mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
69eee05ccc
- Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only - Fixed problem that the server performed applying damage on a wall part twice - Added methods for checking what wall parts are attackable and if a wall part is potentially attackable - Added functionality to trace net packages - Added functionality to trace std::vectors - Added tracing for CatapultAttack(CPack) - Updated various toString methods to use {} instead of [] - Refactoring
104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
#include "StdInc.h"
|
|
#include "BattleAction.h"
|
|
|
|
#include "BattleState.h"
|
|
|
|
/*
|
|
* BattleAction.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
using namespace Battle;
|
|
|
|
BattleAction::BattleAction():
|
|
side(-1),
|
|
stackNumber(-1),
|
|
actionType(INVALID),
|
|
destinationTile(-1),
|
|
additionalInfo(-1),
|
|
selectedStack(-1)
|
|
{
|
|
}
|
|
|
|
BattleAction BattleAction::makeHeal(const CStack *healer, const CStack *healed)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = !healer->attackerOwned;
|
|
ba.actionType = STACK_HEAL;
|
|
ba.stackNumber = healer->ID;
|
|
ba.destinationTile = healed->position;
|
|
return ba;
|
|
}
|
|
|
|
BattleAction BattleAction::makeDefend(const CStack *stack)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = !stack->attackerOwned;
|
|
ba.actionType = DEFEND;
|
|
ba.stackNumber = stack->ID;
|
|
return ba;
|
|
}
|
|
|
|
|
|
BattleAction BattleAction::makeMeleeAttack(const CStack *stack, const CStack * attacked, BattleHex attackFrom /*= BattleHex::INVALID*/)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = !stack->attackerOwned;
|
|
ba.actionType = WALK_AND_ATTACK;
|
|
ba.stackNumber = stack->ID;
|
|
ba.destinationTile = attackFrom;
|
|
ba.additionalInfo = attacked->position;
|
|
return ba;
|
|
|
|
}
|
|
BattleAction BattleAction::makeWait(const CStack *stack)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = !stack->attackerOwned;
|
|
ba.actionType = WAIT;
|
|
ba.stackNumber = stack->ID;
|
|
return ba;
|
|
}
|
|
|
|
BattleAction BattleAction::makeShotAttack(const CStack *shooter, const CStack *target)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = !shooter->attackerOwned;
|
|
ba.actionType = SHOOT;
|
|
ba.stackNumber = shooter->ID;
|
|
ba.destinationTile = target->position;
|
|
return ba;
|
|
}
|
|
|
|
BattleAction BattleAction::makeMove(const CStack *stack, BattleHex dest)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = !stack->attackerOwned;
|
|
ba.actionType = WALK;
|
|
ba.stackNumber = stack->ID;
|
|
ba.destinationTile = dest;
|
|
return ba;
|
|
}
|
|
|
|
BattleAction BattleAction::makeEndOFTacticPhase(ui8 side)
|
|
{
|
|
BattleAction ba;
|
|
ba.side = side;
|
|
ba.actionType = END_TACTIC_PHASE;
|
|
return ba;
|
|
}
|
|
|
|
std::ostream & operator<<(std::ostream & os, const BattleAction & ba)
|
|
{
|
|
std::stringstream actionTypeStream;
|
|
actionTypeStream << ba.actionType;
|
|
|
|
return os << boost::str(boost::format("{BattleAction: side '%d', stackNumber '%d', actionType '%s', destinationTile '%s', additionalInfo '%d', selectedStack '%d'}")
|
|
% static_cast<int>(ba.side) % ba.stackNumber % actionTypeStream.str() % ba.destinationTile % ba.additionalInfo % ba.selectedStack);
|
|
}
|