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vcmi/client/mapRenderer/MapView.cpp
2023-03-05 17:48:02 +02:00

91 lines
2.1 KiB
C++

/*
* MapView.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapView.h"
#include "MapViewModel.h"
#include "MapViewCache.h"
#include "MapViewController.h"
#include "mapHandler.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"
#include "../render/IImage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"
MapView::~MapView() = default;
std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
{
auto result = std::make_shared<MapViewModel>();
result->setLevel(0);
result->setTileSize(Point(32, 32));
result->setViewCenter(Point(0, 0));
result->setViewDimensions(dimensions);
return result;
}
MapView::MapView(const Point & offset, const Point & dimensions)
: model(createModel(dimensions))
, controller(new MapViewController(model))
, tilesCache(new MapViewCache(model))
{
pos += offset;
pos.w = dimensions.x;
pos.h = dimensions.y;
}
void MapView::render(Canvas & target, bool fullUpdate)
{
Canvas targetClipped(target, pos);
controller->update(GH.mainFPSmng->getElapsedMilliseconds());
tilesCache->update(controller->getContext());
tilesCache->render(controller->getContext(), targetClipped, fullUpdate);
}
void MapView::show(SDL_Surface * to)
{
Canvas target(to);
CSDL_Ext::CClipRectGuard guard(to, pos);
render(target, false);
}
void MapView::showAll(SDL_Surface * to)
{
Canvas target(to);
CSDL_Ext::CClipRectGuard guard(to, pos);
render(target, true);
}
std::shared_ptr<const MapViewModel> MapView::getModel() const
{
return model;
}
std::shared_ptr<MapViewController> MapView::getController()
{
return controller;
}