.. |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleHex.cpp
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
BattleHex.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
BattleState.cpp
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Really fixed #918.
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2012-04-08 01:43:40 +00:00 |
BattleState.h
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Really fixed #918.
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2012-04-08 01:43:40 +00:00 |
CArtHandler.cpp
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- Second part of battle interface.
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2012-04-17 08:46:09 +00:00 |
CArtHandler.h
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- Second part of battle interface.
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2012-04-17 08:46:09 +00:00 |
CBuildingHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CBuildingHandler.h
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- (linux) replaced Genius with VCAI
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2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CCampaignHandler.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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* Replaced boost::shared_ptr with std::shared_ptr.
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2012-03-06 16:59:55 +00:00 |
CCreatureHandler.h
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- first sketch of Commanders
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2012-04-04 17:41:55 +00:00 |
CCreatureSet.cpp
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- Battle interface fixes. It's possible to move stacks & attack
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2012-04-17 14:50:23 +00:00 |
CCreatureSet.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CDefObjInfoHandler.cpp
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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* adventure map GUI should be properly blocked during AI turn
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2012-02-22 13:41:27 +00:00 |
CGameState.cpp
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CGameState.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CGeneralTextHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
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- fixed battle obstacles positioning (#769)
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2012-02-22 12:44:46 +00:00 |
CHeroHandler.h
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
CLodHandler.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CLodHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CMapInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CObjectHandler.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
CObstacleInstance.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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#928 and #931 should be fixed.
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2012-04-17 12:46:21 +00:00 |
Connection.h
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- gcc compile fixes
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2012-04-14 16:28:36 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
CSpellHandler.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
CStopWatch.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CThreadHelper.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CTownHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
GameConstants.h
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- Battle interface fixes. It's possible to move stacks & attack
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2012-04-17 14:50:23 +00:00 |
HeroBonus.cpp
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- first sketch of Commanders
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2012-04-04 17:41:55 +00:00 |
HeroBonus.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
IGameCallback.cpp
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Fixed #925.
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2012-04-14 07:22:08 +00:00 |
IGameCallback.h
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Fixed #925.
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2012-04-14 07:22:08 +00:00 |
IGameEventsReceiver.h
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Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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2012-04-06 15:02:15 +00:00 |
int3.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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2012-01-12 15:23:00 +00:00 |
JsonNode.h
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Compile fix for #847
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2012-01-12 20:41:32 +00:00 |
Makefile.am
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
Makefile.in
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- re-generated build system
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2011-12-31 10:03:29 +00:00 |
map.cpp
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* fixed project files for RD configuration
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2012-01-03 01:55:26 +00:00 |
map.h
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Fixed #891.
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2012-03-03 12:42:53 +00:00 |
NetPacks.h
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- gcc compile fixes
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2012-04-14 16:28:36 +00:00 |
NetPacksLib.cpp
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- Battle interface fixes. It's possible to move stacks & attack
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2012-04-17 14:50:23 +00:00 |
RegisterTypes.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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2012-04-14 02:20:22 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_Lib.h
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_lib.vcxproj
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
VCMIDirs.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |