mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-04 23:17:41 +02:00
142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
/*
|
|
* CPrivilegedInfoCallback.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CPrivilegedInfoCallback.h"
|
|
|
|
#include "../CPlayerState.h"
|
|
#include "../entities/artifact/EArtifactClass.h"
|
|
#include "../entities/building/CBuilding.h"
|
|
#include "../gameState/CGameState.h"
|
|
#include "../mapping/CMap.h"
|
|
#include "../spells/CSpellHandler.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
|
|
{
|
|
std::vector<int> floors;
|
|
floors.reserve(gameState().getMap().levels());
|
|
for(int b = 0; b < gameState().getMap().levels(); ++b)
|
|
{
|
|
floors.push_back(b);
|
|
}
|
|
const TerrainTile * tinfo = nullptr;
|
|
for (auto zd : floors)
|
|
{
|
|
for (int xd = 0; xd < gameState().getMap().width; xd++)
|
|
{
|
|
for (int yd = 0; yd < gameState().getMap().height; yd++)
|
|
{
|
|
tinfo = getTile(int3 (xd,yd,zd));
|
|
if (tinfo->isLand() && tinfo->getTerrain()->isPassable() && !tinfo->blocked()) //land and free
|
|
tiles.emplace_back(xd, yd, zd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
|
|
const int3 & pos,
|
|
int radious,
|
|
ETileVisibility mode,
|
|
std::optional<PlayerColor> player,
|
|
int3::EDistanceFormula distanceFormula) const
|
|
{
|
|
if(!!player && !player->isValidPlayer())
|
|
{
|
|
logGlobal->error("Illegal call to getTilesInRange!");
|
|
return;
|
|
}
|
|
if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
|
|
getAllTiles (tiles, player, -1, [](auto * tile){return true;});
|
|
else
|
|
{
|
|
const TeamState * team = !player ? nullptr : gameState().getPlayerTeam(*player);
|
|
for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gameState().getMap().width - 1); xd++)
|
|
{
|
|
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gameState().getMap().height - 1); yd++)
|
|
{
|
|
int3 tilePos(xd,yd,pos.z);
|
|
int distance = pos.dist(tilePos, distanceFormula);
|
|
|
|
if(distance <= radious)
|
|
{
|
|
if(!player
|
|
|| (mode == ETileVisibility::HIDDEN && team->fogOfWarMap[pos.z][xd][yd] == 0)
|
|
|| (mode == ETileVisibility::REVEALED && team->fogOfWarMap[pos.z][xd][yd] == 1)
|
|
)
|
|
tiles.insert(int3(xd,yd,pos.z));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, std::function<bool(const TerrainTile *)> filter) const
|
|
{
|
|
if(!!Player && !Player->isValidPlayer())
|
|
{
|
|
logGlobal->error("Illegal call to getAllTiles !");
|
|
return;
|
|
}
|
|
|
|
std::vector<int> floors;
|
|
if(level == -1)
|
|
{
|
|
for(int b = 0; b < gameState().getMap().levels(); ++b)
|
|
{
|
|
floors.push_back(b);
|
|
}
|
|
}
|
|
else
|
|
floors.push_back(level);
|
|
|
|
for(auto zd: floors)
|
|
{
|
|
for(int xd = 0; xd < gameState().getMap().width; xd++)
|
|
{
|
|
for(int yd = 0; yd < gameState().getMap().height; yd++)
|
|
{
|
|
int3 coordinates(xd, yd, zd);
|
|
if (filter(getTile(coordinates)))
|
|
tiles.insert(coordinates);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<ArtifactID> & out, vstd::RNG & rand)
|
|
{
|
|
for (int j = 0; j < 3 ; j++)
|
|
out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_TREASURE));
|
|
for (int j = 0; j < 3 ; j++)
|
|
out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_MINOR));
|
|
|
|
out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_MAJOR));
|
|
}
|
|
|
|
void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
|
|
{
|
|
for (auto const & spellID : gameState().getMap().allowedSpells)
|
|
{
|
|
const auto * spell = spellID.toEntity(LIBRARY);
|
|
|
|
if (!isAllowed(spellID))
|
|
continue;
|
|
|
|
if (level.has_value() && spell->getLevel() != level)
|
|
continue;
|
|
|
|
out.push_back(spellID);
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|