1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/mapeditor/inspector/questwidget.cpp

438 lines
13 KiB
C++

/*
* questwidget.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "questwidget.h"
#include "ui_questwidget.h"
#include "../mapcontroller.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CArtHandler.h"
#include "../lib/CCreatureHandler.h"
#include "../lib/constants/StringConstants.h"
#include "../lib/mapping/CMap.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/CGCreature.h"
#include <vcmi/HeroTypeService.h>
#include <vcmi/HeroType.h>
#include <vcmi/HeroClassService.h>
#include <vcmi/HeroClass.h>
QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
QDialog(parent),
controller(_controller),
quest(_sh),
ui(new Ui::QuestWidget)
{
setAttribute(Qt::WA_DeleteOnClose, true);
ui->setupUi(this);
ui->lDayOfWeek->addItem(tr("None"));
for(int i = 1; i <= 7; ++i)
ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
//fill resources
ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
{
auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
item->setData(Qt::UserRole, QVariant::fromValue(i));
ui->lResources->setItem(i, 0, item);
auto * spinBox = new QSpinBox;
spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
ui->lResources->setCellWidget(i, 1, spinBox);
}
//fill artifacts
for(const auto & artifactPtr : VLC->arth->objects)
{
auto artifactIndex = artifactPtr->getIndex();
auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
ui->lArtifacts->addItem(item);
}
//fill spells
for(const auto & spellPtr : VLC->spellh->objects)
{
auto spellIndex = spellPtr->getIndex();
auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
if(controller.map()->allowedSpells.count(spellIndex) == 0)
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
ui->lSpells->addItem(item);
}
//fill skills
ui->lSkills->setRowCount(VLC->skillh->objects.size());
for(const auto & skillPtr : VLC->skillh->objects)
{
auto skillIndex = skillPtr->getIndex();
auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
auto * widget = new QComboBox;
for(const auto & s : NSecondarySkill::levels)
widget->addItem(QString::fromStdString(s));
if(controller.map()->allowedAbilities.count(skillIndex) == 0)
{
item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
widget->setEnabled(false);
}
ui->lSkills->setItem(skillIndex, 0, item);
ui->lSkills->setCellWidget(skillIndex, 1, widget);
}
//fill creatures
for(auto & creature : VLC->creh->objects)
{
ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
}
//fill heroes
VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
{
auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
ui->lHeroes->addItem(item);
});
//fill hero classes
VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
{
auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
ui->lHeroClasses->addItem(item);
});
//fill players
for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
{
auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()]));
item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(Qt::Unchecked);
ui->lPlayers->addItem(item);
}
}
QuestWidget::~QuestWidget()
{
delete ui;
}
void QuestWidget::obtainData()
{
ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
ui->lDaysPassed->setValue(quest.mission.daysPassed);
ui->lHeroLevel->setValue(quest.mission.heroLevel);
ui->lHeroExperience->setValue(quest.mission.heroExperience);
ui->lManaPoints->setValue(quest.mission.manaPoints);
ui->lManaPercentage->setValue(quest.mission.manaPercentage);
ui->lAttack->setValue(quest.mission.primary[0]);
ui->lDefence->setValue(quest.mission.primary[1]);
ui->lPower->setValue(quest.mission.primary[2]);
ui->lKnowledge->setValue(quest.mission.primary[3]);
for(int i = 0; i < ui->lResources->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
widget->setValue(quest.mission.resources[i]);
}
for(auto i : quest.mission.artifacts)
ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto i : quest.mission.spells)
ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
for(auto & i : quest.mission.secondary)
{
int index = VLC->skills()->getById(i.first)->getIndex();
if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
widget->setCurrentIndex(i.second);
}
for(auto & i : quest.mission.creatures)
{
int index = i.getType()->getIndex();
ui->lCreatureId->setCurrentIndex(index);
ui->lCreatureAmount->setValue(i.count);
onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
}
for(auto & i : quest.mission.heroes)
{
for(int e = 0; e < ui->lHeroes->count(); ++e)
{
if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
{
ui->lHeroes->item(e)->setCheckState(Qt::Checked);
break;
}
}
}
for(auto & i : quest.mission.heroClasses)
{
for(int e = 0; e < ui->lHeroClasses->count(); ++e)
{
if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
{
ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
break;
}
}
}
for(auto & i : quest.mission.players)
{
for(int e = 0; e < ui->lPlayers->count(); ++e)
{
if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
{
ui->lPlayers->item(e)->setCheckState(Qt::Checked);
break;
}
}
}
if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
else
quest.killTarget = ObjectInstanceID::NONE;
}
bool QuestWidget::commitChanges()
{
quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
quest.mission.daysPassed = ui->lDaysPassed->value();
quest.mission.heroLevel = ui->lHeroLevel->value();
quest.mission.heroExperience = ui->lHeroExperience->value();
quest.mission.manaPoints = ui->lManaPoints->value();
quest.mission.manaPercentage = ui->lManaPercentage->value();
quest.mission.primary[0] = ui->lAttack->value();
quest.mission.primary[1] = ui->lDefence->value();
quest.mission.primary[2] = ui->lPower->value();
quest.mission.primary[3] = ui->lKnowledge->value();
for(int i = 0; i < ui->lResources->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
quest.mission.resources[i] = widget->value();
}
quest.mission.artifacts.clear();
for(int i = 0; i < ui->lArtifacts->count(); ++i)
{
if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
}
quest.mission.spells.clear();
for(int i = 0; i < ui->lSpells->count(); ++i)
{
if(ui->lSpells->item(i)->checkState() == Qt::Checked)
quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
}
quest.mission.secondary.clear();
for(int i = 0; i < ui->lSkills->rowCount(); ++i)
{
if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
{
if(widget->currentIndex() > 0)
quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
}
}
quest.mission.creatures.clear();
for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
{
int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
if(widget->value())
quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
}
quest.mission.heroes.clear();
for(int i = 0; i < ui->lHeroes->count(); ++i)
{
if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
}
quest.mission.heroClasses.clear();
for(int i = 0; i < ui->lHeroClasses->count(); ++i)
{
if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
}
quest.mission.players.clear();
for(int i = 0; i < ui->lPlayers->count(); ++i)
{
if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
}
//quest.killTarget is set directly in object picking
return true;
}
void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
{
QTableWidgetItem * item = nullptr;
QSpinBox * widget = nullptr;
for(int i = 0; i < listWidget->rowCount(); ++i)
{
if(auto * cname = listWidget->item(i, 0))
{
if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
{
item = cname;
widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
break;
}
}
}
if(!item)
{
listWidget->setRowCount(listWidget->rowCount() + 1);
item = new QTableWidgetItem(comboWidget->currentText());
listWidget->setItem(listWidget->rowCount() - 1, 0, item);
}
item->setData(Qt::UserRole, comboWidget->currentData());
if(!widget)
{
widget = new QSpinBox;
widget->setRange(spinWidget->minimum(), spinWidget->maximum());
listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
}
widget->setValue(spinWidget->value());
}
void QuestWidget::on_lKillTargetSelect_clicked()
{
auto pred = [](const CGObjectInstance * obj) -> bool
{
if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
return o->ID != Obj::PRISON;
if(dynamic_cast<const CGCreature*>(obj))
return true;
return false;
};
for(int lvl : {0, 1})
{
auto & l = controller.scene(lvl)->objectPickerView;
l.highlight(pred);
l.update();
QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
}
hide();
}
void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
{
show();
for(int lvl : {0, 1})
{
auto & l = controller.scene(lvl)->objectPickerView;
l.clear();
l.update();
QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
}
if(!obj) //discarded
{
quest.killTarget = ObjectInstanceID::NONE;
ui->lKillTarget->setText("");
return;
}
ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
quest.killTarget = obj->id;
}
void QuestWidget::on_lCreatureAdd_clicked()
{
onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
}
void QuestWidget::on_lCreatureRemove_clicked()
{
std::set<int, std::greater<int>> rowsToRemove;
for(auto * i : ui->lCreatures->selectedItems())
rowsToRemove.insert(i->row());
for(auto i : rowsToRemove)
ui->lCreatures->removeRow(i);
}
QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate()
{
}
QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
{
return new QuestWidget(controller, quest, parent);
}
void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
{
if(auto *ed = qobject_cast<QuestWidget *>(editor))
{
ed->obtainData();
}
else
{
QStyledItemDelegate::setEditorData(editor, index);
}
}
void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
{
if(auto *ed = qobject_cast<QuestWidget *>(editor))
{
ed->commitChanges();
}
else
{
QStyledItemDelegate::setModelData(editor, model, index);
}
}
bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
{
if(auto * ed = qobject_cast<QuestWidget *>(object))
{
if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
return false;
if(event->type() == QEvent::Close)
{
emit commitData(ed);
emit closeEditor(ed);
return true;
}
}
return QStyledItemDelegate::eventFilter(object, event);
}