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vcmi/client/render/AssetGenerator.cpp
Laserlicht f6d5cee24f fix
2024-08-20 01:58:02 +02:00

108 lines
4.0 KiB
C++

/*
* AssetGenerator.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AssetGenerator.h"
#include "../gui/CGuiHandler.h"
#include "../render/IImage.h"
#include "../render/IImageLoader.h"
#include "../render/Canvas.h"
#include "../render/IRenderHandler.h"
#include "../lib/filesystem/Filesystem.h"
void AssetGenerator::generate()
{
createBigSpellBook("data/SpelBk2.bmp");
createAdventureOptionsCleanBackground("data/ADVOPTBC.bmp");
}
void AssetGenerator::createAdventureOptionsCleanBackground(std::string filename)
{
if(!CResourceHandler::get("local")->createResource(filename))
return;
auto res = ImagePath::builtin("ADVOPTBK");
res.setOriginalResource(true);
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(575, 585));
canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
canvas.draw(img, Point(53, 389), Rect(53, 342, 338, 181));
std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
ResourcePath savePath(filename, EResType::IMAGE);
image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
}
void AssetGenerator::createBigSpellBook(std::string filename)
{
if(!CResourceHandler::get("local")->createResource(filename))
return;
auto res = ImagePath::builtin("SpelBack");
res.setOriginalResource(true);
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(res, EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(800, 600));
// edges
canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
// left / right
Canvas tmp1 = Canvas(Point(90, 355 - 45));
tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
Canvas tmp2 = Canvas(Point(95, 355 - 45));
tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
// top / bottom
Canvas tmp3 = Canvas(Point(409, 45));
tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
Canvas tmp4 = Canvas(Point(409, 141));
tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
// middle
Canvas tmp5 = Canvas(Point(409, 141));
tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
// carpet
Canvas tmp6 = Canvas(Point(590, 59));
tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
// remove bookmarks
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
for (int i = 0; i < 57; i++)
canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
for (int i = 0; i < 56; i++)
canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
// draw bookmarks
canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
std::shared_ptr<IImage> image = GH.renderHandler().createImage(canvas.getInternalSurface());
ResourcePath savePath(filename, EResType::IMAGE);
image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
}