mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
43 lines
955 B
C++
43 lines
955 B
C++
/*
|
|
* SetStackEffect.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "NetPacksBase.h"
|
|
|
|
#include "../bonuses/Bonus.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class IBattleState;
|
|
|
|
struct DLL_LINKAGE SetStackEffect : public CPackForClient
|
|
{
|
|
void applyGs(CGameState * gs) override;
|
|
void applyBattle(IBattleState * battleState);
|
|
|
|
BattleID battleID = BattleID::NONE;
|
|
std::vector<std::pair<ui32, std::vector<Bonus>>> toAdd;
|
|
std::vector<std::pair<ui32, std::vector<Bonus>>> toUpdate;
|
|
std::vector<std::pair<ui32, std::vector<Bonus>>> toRemove;
|
|
|
|
void visitTyped(ICPackVisitor & visitor) override;
|
|
|
|
template <typename Handler> void serialize(Handler & h)
|
|
{
|
|
h & battleID;
|
|
h & toAdd;
|
|
h & toUpdate;
|
|
h & toRemove;
|
|
assert(battleID != BattleID::NONE);
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|