mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
a85b4cf2a5
* Hero portrait serialization * Fix town spells serialization * Added support for float exponential part in Json * Added support for int64 in Json * Added basic Hero definitions serialization * Added rumors serialization * Advanced player info serialization. * Added Disposed heroes serialization, (!) not covered with tests yet * Added Local event serialization * Added Pandoras box serialization * Added Seer hut reward serialization * Added CQuest serialization * Added API for map object instance names serialization. * Added random dwelling options serialization * Advanced town options serialization * Advanced hero options serialization * More map format tests * A lot of fixes, cleanup and refactoring
195 lines
4.7 KiB
C++
195 lines
4.7 KiB
C++
/*
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* JsonSerializeFormat.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "JsonSerializeFormat.h"
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#include "../JsonNode.h"
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//JsonSerializeHelper
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JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper && other):
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owner(other.owner),
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thisNode(other.thisNode),
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parentNode(other.parentNode),
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restoreState(false)
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{
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std::swap(restoreState, other.restoreState);
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}
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JsonSerializeHelper::~JsonSerializeHelper()
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{
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if(restoreState)
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owner.current = parentNode;
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}
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JsonNode & JsonSerializeHelper::get()
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{
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return * thisNode;
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}
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JsonSerializeFormat * JsonSerializeHelper::operator->()
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{
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return &owner;
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}
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JsonSerializeHelper::JsonSerializeHelper(JsonSerializeFormat & owner_, JsonNode * thisNode_):
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owner(owner_),
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thisNode(thisNode_),
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parentNode(owner.current),
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restoreState(true)
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{
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owner.current = thisNode;
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}
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JsonSerializeHelper::JsonSerializeHelper(JsonSerializeHelper & parent, const std::string & fieldName):
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owner(parent.owner),
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thisNode(&(parent.thisNode->operator[](fieldName))),
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parentNode(parent.thisNode),
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restoreState(true)
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{
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owner.current = thisNode;
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}
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JsonStructSerializer JsonSerializeHelper::enterStruct(const std::string & fieldName)
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{
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return JsonStructSerializer(*this, fieldName);
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}
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JsonArraySerializer JsonSerializeHelper::enterArray(const std::string & fieldName)
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{
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return JsonArraySerializer(*this, fieldName);
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}
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//JsonStructSerializer
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JsonStructSerializer::JsonStructSerializer(JsonStructSerializer && other):
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JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other))),
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optional(other.optional)
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{
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}
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JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat & owner_, const std::string & fieldName):
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JsonSerializeHelper(owner_, &(owner_.current->operator[](fieldName))),
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optional(false)
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{
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if(owner.saving)
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thisNode->setType(JsonNode::DATA_STRUCT);
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}
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JsonStructSerializer::JsonStructSerializer(JsonSerializeHelper & parent, const std::string & fieldName):
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JsonSerializeHelper(parent, fieldName),
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optional(false)
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{
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if(owner.saving)
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thisNode->setType(JsonNode::DATA_STRUCT);
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}
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JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat & owner_, JsonNode * thisNode_):
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JsonSerializeHelper(owner_, thisNode_),
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optional(false)
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{
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if(owner.saving)
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thisNode->setType(JsonNode::DATA_STRUCT);
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}
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JsonStructSerializer::~JsonStructSerializer()
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{
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//todo: delete empty optional node
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if(owner.saving && optional && thisNode->Struct().empty())
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{
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//
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}
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}
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//JsonArraySerializer
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JsonArraySerializer::JsonArraySerializer(JsonStructSerializer && other):
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JsonSerializeHelper(std::move(static_cast<JsonSerializeHelper &>(other)))
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{
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}
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JsonArraySerializer::JsonArraySerializer(JsonSerializeFormat & owner_, const std::string & fieldName):
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JsonSerializeHelper(owner_, &(owner_.current->operator[](fieldName)))
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{
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}
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JsonArraySerializer::JsonArraySerializer(JsonSerializeHelper & parent, const std::string & fieldName):
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JsonSerializeHelper(parent, fieldName)
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{
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}
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JsonStructSerializer JsonArraySerializer::enterStruct(const size_t index)
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{
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return JsonStructSerializer(owner, &(thisNode->Vector()[index]));
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}
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void JsonArraySerializer::resize(const size_t newSize)
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{
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thisNode->Vector().resize(newSize);
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}
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void JsonArraySerializer::resize(const size_t newSize, JsonNode::JsonType type)
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{
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resize(newSize);
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for(JsonNode & n : thisNode->Vector())
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if(n.getType() == JsonNode::DATA_NULL)
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n.setType(type);
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}
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size_t JsonArraySerializer::size() const
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{
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return thisNode->Vector().size();
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}
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//JsonSerializeFormat::LIC
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JsonSerializeFormat::LIC::LIC(const std::vector<bool> & Standard, const TDecoder Decoder, const TEncoder Encoder):
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standard(Standard), decoder(Decoder), encoder(Encoder)
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{
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any.resize(standard.size(), false);
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all.resize(standard.size(), false);
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none.resize(standard.size(), false);
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}
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JsonSerializeFormat::LICSet::LICSet(const std::set<si32>& Standard, const TDecoder Decoder, const TEncoder Encoder):
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standard(Standard), decoder(Decoder), encoder(Encoder)
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{
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}
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//JsonSerializeFormat
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JsonSerializeFormat::JsonSerializeFormat(const IInstanceResolver * instanceResolver_, JsonNode & root_, const bool saving_):
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saving(saving_),
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root(&root_),
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current(root),
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instanceResolver(instanceResolver_)
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{
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}
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JsonStructSerializer JsonSerializeFormat::enterStruct(const std::string & fieldName)
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{
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return JsonStructSerializer(*this, fieldName);
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}
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JsonArraySerializer JsonSerializeFormat::enterArray(const std::string & fieldName)
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{
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return JsonArraySerializer(*this, fieldName);
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}
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void JsonSerializeFormat::serializeBool(const std::string & fieldName, bool & value)
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{
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serializeBool<bool>(fieldName, value, true, false, false);
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}
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