1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-03-19 21:10:12 +02:00
vcmi/lib/battle/Unit.cpp
MichalZr6 30bd975f95 Use unit->getHexes()
instead of battle::Unit::getHexes(stack->getPosition(), stack->doubleWide(), stack->unitSide())
2025-01-21 13:23:18 +01:00

247 lines
5.9 KiB
C++

/*
* Unit.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Unit.h"
#include "../VCMI_Lib.h"
#include "../texts/CGeneralTextHandler.h"
#include "../serializer/JsonDeserializer.h"
#include "../serializer/JsonSerializer.h"
#include <vcmi/Faction.h>
#include <vcmi/FactionService.h>
VCMI_LIB_NAMESPACE_BEGIN
namespace battle
{
///Unit
Unit::~Unit() = default;
bool Unit::isDead() const
{
return !alive() && !isGhost();
}
bool Unit::isTurret() const
{
return creatureIndex() == CreatureID::ARROW_TOWERS;
}
std::string Unit::getDescription() const
{
boost::format fmt("Unit %d of side %d");
fmt % unitId() % static_cast<int>(unitSide());
return fmt.str();
}
//TODO: deduplicate these functions
const IBonusBearer* Unit::getBonusBearer() const
{
return this;
}
const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & assumedPosition) const
{
BattleHex hex = (assumedPosition.toInt() != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
return getSurroundingHexes(hex, doubleWide(), unitSide());
}
const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & position, bool twoHex, BattleSide side)
{
if(!twoHex)
return position.getNeighbouringTiles();
return position.getNeighbouringTilesDoubleWide(side);
}
BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
{
const BattleHexArray & defenderHexes = getHexes();
BattleHexArray targetableHexes;
for(const auto & defenderHex : defenderHexes)
{
auto hexes = battle::Unit::getHexes(defenderHex);
if(hexes.size() == 2 && BattleHex::getDistance(hexes.front(), hexes.back()) != 1)
hexes.pop_back();
for(const auto & hex : hexes)
targetableHexes.insert(hex.getNeighbouringTiles());
}
return targetableHexes;
}
bool Unit::coversPos(const BattleHex & pos) const
{
return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
}
const BattleHexArray & Unit::getHexes() const
{
return getHexes(getPosition(), doubleWide(), unitSide());
}
const BattleHexArray & Unit::getHexes(const BattleHex & assumedPos) const
{
return getHexes(assumedPos, doubleWide(), unitSide());
}
BattleHexArray::ArrayOfBattleHexArrays Unit::precomputeUnitHexes(BattleSide side, bool twoHex)
{
BattleHexArray::ArrayOfBattleHexArrays result;
for (BattleHex assumedPos = 0; assumedPos < GameConstants::BFIELD_SIZE; ++assumedPos)
{
BattleHexArray hexes;
hexes.insert(assumedPos);
if(twoHex)
hexes.insert(occupiedHex(assumedPos, twoHex, side));
result[assumedPos.toInt()] = std::move(hexes);
}
return result;
}
const BattleHexArray & Unit::getHexes(const BattleHex & assumedPos, bool twoHex, BattleSide side)
{
static const std::array<BattleHexArray::ArrayOfBattleHexArrays, 4> precomputed = {
precomputeUnitHexes(BattleSide::ATTACKER, false),
precomputeUnitHexes(BattleSide::ATTACKER, true),
precomputeUnitHexes(BattleSide::DEFENDER, false),
precomputeUnitHexes(BattleSide::DEFENDER, true),
};
static const std::array<BattleHexArray, 5> invalidHexes = {
BattleHexArray({BattleHex( 0)}),
BattleHexArray({BattleHex(-1)}),
BattleHexArray({BattleHex(-2)}),
BattleHexArray({BattleHex(-3)}),
BattleHexArray({BattleHex(-4)})
};
if (assumedPos.isValid())
{
int index = side == BattleSide::ATTACKER ? 0 : 2;
return precomputed[index + twoHex][assumedPos.toInt()];
}
else
{
// Towers and such
return invalidHexes.at(-assumedPos.toInt());
}
}
BattleHex Unit::occupiedHex() const
{
return occupiedHex(getPosition(), doubleWide(), unitSide());
}
BattleHex Unit::occupiedHex(const BattleHex & assumedPos) const
{
return occupiedHex(assumedPos, doubleWide(), unitSide());
}
BattleHex Unit::occupiedHex(const BattleHex & assumedPos, bool twoHex, BattleSide side)
{
if(twoHex)
{
if(side == BattleSide::ATTACKER)
return assumedPos.toInt() - 1;
else
return assumedPos.toInt() + 1;
}
else
{
return BattleHex::INVALID;
}
}
void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
{
if(boost::logic::indeterminate(plural))
serial = VLC->generaltexth->pluralText(serial, getCount());
else if(plural)
serial = VLC->generaltexth->pluralText(serial, 2);
else
serial = VLC->generaltexth->pluralText(serial, 1);
text.appendLocalString(type, serial);
}
void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
{
if(boost::logic::indeterminate(plural))
text.replaceName(creatureId(), getCount());
else if(plural)
text.replaceNamePlural(creatureIndex());
else
text.replaceNameSingular(creatureIndex());
}
std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
{
const int32_t textId = VLC->generaltexth->pluralText(baseTextId, getCount());
MetaString text;
text.appendLocalString(EMetaText::GENERAL_TXT, textId);
text.replaceName(creatureId(), getCount());
return text.toString();
}
int Unit::getRawSurrenderCost() const
{
//we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
if(unitSlot().validSlot())
return creatureCost() * getCount();
else
return 0;
}
///UnitInfo
void UnitInfo::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeInt("count", count);
handler.serializeId("type", type, CreatureID(CreatureID::NONE));
handler.serializeInt("side", side);
si16 positionValue = position.toInt();
handler.serializeInt("position", positionValue);
position = positionValue;
handler.serializeBool("summoned", summoned);
}
void UnitInfo::save(JsonNode & data)
{
data.clear();
JsonSerializer ser(nullptr, data);
ser.serializeStruct("newUnitInfo", *this);
}
void UnitInfo::load(uint32_t id_, const JsonNode & data)
{
id = id_;
JsonDeserializer deser(nullptr, data);
deser.serializeStruct("newUnitInfo", *this);
}
}
VCMI_LIB_NAMESPACE_END