mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
e4dc00abac
* all lock/unlock and unlock/lock pairs are done by RAII guards now * fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752. * fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics * fixed #422
401 lines
9.6 KiB
C++
401 lines
9.6 KiB
C++
#include "StdInc.h"
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#include "CLodHandler.h"
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#include "zlib.h"
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#include "vcmi_endian.h"
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#include "VCMIDirs.h"
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#ifdef max
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#undef max
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#endif
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VCMIDirs GVCMIDirs;
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/*
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* CLodHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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std::string readString(const ui8 * bufor, int &i)
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{
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int len = read_le_u32(bufor + i); i+=4;
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assert(len >= 0 && len <= 500000); //not too long
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std::string ret; ret.reserve(len);
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for(int gg=0; gg<len; ++gg)
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{
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ret += bufor[i++];
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}
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return ret;
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}
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void CLodHandler::convertName(std::string &filename, std::string *extension)
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{
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std::transform(filename.begin(), filename.end(), filename.begin(), toupper);
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size_t dotPos = filename.find_last_of("/.");
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if ( dotPos != std::string::npos && filename[dotPos] == '.')
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{
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if (extension)
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*extension = filename.substr(dotPos);
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filename.erase(dotPos);
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}
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}
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ui8 * CLodHandler::giveFile(std::string fname, LodFileType type, int * length)
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{
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convertName(fname);
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boost::unordered_set<Entry>::const_iterator en_it = entries.find(Entry(fname, type));
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if(en_it == entries.end()) //nothing's been found
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{
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tlog1 << "Cannot find file: " << fname << std::endl;
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return NULL;
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}
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Entry ourEntry = *en_it;
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if(length) *length = ourEntry.realSize;
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boost::unique_lock<boost::mutex> lock(*mutex);
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ui8 * outp;
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if (ourEntry.offset<0) //file is in the sprites/ folder; no compression
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{
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int result;
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outp = new ui8[ourEntry.realSize];
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FILE * f = fopen((myDir + "/" + ourEntry.realName).c_str(), "rb");
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if (f)
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{
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result = fread(outp,1,ourEntry.realSize,f);
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fclose(f);
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}
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else
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result = -1;
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if(result<0)
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{
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tlog1<<"Error in file reading: " << myDir << "/" << ourEntry.name << std::endl;
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delete[] outp;
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return NULL;
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}
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else
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return outp;
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}
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else if (ourEntry.size==0) //file is not compressed
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{
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outp = new ui8[ourEntry.realSize];
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LOD.seekg(ourEntry.offset, std::ios::beg);
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LOD.read((char*)outp, ourEntry.realSize);
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return outp;
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}
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else //we will decompress file
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{
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outp = new ui8[ourEntry.size];
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LOD.seekg(ourEntry.offset, std::ios::beg);
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LOD.read((char*)outp, ourEntry.size);
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ui8 * decomp = NULL;
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infs2(outp, ourEntry.size, ourEntry.realSize, decomp);
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delete[] outp;
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return decomp;
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}
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return NULL;
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}
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std::string CLodHandler::getFileName(std::string lodFile, LodFileType type)
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{
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convertName(lodFile);
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boost::unordered_set<Entry>::const_iterator it = entries.find(Entry(lodFile, type));
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if (it != entries.end())
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return it->realName;
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return "";
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}
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bool CLodHandler::haveFile(std::string name, LodFileType type)
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{
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convertName(name);
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return vstd::contains(entries, Entry(name, type));
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}
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DLL_LINKAGE int CLodHandler::infs2(ui8 * in, int size, int realSize, ui8 *& out, int wBits)
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{
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int ret;
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unsigned have;
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z_stream strm;
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out = new ui8 [realSize];
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int latPosOut = 0;
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/* allocate inflate state */
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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strm.avail_in = 0;
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strm.next_in = Z_NULL;
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ret = inflateInit2(&strm, wBits);
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if (ret != Z_OK)
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return ret;
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int chunkNumber = 0;
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do
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{
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if(size < chunkNumber * NLoadHandlerHelp::fCHUNK)
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break;
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strm.avail_in = std::min(NLoadHandlerHelp::fCHUNK, size - chunkNumber * NLoadHandlerHelp::fCHUNK);
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if (strm.avail_in == 0)
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break;
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strm.next_in = in + chunkNumber * NLoadHandlerHelp::fCHUNK;
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/* run inflate() on input until output buffer not full */
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do
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{
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strm.avail_out = realSize - latPosOut;
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strm.next_out = out + latPosOut;
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ret = inflate(&strm, Z_NO_FLUSH);
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//assert(ret != Z_STREAM_ERROR); /* state not clobbered */
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bool breakLoop = false;
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switch (ret)
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{
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case Z_STREAM_END:
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breakLoop = true;
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break;
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case Z_NEED_DICT:
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ret = Z_DATA_ERROR; /* and fall through */
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case Z_DATA_ERROR:
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case Z_MEM_ERROR:
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(void)inflateEnd(&strm);
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return ret;
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}
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if(breakLoop)
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break;
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have = realSize - latPosOut - strm.avail_out;
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latPosOut += have;
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} while (strm.avail_out == 0);
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++chunkNumber;
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/* done when inflate() says it's done */
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} while (ret != Z_STREAM_END);
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/* clean up and return */
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(void)inflateEnd(&strm);
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return ret == Z_STREAM_END ? Z_OK : Z_DATA_ERROR;
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}
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void CLodHandler::extractFile(const std::string FName, const std::string name, LodFileType type)
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{
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int len; //length of file to write
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ui8 * outp = giveFile(name, type, &len);
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std::ofstream out;
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out.open(FName.c_str(), std::ios::binary);
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if(!out.is_open())
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{
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tlog1<<"Unable to create "<<FName<<std::endl;
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}
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else
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{
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out.write(reinterpret_cast<char*>(outp), len);
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out.close();
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}
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}
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void CLodHandler::initEntry(Entry &e, std::string name)
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{
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std::string ext;
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convertName(name, &ext);
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e.name = name;
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std::map<std::string, LodFileType>::iterator it = extMap.find(ext);
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if (it == extMap.end())
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e.type = FILE_OTHER;
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else
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e.type = it->second;
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}
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void CLodHandler::init(const std::string lodFile, const std::string dirName)
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{
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#define EXT(NAME, TYPE) extMap.insert(std::pair<std::string, LodFileType>(NAME, TYPE));
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EXT(".TXT", FILE_TEXT);
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EXT(".JSON",FILE_TEXT);
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EXT(".DEF", FILE_ANIMATION);
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EXT(".MSK", FILE_MASK);
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EXT(".MSG", FILE_MASK);
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EXT(".H3C", FILE_CAMPAIGN);
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EXT(".H3M", FILE_MAP);
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EXT(".FNT", FILE_FONT);
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EXT(".BMP", FILE_GRAPHICS);
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EXT(".JPG", FILE_GRAPHICS);
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EXT(".PCX", FILE_GRAPHICS);
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EXT(".PNG", FILE_GRAPHICS);
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EXT(".TGA", FILE_GRAPHICS);
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#undef EXT
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myDir = dirName;
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LOD.open(lodFile.c_str(), std::ios::in | std::ios::binary);
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if (!LOD.is_open())
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{
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tlog1 << "Cannot open " << lodFile << std::endl;
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return;
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}
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Uint32 temp;
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LOD.seekg(8);
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LOD.read((char *)&temp, 4);
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totalFiles = SDL_SwapLE32(temp);
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LOD.seekg(0x5c, std::ios::beg);
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if(!LOD)
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{
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tlog2 << lodFile << " doesn't store anything!\n";
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return;
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}
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struct LodEntry *lodEntries = new struct LodEntry[totalFiles];
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LOD.read((char *)lodEntries, sizeof(struct LodEntry) * totalFiles);
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for (ui32 i=0; i<totalFiles; i++)
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{
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Entry entry;
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initEntry(entry, lodEntries[i].filename);
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entry.offset= SDL_SwapLE32(lodEntries[i].offset);
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entry.realSize = SDL_SwapLE32(lodEntries[i].uncompressedSize);
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entry.size = SDL_SwapLE32(lodEntries[i].size);
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entries.insert(entry);
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}
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delete [] lodEntries;
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boost::filesystem::recursive_directory_iterator enddir;
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if(boost::filesystem::exists(dirName))
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{
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std::vector<std::string> path;
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for (boost::filesystem::recursive_directory_iterator dir(dirName); dir!=enddir; dir++)
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{
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//If a directory was found - add name to vector to recreate full path later
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if (boost::filesystem::is_directory(dir->status()))
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{
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path.resize(dir.level()+1);
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path.back() = dir->path().leaf();
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}
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if(boost::filesystem::is_regular(dir->status()))
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{
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Entry e;
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//we can't get relative path with boost at the moment - need to create path to file manually
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for (size_t i=0; i<dir.level() && i<path.size(); i++)
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e.realName += path[i] + '/';
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e.realName += dir->path().leaf();
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initEntry(e, e.realName);
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if(vstd::contains(entries, e)) //file present in .lod - overwrite its entry
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entries.erase(e);
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e.offset = -1;
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e.realSize = e.size = boost::filesystem::file_size(dir->path());
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entries.insert(e);
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}
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}
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}
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else
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{
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if (!dirName.empty())
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tlog1<<"Warning: No "+dirName+"/ folder!"<<std::endl;
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}
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}
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std::string CLodHandler::getTextFile(std::string name, LodFileType type)
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{
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int length=-1;
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ui8* data = giveFile(name, type, &length);
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if (!data) {
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tlog1<<"Fatal error. Missing game file: " << name << ". Aborting!"<<std::endl;
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exit(1);
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}
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std::string ret(data, data+length);
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delete [] data;
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return ret;
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}
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CLodHandler::CLodHandler()
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{
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mutex = new boost::mutex;
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totalFiles = 0;
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}
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CLodHandler::~CLodHandler()
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{
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delete mutex;
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}
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//It is possible to use uncompress function from zlib but we need to know decompressed size (not present in compressed data)
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ui8 * CLodHandler::getUnpackedData(ui8 *data, size_t inputSize, int * outputSize)
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{
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std::string filename = GVCMIDirs.UserPath + "/tmp_gzip";
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FILE * file = fopen(filename.c_str(), "wb");
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fwrite(data, 1, inputSize, file);
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fclose(file);
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ui8 * ret = getUnpackedFile(filename, outputSize);
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remove(filename.c_str());
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delete [] data;
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return ret;
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}
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ui8 * CLodHandler::getUnpackedFile( const std::string & path, int * sizeOut )
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{
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const int bufsize = 65536;
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int mapsize = 0;
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gzFile map = gzopen(path.c_str(), "rb");
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assert(map);
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std::vector<ui8 *> mapstr;
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// Read a map by chunks
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// We could try to read the map size directly (cf RFC 1952) and then read
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// directly the whole map, but that would create more problems.
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do {
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ui8 *buf = new ui8[bufsize];
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int ret = gzread(map, buf, bufsize);
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if (ret == 0 || ret == -1) {
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delete [] buf;
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break;
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}
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mapstr.push_back(buf);
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mapsize += ret;
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} while(1);
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gzclose(map);
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// Now that we know the uncompressed size, reassemble the chunks
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ui8 *initTable = new ui8[mapsize];
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std::vector<ui8 *>::iterator it;
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int offset;
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int tocopy = mapsize;
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for (it = mapstr.begin(), offset = 0;
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it != mapstr.end();
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it++, offset+=bufsize ) {
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memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
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tocopy -= bufsize;
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delete [] *it;
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}
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*sizeOut = mapsize;
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return initTable;
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}
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