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vcmi/StartInfo.h
mateuszb ae279c79c5 * first version of player interface displaying
* taking some txt files from lods
* some minor changes
2007-08-04 19:01:22 +00:00

30 lines
678 B
C++

#ifndef STARTINFO_H
#define STARTINFO_H
#include "global.h"
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
struct StartInfo
{
struct PlayerSettings
{
int castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
Ebonus bonus;
Ecolor color; //from 0 -
int handicap;//0-no, 1-mild, 2-severe
std::string name;
};
std::vector<PlayerSettings> playerInfos;
int turnTime; //in minutes, 0=unlimited
PlayerSettings & getIthPlayersSettings(int no)
{
for(int i=0; i<playerInfos.size(); ++i)
if(playerInfos[i].color == no)
return playerInfos[i];
}
};
#endif