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vcmi/client/renderSDL/ScalableImage.h

132 lines
4.7 KiB
C++

/*
* ScalableImage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IImage.h"
#include "../render/ImageLocator.h"
#include "../render/Colors.h"
#include "../../lib/Color.h"
struct SDL_Palette;
class ScalableImageInstance;
class CanvasImage;
struct ScalableImageParameters : boost::noncopyable
{
SDL_Palette * palette = nullptr;
ColorRGBA colorMultiplier = Colors::WHITE_TRUE;
ColorRGBA ovelayColorMultiplier = Colors::WHITE_TRUE;
ColorRGBA effectColorMultiplier = Colors::TRANSPARENCY;
PlayerColor player = PlayerColor::CANNOT_DETERMINE;
uint8_t alphaValue = 255;
bool flipVertical = false;
bool flipHorizontal = false;
ScalableImageParameters(const SDL_Palette * originalPalette, EImageBlitMode blitMode);
~ScalableImageParameters();
void setShadowTransparency(const SDL_Palette * originalPalette, float factor);
void shiftPalette(const SDL_Palette * originalPalette, uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove);
void playerColored(PlayerColor player);
void setOverlayColor(const SDL_Palette * originalPalette, const ColorRGBA & color, bool includeShadow);
void preparePalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode);
void adjustPalette(const SDL_Palette * originalPalette, EImageBlitMode blitMode, const ColorFilter & shifter, uint32_t colorsToSkipMask);
};
class ScalableImageShared final : public std::enable_shared_from_this<ScalableImageShared>, boost::noncopyable
{
static constexpr int scalingSize = 5; // 0-4 range. TODO: switch to 1-4 since there is no '0' scaling
static constexpr int maxFlips = 4;
using ImageType = std::shared_ptr<const ISharedImage>;
using FlippedImages = std::array<ImageType, maxFlips>;
using PlayerColoredImages = std::array<ImageType, PlayerColor::PLAYER_LIMIT_I + 1>; // all valid colors+neutral
struct ScaledImage
{
/// Upscaled shadow of our image, may be null
FlippedImages shadow;
/// Upscaled main part of our image, may be null
FlippedImages body;
/// Upscaled overlay (player color, selection highlight) of our image, may be null
FlippedImages overlay;
/// Upscaled grayscale version of body, for special effects in combat (e.g clone / petrify / berserk)
FlippedImages bodyGrayscale;
/// player-colored images of this particular scale, mostly for UI. These are never flipped in h3
PlayerColoredImages playerColored;
};
/// 1x-4x images. body for 1x scaling is guaranteed to be loaded
std::array<ScaledImage, scalingSize> scaled;
/// Locator of this image, for loading additional (e.g. upscaled) images
const SharedImageLocator locator;
std::shared_ptr<const ISharedImage> loadOrGenerateImage(EImageBlitMode mode, int8_t scalingFactor, PlayerColor color, ImageType upscalingSource) const;
void loadScaledImages(int8_t scalingFactor, PlayerColor color);
public:
ScalableImageShared(const SharedImageLocator & locator, const std::shared_ptr<const ISharedImage> & baseImage);
Point dimensions() const;
void exportBitmap(const boost::filesystem::path & path, const ScalableImageParameters & parameters) const;
bool isTransparent(const Point & coords) const;
Rect contentRect() const;
void draw(SDL_Surface * where, const Point & dest, const Rect * src, const ScalableImageParameters & parameters, int scalingFactor);
const SDL_Palette * getPalette() const;
std::shared_ptr<ScalableImageInstance> createImageReference();
void prepareEffectImage();
void preparePlayerColoredImage(PlayerColor color);
};
class ScalableImageInstance final : public IImage
{
friend class ScalableImageShared;
std::shared_ptr<ScalableImageShared> image;
std::shared_ptr<CanvasImage> scaledImage;
ScalableImageParameters parameters;
EImageBlitMode blitMode;
public:
ScalableImageInstance(const std::shared_ptr<ScalableImageShared> & image, EImageBlitMode blitMode);
void scaleTo(const Point & size, EScalingAlgorithm algorithm) override;
void exportBitmap(const boost::filesystem::path & path) const override;
bool isTransparent(const Point & coords) const override;
Rect contentRect() const override;
Point dimensions() const override;
void setAlpha(uint8_t value) override;
void draw(SDL_Surface * where, const Point & pos, const Rect * src, int scalingFactor) const override;
void setOverlayColor(const ColorRGBA & color) override;
void setEffectColor(const ColorRGBA & color) override;
void playerColored(const PlayerColor & player) override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void horizontalFlip();
void verticalFlip();
};