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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values)
82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
/*
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* CTownHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CTown.h"
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#include "CFaction.h"
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#include "CTownHandler.h"
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#include "../building/CBuilding.h"
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#include "../../texts/TextIdentifier.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CTown::CTown()
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: faction(nullptr), mageLevel(0), primaryRes(0), defaultTavernChance(0)
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{
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}
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CTown::~CTown()
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{
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for(auto & build : buildings)
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build.second.dellNull();
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for(auto & str : clientInfo.structures)
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str.dellNull();
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}
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std::string CTown::getRandomNameTextID(size_t index) const
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{
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return TextIdentifier("faction", faction->modScope, faction->identifier, "randomName", index).get();
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}
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size_t CTown::getRandomNamesCount() const
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{
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return namesCount;
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}
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std::string CTown::getBuildingScope() const
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{
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if(faction == nullptr)
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//no faction == random faction
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return "building";
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else
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return "building." + faction->getJsonKey();
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}
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std::set<si32> CTown::getAllBuildings() const
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{
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std::set<si32> res;
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for(const auto & b : buildings)
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{
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res.insert(b.first.num);
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}
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return res;
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}
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const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const
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{
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for(const auto & kvp : buildings)
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{
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if(kvp.second->subId == subID)
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return buildings.at(kvp.first);
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}
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return nullptr;
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}
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BuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
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{
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const auto * building = getSpecialBuilding(subID);
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return building == nullptr ? BuildingID::NONE : building->bid.num;
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}
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VCMI_LIB_NAMESPACE_END
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