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f704a17e1a
I consider this behaviour as H3 bug, but this is H3. So, added a setting to disable this behaviour.
281 lines
7.4 KiB
JSON
281 lines
7.4 KiB
JSON
{
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"factions" :
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[
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"config/factions/castle.json",
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"config/factions/rampart.json",
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"config/factions/tower.json",
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"config/factions/necropolis.json",
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"config/factions/inferno.json",
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"config/factions/dungeon.json",
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"config/factions/stronghold.json",
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"config/factions/fortress.json",
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"config/factions/conflux.json",
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"config/factions/neutral.json"
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],
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"creatures" :
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[
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"config/creatures/castle.json",
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"config/creatures/rampart.json",
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"config/creatures/tower.json",
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"config/creatures/necropolis.json",
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"config/creatures/inferno.json",
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"config/creatures/dungeon.json",
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"config/creatures/stronghold.json",
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"config/creatures/fortress.json",
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"config/creatures/conflux.json",
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"config/creatures/neutral.json",
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"config/creatures/special.json"
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],
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"heroes" :
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[
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"config/heroes/castle.json",
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"config/heroes/rampart.json",
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"config/heroes/tower.json",
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"config/heroes/necropolis.json",
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"config/heroes/inferno.json",
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"config/heroes/dungeon.json",
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"config/heroes/stronghold.json",
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"config/heroes/fortress.json",
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"config/heroes/conflux.json",
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"config/heroes/special.json"
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],
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"objects" :
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[
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"config/objects/generic.json",
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"config/objects/moddables.json",
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"config/objects/creatureBanks.json",
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"config/objects/dwellings.json",
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"config/objects/rewardableOncePerWeek.json",
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"config/objects/rewardablePickable.json",
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"config/objects/rewardableOnceVisitable.json",
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"config/objects/rewardableOncePerHero.json",
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"config/objects/rewardableBonusing.json"
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],
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"artifacts" :
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[
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"config/artifacts.json"
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],
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"heroClasses" :
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[
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"config/heroClasses.json"
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],
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"bonuses" :
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[
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"config/bonuses.json"
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],
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"spells" :
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[
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"config/spells/adventure.json",
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"config/spells/offensive.json",
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"config/spells/other.json",
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"config/spells/timed.json",
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"config/spells/ability.json",
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"config/spells/vcmiAbility.json"
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"config/spells/moats.json"
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],
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"skills" :
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[
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"config/skills.json"
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],
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"terrains":
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[
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"config/terrains.json"
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],
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"roads":
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[
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"config/roads.json"
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],
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"rivers":
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[
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"config/rivers.json"
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],
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"battlefields":
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[
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"config/battlefields.json"
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],
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"obstacles":
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[
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"config/obstacles.json"
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],
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"settings":
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{
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// Number of entries of each type to load from Heroes III text files
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"textData" :
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{
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"heroClass" : 18,
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"artifact" : 144,
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"creature" : 150,
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"faction" : 9,
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"hero" : 156,
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"spell" : 81,
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"object" : 256,
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"terrain" : 10,
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"river" : 5,
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"road" : 4,
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"mapVersion" : 28 // max supported version, SoD
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},
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"heroes" :
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{
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// number of heroes that player can have active on map at the same time
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"perPlayerOnMapCap" : 8,
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// number of heroes that player can have in total, including garrisoned
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"perPlayerTotalCap" : 16,
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// if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost
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"retreatOnWinWithoutTroops" : true,
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// Chances for a hero with default army to receive corresponding stack out of his predefined starting troops
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"startingStackChances": [ 100, 88, 25],
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// number of artifacts that can fit in a backpack. -1 is unlimited.
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"backpackSize" : -1
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},
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"towns":
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{
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// How many new building can be built in a town per day
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"buildingsPerTurnCap" : 1,
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// Chances for a town with default buildings to receive corresponding dwelling level built in start
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"startingDwellingChances": [100, 50]
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},
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"combat":
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{
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// defines dice size of a morale roll, based on creature's morale.
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// Resulting chance is 1/(value). If list contains 0 values, option will be disabled
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"goodMoraleDice" : [ 24, 12, 8 ],
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"badMoraleDice" : [ 12, 6, 4],
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// defines dice size of a luck roll, based on creature's luck
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"goodLuckDice" : [ 24, 12, 8 ],
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"badLuckDice" : [],
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// every 1 attack point damage influence in battle when attack points > defense points during creature attack
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"attackPointDamageFactor": 0.05,
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// limit of damage increase that can be achieved by overpowering attack points
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"attackPointDamageFactorCap": 4.0,
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// every 1 defense point damage influence in battle when defense points > attack points during creature attack
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"defensePointDamageFactor": 0.025,
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// limit of damage reduction that can be achieved by overpowering defense points
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"defensePointDamageFactorCap": 0.7,
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// If set to true, double-wide creatures will trigger obstacle effect when moving one tile forward or backwards
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"oneHexTriggersObstacles": false
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},
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"creatures":
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{
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// creatures on map will grow by specified percentage each week
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"weeklyGrowthPercent" : 10,
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// creatures on map will not grow if their quantity is greater than this value
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"weeklyGrowthCap" : 4000,
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// if stack experience is on, creatures on map will get specified amount of experience daily
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"dailyStackExperience" : 100,
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// if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire"
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"allowRandomSpecialWeeks" : true,
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// if enabled, every creature can get double growth month, ignoring predefined list
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"allowAllForDoubleMonth" : false
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},
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"dwellings" :
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{
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// if enabled, neutral dwellings will accumulate creatures
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"accumulateWhenNeutral" : false,
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// if enabled, dwellings owned by players will accumulate creatures
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"accumulateWhenOwned" : false
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},
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"markets" :
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{
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// period between restocking of "Black Market" object found on adventure map
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"blackMarketRestockPeriod" : 0
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},
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"modules":
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{
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// if enabled, creatures may collect experience (WoG feature)
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"stackExperience": false,
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// if enabled, certain artifacts can be granted to creatures (WoG feature)
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"stackArtifact": false,
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// if enabled, all heroes gain commander creature in battle (WoG feature)
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"commanders": false
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},
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"bonuses" :
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{
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"global" :
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{
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"spellDamage" :
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{
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"type" : "SPELL_DAMAGE",
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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},
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"wisdom" :
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{
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"type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells
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"val" : 2,
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"valueType" : "BASE_NUMBER"
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}
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},
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"perHero":
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{
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"manaRegeneration" :
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{
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"type" : "MANA_REGENERATION", //default mana regeneration
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"val" : 1,
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"valueType" : "BASE_NUMBER"
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},
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"sightRadius" :
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{
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"type" : "SIGHT_RADIUS", //default sight radius
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"val" : 5,
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"valueType" : "BASE_NUMBER"
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},
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"experienceGain" :
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{
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"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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},
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"manaPerKnowledge" :
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{
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"type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge
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"val" : 10,
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"valueType" : "BASE_NUMBER"
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},
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"landMovement" :
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{
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"type" : "MOVEMENT", //Basic land movement
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"subtype" : 1,
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"val" : 1300,
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"valueType" : "BASE_NUMBER",
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"updater" : {
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"type" : "ARMY_MOVEMENT", //Enable army movement bonus
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"parameters" : [
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20, // Movement points for lowest speed numerator
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3, // Movement points for lowest speed denominator
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10, // Resulting value, rounded down, will be multiplied by this number
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700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings)
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]
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}
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},
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"seaMovement" :
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{
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"type" : "MOVEMENT", //Basic sea movement
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"subtype" : 0,
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"val" : 1500,
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"valueType" : "BASE_NUMBER"
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}
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}
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}
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}
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}
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