mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
122db9963b
- town hall slots now use string ID's - converted building requirements to new format - "upgrades" property from buildings now uses string ID's - several fixes for improved support of alternative creatures - removed no longer needed "id" property from structures Old mods should still work but will produce error messages during validation
46 lines
1.2 KiB
JSON
46 lines
1.2 KiB
JSON
{
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"type":"object",
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"$schema": "http://json-schema.org/draft-04/schema",
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"title" : "VCMI town structures format",
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"description" : "Format used to define structures visible on town screen in VCMI",
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"required": [ "animation", "x", "y"],
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"additionalProperties" : false,
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"properties":{
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"animation": {
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"type":"string",
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"description" : "Main animation file for this building",
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"format" : "animationFile"
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},
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"area": {
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"type":"string",
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"description" : "Area that indicate when building is selected. Must be 8-bit image",
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"format" : "imageFile"
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},
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"border": {
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"type":"string",
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"description" : "Golden border around building, displayed when building is selected",
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"format" : "imageFile"
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},
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"builds": {
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"type" : "string",
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"description" : ""
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},
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"hidden": {
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"type":"boolean",
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"description" : "If upgrade, this building will replace parent animation but will not alter its behaviour"
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},
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"x": {
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"type":"number",
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"description" : "Position on screen"
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},
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"y": {
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"type":"number",
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"description" : "Position on screen"
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},
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"z": {
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"type":"number",
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"description" : "Position on screen. Buildings with higher value will be drawn on top of other buildings"
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}
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}
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}
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