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vcmi/lib/spells/CreatureSpellMechanics.h
2015-02-26 08:39:51 +03:00

40 lines
1.2 KiB
C++

/*
* CreatureSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultSpellMechanics.h"
class AcidBreathDamageMechanics: public DefaultSpellMechanics
{
public:
AcidBreathDamageMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
};
class DeathStareMechanics: public DefaultSpellMechanics
{
public:
DeathStareMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
};
class DispellHelpfulMechanics: public DefaultSpellMechanics
{
public:
DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
};