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vcmi/lib/network/NetworkHandler.h
Ivan Savenko d9244cf061 Remove network connection from local games
This removes need for TCP network connection in single-player games.

Instead, game will now create internal pseudo-connection that performs
client<->server communication by posting sent messages to client/server
asio::io_service'a.

This should fix gameplay aborting on switching to another app on iOS (and
apparently, on Android in some cases)
2025-02-03 17:24:02 +00:00

33 lines
887 B
C++

/*
* NetworkHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "NetworkDefines.h"
VCMI_LIB_NAMESPACE_BEGIN
class NetworkHandler : public INetworkHandler
{
std::shared_ptr<NetworkContext> io;
public:
NetworkHandler();
std::unique_ptr<INetworkServer> createServerTCP(INetworkServerListener & listener) override;
void connectToRemote(INetworkClientListener & listener, const std::string & host, uint16_t port) override;
void createInternalConnection(INetworkClientListener & listener, INetworkServer & server) override;
void createTimer(INetworkTimerListener & listener, std::chrono::milliseconds duration) override;
void run() override;
void stop() override;
};
VCMI_LIB_NAMESPACE_END