mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*
|
|
* CGCreature.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CArmedInstance.h"
|
|
#include "../ResourceSet.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class DLL_LINKAGE CGCreature : public CArmedInstance //creatures on map
|
|
{
|
|
public:
|
|
using CArmedInstance::CArmedInstance;
|
|
|
|
enum Action {
|
|
FIGHT = -2, FLEE = -1, JOIN_FOR_FREE = 0 //values > 0 mean gold price
|
|
};
|
|
|
|
enum Character {
|
|
COMPLIANT = 0, FRIENDLY = 1, AGGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4
|
|
};
|
|
|
|
ui32 identifier; //unique code for this monster (used in missions)
|
|
si8 character = 0; //character of this set of creatures (0 - the most friendly, 4 - the most hostile) => on init changed to -4 (compliant) ... 10 value (savage)
|
|
MetaString message; //message printed for attacking hero
|
|
TResources resources; // resources given to hero that has won with monsters
|
|
ArtifactID gainedArtifact; //ID of artifact gained to hero, -1 if none
|
|
bool neverFlees = false; //if true, the troops will never flee
|
|
bool notGrowingTeam = false; //if true, number of units won't grow
|
|
int64_t temppower = 0; //used to handle fractional stack growth for tiny stacks
|
|
|
|
bool refusedJoining = false;
|
|
|
|
void onHeroVisit(const CGHeroInstance * h) const override;
|
|
std::string getHoverText(PlayerColor player) const override;
|
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
|
std::string getPopupText(PlayerColor player) const override;
|
|
std::string getPopupText(const CGHeroInstance * hero) const override;
|
|
std::vector<Component> getPopupComponents(PlayerColor player) const override;
|
|
void initObj(vstd::RNG & rand) override;
|
|
void pickRandomObject(vstd::RNG & rand) override;
|
|
void newTurn(vstd::RNG & rand) const override;
|
|
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
|
|
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
|
|
CreatureID getCreature() const;
|
|
|
|
//stack formation depends on position,
|
|
bool containsUpgradedStack() const;
|
|
int getNumberOfStacks(const CGHeroInstance *hero) const;
|
|
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & static_cast<CArmedInstance&>(*this);
|
|
h & identifier;
|
|
h & character;
|
|
h & message;
|
|
h & resources;
|
|
h & gainedArtifact;
|
|
h & neverFlees;
|
|
h & notGrowingTeam;
|
|
h & temppower;
|
|
h & refusedJoining;
|
|
h & formation;
|
|
}
|
|
protected:
|
|
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
|
|
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
|
|
|
private:
|
|
void fight(const CGHeroInstance *h) const;
|
|
void flee( const CGHeroInstance * h ) const;
|
|
void fleeDecision(const CGHeroInstance *h, ui32 pursue) const;
|
|
void joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const;
|
|
|
|
int takenAction(const CGHeroInstance *h, bool allowJoin=true) const; //action on confrontation: -2 - fight, -1 - flee, >=0 - will join for given value of gold (may be 0)
|
|
void giveReward(const CGHeroInstance * h) const;
|
|
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|