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49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* ImageLocator.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "IImage.h"
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#include "../../lib/filesystem/ResourcePath.h"
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#include "../../lib/constants/EntityIdentifiers.h"
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struct ImageLocator
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{
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std::optional<ImagePath> image;
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std::optional<AnimationPath> defFile;
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int defFrame = -1;
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int defGroup = -1;
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PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE; // FIXME: treat as identical to blue to avoid double-loading?
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bool verticalFlip = false;
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bool horizontalFlip = false;
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int8_t scalingFactor = 0; // 0 = auto / use default scaling
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int8_t preScaledFactor = 1;
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EImageBlitMode layer = EImageBlitMode::OPAQUE;
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ImageLocator() = default;
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ImageLocator(const AnimationPath & path, int frame, int group);
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explicit ImageLocator(const JsonNode & config);
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explicit ImageLocator(const ImagePath & path);
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bool operator < (const ImageLocator & other) const;
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bool empty() const;
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ImageLocator copyFile() const;
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ImageLocator copyFileTransform() const;
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ImageLocator copyFileTransformScale() const;
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// generates string representation of this image locator
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// guaranteed to be a valid file path with no extension
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// but may contain '/' if source file is in directory
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std::string toString() const;
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};
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