mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
f704a17e1a
I consider this behaviour as H3 bug, but this is H3. So, added a setting to disable this behaviour.
90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/*
|
|
* GameSettings.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class JsonNode;
|
|
|
|
enum class EGameSettings
|
|
{
|
|
BONUSES_GLOBAL,
|
|
BONUSES_PER_HERO,
|
|
COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
|
|
COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
|
|
COMBAT_BAD_LUCK_DICE,
|
|
COMBAT_BAD_MORALE_DICE,
|
|
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
|
|
COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
|
|
COMBAT_GOOD_LUCK_DICE,
|
|
COMBAT_GOOD_MORALE_DICE,
|
|
CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
|
|
CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
|
|
CREATURES_DAILY_STACK_EXPERIENCE,
|
|
CREATURES_WEEKLY_GROWTH_CAP,
|
|
CREATURES_WEEKLY_GROWTH_PERCENT,
|
|
DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
|
|
DWELLINGS_ACCUMULATE_WHEN_OWNED,
|
|
HEROES_PER_PLAYER_ON_MAP_CAP,
|
|
HEROES_PER_PLAYER_TOTAL_CAP,
|
|
HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
|
|
HEROES_STARTING_STACKS_CHANCES,
|
|
HEROES_BACKPACK_CAP,
|
|
MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
|
|
MODULE_COMMANDERS,
|
|
MODULE_STACK_ARTIFACT,
|
|
MODULE_STACK_EXPERIENCE,
|
|
TEXTS_ARTIFACT,
|
|
TEXTS_CREATURE,
|
|
TEXTS_FACTION,
|
|
TEXTS_HERO,
|
|
TEXTS_HERO_CLASS,
|
|
TEXTS_MAP_VERSION,
|
|
TEXTS_OBJECT,
|
|
TEXTS_RIVER,
|
|
TEXTS_ROAD,
|
|
TEXTS_SPELL,
|
|
TEXTS_TERRAIN,
|
|
TOWNS_BUILDINGS_PER_TURN_CAP,
|
|
TOWNS_STARTING_DWELLING_CHANCES,
|
|
COMBAT_ONE_HEX_TRIGGERS_OBSTACLES,
|
|
|
|
OPTIONS_COUNT
|
|
};
|
|
|
|
class DLL_LINKAGE IGameSettings
|
|
{
|
|
public:
|
|
virtual const JsonNode & getValue(EGameSettings option) const = 0;
|
|
|
|
bool getBoolean(EGameSettings option) const;
|
|
int64_t getInteger(EGameSettings option) const;
|
|
double getDouble(EGameSettings option) const;
|
|
std::vector<int> getVector(EGameSettings option) const;
|
|
};
|
|
|
|
class DLL_LINKAGE GameSettings final : public IGameSettings
|
|
{
|
|
std::vector<JsonNode> gameSettings;
|
|
|
|
public:
|
|
GameSettings();
|
|
void load(const JsonNode & input);
|
|
const JsonNode & getValue(EGameSettings option) const override;
|
|
|
|
template<typename Handler>
|
|
void serialize(Handler & h, const int version)
|
|
{
|
|
h & gameSettings;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|