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vcmi/client/render/ImageLocator.h

49 lines
1.4 KiB
C++

/*
* ImageLocator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "IImage.h"
#include "../../lib/filesystem/ResourcePath.h"
#include "../../lib/constants/EntityIdentifiers.h"
struct ImageLocator
{
std::optional<ImagePath> image;
std::optional<AnimationPath> defFile;
int defFrame = -1;
int defGroup = -1;
PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE; // FIXME: treat as identical to blue to avoid double-loading?
bool verticalFlip = false;
bool horizontalFlip = false;
int8_t scalingFactor = 0; // 0 = auto / use default scaling
int8_t preScaledFactor = 1;
EImageBlitMode layer = EImageBlitMode::OPAQUE;
ImageLocator() = default;
ImageLocator(const AnimationPath & path, int frame, int group);
explicit ImageLocator(const JsonNode & config);
explicit ImageLocator(const ImagePath & path);
bool operator < (const ImageLocator & other) const;
bool empty() const;
ImageLocator copyFile() const;
ImageLocator copyFileTransform() const;
ImageLocator copyFileTransformScale() const;
// generates string representation of this image locator
// guaranteed to be a valid file path with no extension
// but may contain '/' if source file is in directory
std::string toString() const;
};