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vcmi/lib/callback/CPrivilegedInfoCallback.cpp

142 lines
3.9 KiB
C++

/*
* CPrivilegedInfoCallback.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CPrivilegedInfoCallback.h"
#include "../CPlayerState.h"
#include "../entities/artifact/EArtifactClass.h"
#include "../entities/building/CBuilding.h"
#include "../gameState/CGameState.h"
#include "../mapping/CMap.h"
#include "../spells/CSpellHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
void CPrivilegedInfoCallback::getFreeTiles(std::vector<int3> & tiles) const
{
std::vector<int> floors;
floors.reserve(gameState().getMap().levels());
for(int b = 0; b < gameState().getMap().levels(); ++b)
{
floors.push_back(b);
}
const TerrainTile * tinfo = nullptr;
for (auto zd : floors)
{
for (int xd = 0; xd < gameState().getMap().width; xd++)
{
for (int yd = 0; yd < gameState().getMap().height; yd++)
{
tinfo = getTile(int3 (xd,yd,zd));
if (tinfo->isLand() && tinfo->getTerrain()->isPassable() && !tinfo->blocked()) //land and free
tiles.emplace_back(xd, yd, zd);
}
}
}
}
void CPrivilegedInfoCallback::getTilesInRange(std::unordered_set<int3> & tiles,
const int3 & pos,
int radious,
ETileVisibility mode,
std::optional<PlayerColor> player,
int3::EDistanceFormula distanceFormula) const
{
if(!!player && !player->isValidPlayer())
{
logGlobal->error("Illegal call to getTilesInRange!");
return;
}
if(radious == CBuilding::HEIGHT_SKYSHIP) //reveal entire map
getAllTiles (tiles, player, -1, [](auto * tile){return true;});
else
{
const TeamState * team = !player ? nullptr : gameState().getPlayerTeam(*player);
for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gameState().getMap().width - 1); xd++)
{
for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gameState().getMap().height - 1); yd++)
{
int3 tilePos(xd,yd,pos.z);
int distance = pos.dist(tilePos, distanceFormula);
if(distance <= radious)
{
if(!player
|| (mode == ETileVisibility::HIDDEN && team->fogOfWarMap[pos.z][xd][yd] == 0)
|| (mode == ETileVisibility::REVEALED && team->fogOfWarMap[pos.z][xd][yd] == 1)
)
tiles.insert(int3(xd,yd,pos.z));
}
}
}
}
}
void CPrivilegedInfoCallback::getAllTiles(std::unordered_set<int3> & tiles, std::optional<PlayerColor> Player, int level, std::function<bool(const TerrainTile *)> filter) const
{
if(!!Player && !Player->isValidPlayer())
{
logGlobal->error("Illegal call to getAllTiles !");
return;
}
std::vector<int> floors;
if(level == -1)
{
for(int b = 0; b < gameState().getMap().levels(); ++b)
{
floors.push_back(b);
}
}
else
floors.push_back(level);
for(auto zd: floors)
{
for(int xd = 0; xd < gameState().getMap().width; xd++)
{
for(int yd = 0; yd < gameState().getMap().height; yd++)
{
int3 coordinates(xd, yd, zd);
if (filter(getTile(coordinates)))
tiles.insert(coordinates);
}
}
}
}
void CPrivilegedInfoCallback::pickAllowedArtsSet(std::vector<ArtifactID> & out, vstd::RNG & rand)
{
for (int j = 0; j < 3 ; j++)
out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_TREASURE));
for (int j = 0; j < 3 ; j++)
out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_MINOR));
out.push_back(gameState().pickRandomArtifact(rand, EArtifactClass::ART_MAJOR));
}
void CPrivilegedInfoCallback::getAllowedSpells(std::vector<SpellID> & out, std::optional<ui16> level)
{
for (auto const & spellID : gameState().getMap().allowedSpells)
{
const auto * spell = spellID.toEntity(LIBRARY);
if (!isAllowed(spellID))
continue;
if (level.has_value() && spell->getLevel() != level)
continue;
out.push_back(spellID);
}
}
VCMI_LIB_NAMESPACE_END