1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
vcmi/test/mock/mock_IGameInfoCallback.h
2024-08-21 23:27:42 +03:00

42 lines
1.1 KiB
C++

/*
* mock_IGameInfoCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/CGameInfoCallback.h"
class IGameInfoCallbackMock : public IGameInfoCallback
{
public:
//various
MOCK_CONST_METHOD1(getDate, int(Date));
MOCK_CONST_METHOD1(getStartInfo, const StartInfo *(bool));
MOCK_CONST_METHOD1(isAllowed, bool(SpellID));
MOCK_CONST_METHOD1(isAllowed, bool(ArtifactID));
MOCK_CONST_METHOD1(isAllowed, bool(SecondarySkill));
//player
MOCK_CONST_METHOD1(getPlayer, const Player *(PlayerColor));
MOCK_CONST_METHOD0(getLocalPlayer, PlayerColor());
MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
//hero
MOCK_CONST_METHOD1(getHero, const CGHeroInstance *(ObjectInstanceID));
MOCK_CONST_METHOD1(getHeroWithSubid, const CGHeroInstance *(int));
//objects
MOCK_CONST_METHOD2(getObj, const CGObjectInstance *(ObjectInstanceID, bool));
MOCK_CONST_METHOD2(getVisitableObjs, std::vector<const CGObjectInstance*>(int3, bool));
};