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vcmi/lib/entities/faction/CTown.cpp
Ivan Savenko 36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00

82 lines
1.6 KiB
C++

/*
* CTownHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CTown.h"
#include "CFaction.h"
#include "CTownHandler.h"
#include "../building/CBuilding.h"
#include "../../texts/TextIdentifier.h"
VCMI_LIB_NAMESPACE_BEGIN
CTown::CTown()
: faction(nullptr), mageLevel(0), primaryRes(0), defaultTavernChance(0)
{
}
CTown::~CTown()
{
for(auto & build : buildings)
build.second.dellNull();
for(auto & str : clientInfo.structures)
str.dellNull();
}
std::string CTown::getRandomNameTextID(size_t index) const
{
return TextIdentifier("faction", faction->modScope, faction->identifier, "randomName", index).get();
}
size_t CTown::getRandomNamesCount() const
{
return namesCount;
}
std::string CTown::getBuildingScope() const
{
if(faction == nullptr)
//no faction == random faction
return "building";
else
return "building." + faction->getJsonKey();
}
std::set<si32> CTown::getAllBuildings() const
{
std::set<si32> res;
for(const auto & b : buildings)
{
res.insert(b.first.num);
}
return res;
}
const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const
{
for(const auto & kvp : buildings)
{
if(kvp.second->subId == subID)
return buildings.at(kvp.first);
}
return nullptr;
}
BuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
{
const auto * building = getSpecialBuilding(subID);
return building == nullptr ? BuildingID::NONE : building->bid.num;
}
VCMI_LIB_NAMESPACE_END