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124 lines
4.1 KiB
C++
124 lines
4.1 KiB
C++
/*
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* IImage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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class Rect;
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class Point;
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class ColorRGBA;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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struct SDL_Palette;
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class ColorFilter;
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class ISharedImage;
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/// Defines which blit method will be selected when image is used for rendering
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enum class EImageBlitMode : uint8_t
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{
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/// Preferred for images that don't need any background
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/// Indexed or RGBA: Image can have no transparency and can be only used as background
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OPAQUE,
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/// Preferred for images that may need transparency
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/// Indexed: Image can have only a single color as transparency and has no semi-transparent areas
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/// RGBA: full alpha transparency range, e.g. shadows
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COLORKEY,
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/// Full transparency including shadow, but treated as a single image
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/// Indexed: Image can have alpha transparency, e.g. shadow
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/// RGBA: full alpha transparency range, e.g. shadows
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/// Upscaled form: single image, no option to display shadow separately
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SIMPLE,
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/// RGBA, may consist from 2 separate parts: base and shadow, overlay not preset or treated as part of body
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WITH_SHADOW,
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/// RGBA, may consist from 3 separate parts: base, shadow, and overlay
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WITH_SHADOW_AND_OVERLAY,
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/// RGBA, contains only body, with shadow and overlay disabled
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ONLY_BODY,
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/// RGBA, contains only body, with shadow disabled and overlay treated as part of body
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ONLY_BODY_IGNORE_OVERLAY,
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/// RGBA, contains only shadow
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ONLY_SHADOW,
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/// RGBA, contains only overlay
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ONLY_OVERLAY,
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};
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/// Base class for images for use in client code.
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/// This class represents current state of image, with potential transformations applied, such as player coloring
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class IImage
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{
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public:
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//draws image on surface "where" at position
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virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
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virtual void scaleTo(const Point & size) = 0;
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virtual void scaleInteger(int factor) = 0;
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virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
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//Change palette to specific player
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virtual void playerColored(PlayerColor player) = 0;
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//test transparency of specific pixel
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virtual bool isTransparent(const Point & coords) const = 0;
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virtual Point dimensions() const = 0;
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int width() const;
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int height() const;
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//only indexed bitmaps, 16 colors maximum
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virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0;
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virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0;
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virtual void setAlpha(uint8_t value) = 0;
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virtual void setBlitMode(EImageBlitMode mode) = 0;
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//only indexed bitmaps with 7 special colors
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virtual void setOverlayColor(const ColorRGBA & color) = 0;
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virtual std::shared_ptr<const ISharedImage> getSharedImage() const = 0;
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virtual ~IImage() = default;
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};
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/// Base class for image data, mostly for internal use
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/// Represents unmodified pixel data, usually loaded from file
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/// This image can be shared between multiple image handlers (IImage instances)
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class ISharedImage
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{
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public:
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virtual Point dimensions() const = 0;
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virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
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virtual bool isTransparent(const Point & coords) const = 0;
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virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
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virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) const = 0;
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virtual std::shared_ptr<const ISharedImage> horizontalFlip() const = 0;
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virtual std::shared_ptr<const ISharedImage> verticalFlip() const = 0;
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virtual std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const = 0;
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virtual std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
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virtual ~ISharedImage() = default;
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};
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