mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
f8a27a9fdb
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console: setBattleAI <AIName> VCAI also respects that setting and uses given AI as its battle back-end.
650 lines
18 KiB
C++
650 lines
18 KiB
C++
#include "StdInc.h"
|
|
#include "CMessage.h"
|
|
|
|
#include "SDL_ttf.h"
|
|
#include "CDefHandler.h"
|
|
#include "CAnimation.h"
|
|
#include "CGameInfo.h"
|
|
#include "UIFramework/SDL_Extensions.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
#include "Graphics.h"
|
|
#include "GUIClasses.h"
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "CBitmapHandler.h"
|
|
#include "UIFramework/CIntObjectClasses.h"
|
|
|
|
/*
|
|
* CMessage.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
//extern SDL_Surface * screen;
|
|
|
|
const int COMPONENT_TO_SUBTITLE = 17;
|
|
const int BETWEEN_COMPS_ROWS = 10;
|
|
const int BEFORE_COMPONENTS = 30;
|
|
const int SIDE_MARGIN = 30;
|
|
|
|
template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
|
|
{
|
|
std::pair<T,U> ret;
|
|
ret.first = std::max(x.first,y.first);
|
|
ret.second = std::max(x.second,y.second);
|
|
return ret;
|
|
}
|
|
|
|
//One image component + subtitles below it
|
|
class ComponentResolved : public CIntObject
|
|
{
|
|
public:
|
|
CComponent *comp;
|
|
|
|
//blit component with image centered at this position
|
|
void showAll(SDL_Surface * to);
|
|
|
|
//ComponentResolved(); //c-tor
|
|
ComponentResolved(CComponent *Comp); //c-tor
|
|
~ComponentResolved(); //d-tor
|
|
};
|
|
// Full set of components for blitting on dialog box
|
|
struct ComponentsToBlit
|
|
{
|
|
std::vector< std::vector<ComponentResolved*> > comps;
|
|
int w, h;
|
|
|
|
void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret);
|
|
ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, SDL_Surface* _or); //c-tor
|
|
~ComponentsToBlit(); //d-tor
|
|
};
|
|
|
|
namespace
|
|
{
|
|
CDefHandler * ok, *cancel;
|
|
std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
|
|
SDL_Surface * background = NULL;
|
|
}
|
|
|
|
void CMessage::init()
|
|
{
|
|
{
|
|
piecesOfBox.resize(GameConstants::PLAYER_LIMIT);
|
|
for (int i=0;i<GameConstants::PLAYER_LIMIT;i++)
|
|
{
|
|
CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
|
|
if (i==1)
|
|
{
|
|
for (size_t j=0;j<bluePieces->ourImages.size();++j)
|
|
{
|
|
piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
|
|
bluePieces->ourImages[j].bitmap->refcount++;
|
|
}
|
|
}
|
|
for (size_t j=0;j<bluePieces->ourImages.size();++j)
|
|
{
|
|
graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
|
|
piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
|
|
bluePieces->ourImages[j].bitmap->refcount++;
|
|
}
|
|
delete bluePieces;
|
|
}
|
|
background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
|
|
SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
|
|
}
|
|
ok = CDefHandler::giveDef("IOKAY.DEF");
|
|
cancel = CDefHandler::giveDef("ICANCEL.DEF");
|
|
}
|
|
|
|
void CMessage::dispose()
|
|
{
|
|
for (int i=0;i<GameConstants::PLAYER_LIMIT;i++)
|
|
{
|
|
for (size_t j=0; j<piecesOfBox[i].size(); ++j)
|
|
{
|
|
SDL_FreeSurface(piecesOfBox[i][j]);
|
|
}
|
|
}
|
|
SDL_FreeSurface(background);
|
|
delete ok;
|
|
delete cancel;
|
|
}
|
|
|
|
SDL_Surface * CMessage::drawDialogBox(int w, int h, int playerColor)
|
|
{
|
|
//prepare surface
|
|
SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
|
|
for (int i=0; i<w; i+=background->w)//background
|
|
{
|
|
for (int j=0; j<h; j+=background->h)
|
|
{
|
|
Rect srcR(0,0,background->w, background->h);
|
|
Rect dstR(i,j,w,h);
|
|
CSDL_Ext::blitSurface(background, &srcR, ret, &dstR);
|
|
}
|
|
}
|
|
drawBorder(playerColor, ret, w, h);
|
|
return ret;
|
|
}
|
|
|
|
/* The map file contains long texts, with or without line breaks. This
|
|
* method takes such a text and breaks it into into several lines. */
|
|
std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineSize/*=30*/, const boost::function<int(char)> &charMetric /*= 0*/, bool allowLeadingWhitespace /*= false*/ )
|
|
{
|
|
std::vector<std::string> ret;
|
|
|
|
boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
|
|
|
|
while (text.length())
|
|
{
|
|
ui32 lineLength = 0; //in characters or given char metric
|
|
ui32 z = 0; //our position in text
|
|
bool opened = false;//if we have an unclosed brace in current line
|
|
bool lineManuallyBroken = false;
|
|
|
|
while(z < text.length() && text[z] != 0x0a && lineLength < maxLineSize)
|
|
{
|
|
/* We don't count braces in string length. */
|
|
if (text[z] == '{')
|
|
opened=true;
|
|
else if (text[z]=='}')
|
|
opened=false;
|
|
else if(charMetric)
|
|
lineLength += charMetric(text[z]);
|
|
else
|
|
lineLength++;
|
|
|
|
z++;
|
|
}
|
|
|
|
if (z < text.length() && (text[z] != 0x0a))
|
|
{
|
|
/* We have a long line. Try to do a nice line break, if
|
|
* possible. We backtrack on the line until we find a
|
|
* suitable character.
|
|
* Note: Cyrillic symbols have indexes 220-255 so we need
|
|
* to use ui8 for comparison
|
|
*/
|
|
int pos = z-1;
|
|
while(pos > 0 && ((ui8)text[pos]) > ' ' )
|
|
pos --;
|
|
|
|
if (pos > 0)
|
|
z = pos+1;
|
|
}
|
|
|
|
if(z) //non-blank line
|
|
{
|
|
ret.push_back(text.substr(0, z));
|
|
|
|
if (opened)
|
|
/* Close the brace for the current line. */
|
|
ret.back() += '}';
|
|
|
|
text.erase(0, z);
|
|
}
|
|
else if(text[z] == 0x0a) //blank line
|
|
{
|
|
ret.push_back(""); //add empty string, no extra actions needed
|
|
}
|
|
|
|
if (text.length() && text[0] == 0x0a)
|
|
{
|
|
/* Braces do not carry over lines. The map author forgot
|
|
* to close it. */
|
|
opened = false;
|
|
|
|
/* Remove LF */
|
|
text.erase(0, 1);
|
|
|
|
lineManuallyBroken = true;
|
|
}
|
|
|
|
if(!allowLeadingWhitespace || !lineManuallyBroken)
|
|
boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
|
|
|
|
if (opened)
|
|
{
|
|
/* Add an opening brace for the next line. */
|
|
if (text.length())
|
|
text.insert(0, "{");
|
|
}
|
|
}
|
|
|
|
/* Trim whitespaces of every line. */
|
|
if(!allowLeadingWhitespace)
|
|
for (size_t i=0; i<ret.size(); i++)
|
|
boost::algorithm::trim(ret[i]);
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
|
|
{
|
|
return breakText(text, maxLineWidth, boost::bind(&Font::getCharWidth, graphics->fonts[font], _1), true);
|
|
}
|
|
|
|
std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight)
|
|
{
|
|
std::pair<int,int> ret;
|
|
ret.first = -1;
|
|
ret.second=0;
|
|
for (size_t i=0; i<txtg->size();i++) //we are searching widest line and total height
|
|
{
|
|
int lw=0;
|
|
for (size_t j=0;j<(*txtg)[i].size();j++)
|
|
{
|
|
lw+=(*txtg)[i][j]->w;
|
|
ret.second+=(*txtg)[i][j]->h;
|
|
}
|
|
if(!(*txtg)[i].size())
|
|
ret.second+=fontHeight;
|
|
if (ret.first<lw)
|
|
ret.first=lw;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// Blit the text in txtg onto one surface. txtg contains lines of
|
|
// text. Each line can be split into pieces. Currently only lines with
|
|
// the same height are supported (ie. fontHeight).
|
|
SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos)
|
|
{
|
|
for (size_t i=0; i<txtg->size(); i++, curh += fontHeight)
|
|
{
|
|
int lw=0; //line width
|
|
for (size_t j=0;j<(*txtg)[i].size();j++)
|
|
lw+=(*txtg)[i][j]->w;
|
|
|
|
int pw = (xCenterPos < 0) ? ret->w/2 : xCenterPos;
|
|
pw -= lw/2; //x coord for the start of the text
|
|
|
|
int tw = pw;
|
|
for (size_t j=0;j<(*txtg)[i].size();j++) //blit text
|
|
{
|
|
SDL_Surface *surf = (*txtg)[i][j];
|
|
blitAt(surf, tw, curh, ret);
|
|
tw+=surf->w;
|
|
SDL_FreeSurface(surf);
|
|
(*txtg)[i][j] = NULL;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
SDL_Surface * FNT_RenderText (EFonts font, std::string text, SDL_Color kolor= Colors::Cornsilk)
|
|
{
|
|
if (graphics->fontsTrueType[font])
|
|
return TTF_RenderText_Blended(graphics->fontsTrueType[font], text.c_str(), kolor);
|
|
const Font *f = graphics->fonts[font];
|
|
int w = f->getWidth(text.c_str()),
|
|
h = f->height;
|
|
SDL_Surface * ret = CSDL_Ext::newSurface(w, h, screen);
|
|
CSDL_Ext::fillRect (ret, NULL, SDL_MapRGB(ret->format,128,128,128));//if use default black - no shadowing
|
|
SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,128,128,128));
|
|
CSDL_Ext::printAt(text.c_str(), 0, 0, font, kolor, ret);
|
|
return ret;
|
|
}
|
|
|
|
std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font)
|
|
{
|
|
std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
|
|
txtg->resize(brtext->size());
|
|
if (graphics->fontsTrueType[font])
|
|
fontHeigh = TTF_FontHeight(graphics->fontsTrueType[font]);
|
|
else
|
|
fontHeigh = graphics->fonts[font]->height;
|
|
|
|
for (size_t i=0; i<brtext->size();i++) //foreach line
|
|
{
|
|
while((*brtext)[i].length()) //if something left
|
|
{
|
|
size_t z;
|
|
|
|
/* Handle normal text. */
|
|
z = 0;
|
|
while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('{'))
|
|
z++;
|
|
|
|
if (z)
|
|
(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Cornsilk));
|
|
(*brtext)[i].erase(0,z);
|
|
|
|
if ((*brtext)[i].length() && (*brtext)[i][0] == '{')
|
|
/* Remove '{' */
|
|
(*brtext)[i].erase(0,1);
|
|
|
|
if ((*brtext)[i].length()==0)
|
|
/* End of line */
|
|
continue;
|
|
|
|
/* This text will be highlighted. */
|
|
z = 0;
|
|
while(z < (*brtext)[i].length() && (*brtext)[i][z] != ('}'))
|
|
z++;
|
|
|
|
if (z)
|
|
(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), Colors::Jasmine));
|
|
(*brtext)[i].erase(0,z);
|
|
|
|
if ((*brtext)[i].length() && (*brtext)[i][0] == '}')
|
|
/* Remove '}' */
|
|
(*brtext)[i].erase(0,1);
|
|
|
|
} //ends while((*brtext)[i].length())
|
|
} //ends for(int i=0; i<brtext->size();i++)
|
|
return txtg;
|
|
}
|
|
|
|
SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ )
|
|
{
|
|
int curh;
|
|
int fontHeight;
|
|
std::vector<std::string> tekst = breakText(text,charperline);
|
|
std::vector<std::vector<SDL_Surface*> > * txtg = drawText(&tekst, fontHeight);
|
|
std::pair<int,int> txts = getMaxSizes(txtg, fontHeight), boxs;
|
|
boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width
|
|
+ 50; //side margins
|
|
boxs.second =
|
|
(curh=45) //top margin
|
|
+ txts.second //text total height
|
|
+ imgToBmp //text <=> img
|
|
+ bitmap->h
|
|
+ 5 // to sibtitle
|
|
+ (*txtg)[0][0]->h
|
|
+ 30;
|
|
SDL_Surface *ret = drawDialogBox(boxs.first,boxs.second,player);
|
|
blitTextOnSur(txtg,fontHeight,curh,ret);
|
|
curh += imgToBmp;
|
|
blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret);
|
|
curh += bitmap->h + 5;
|
|
CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,Colors::Cornsilk,ret);
|
|
delete txtg;
|
|
return ret;
|
|
}
|
|
|
|
void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player)
|
|
{
|
|
SDL_Surface * _or = NULL;
|
|
|
|
if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
|
|
_or = FNT_RenderText(FONT_MEDIUM,CGI->generaltexth->allTexts[4],Colors::Cornsilk);
|
|
|
|
const int sizes[][2] = {{400, 125}, {500, 150}, {600, 200}, {480, 400}};
|
|
|
|
for(int i = 0;
|
|
i < ARRAY_COUNT(sizes)
|
|
&& sizes[i][0] < screen->w - 150
|
|
&& sizes[i][1] < screen->h - 150
|
|
&& ret->text->slider;
|
|
i++)
|
|
{
|
|
ret->text->setBounds(sizes[i][0], sizes[i][1]);
|
|
}
|
|
|
|
if(ret->text->slider)
|
|
ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
|
|
|
|
std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
|
|
|
|
ComponentsToBlit comps(ret->components,500,_or);
|
|
if (ret->components.size())
|
|
winSize.second += 10 + comps.h; //space to first component
|
|
|
|
int bw = 0;
|
|
if (ret->buttons.size())
|
|
{
|
|
// Compute total width of buttons
|
|
bw = 20*(ret->buttons.size()-1); // space between all buttons
|
|
for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
|
|
bw+=ret->buttons[i]->pos.w;
|
|
winSize.second += 20 + //before button
|
|
ok->ourImages[0].bitmap->h; //button
|
|
}
|
|
|
|
// Clip window size
|
|
vstd::amax(winSize.second, 50);
|
|
vstd::amax(winSize.first, 80);
|
|
vstd::amax(winSize.first, comps.w);
|
|
vstd::amax(winSize.first, bw);
|
|
|
|
vstd::amin(winSize.first, screen->w - 150);
|
|
|
|
ret->bitmap = drawDialogBox (winSize.first + 2*SIDE_MARGIN, winSize.second + 2*SIDE_MARGIN, player);
|
|
ret->pos.h=ret->bitmap->h;
|
|
ret->pos.w=ret->bitmap->w;
|
|
ret->center();
|
|
|
|
int curh = SIDE_MARGIN;
|
|
int xOffset = (ret->pos.w - ret->text->pos.w)/2;
|
|
|
|
if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
|
|
{
|
|
if(ret->bitmap->h > ret->text->pos.h + 2*SIDE_MARGIN)
|
|
curh = (ret->bitmap->h - ret->text->pos.h)/2;
|
|
}
|
|
|
|
ret->text->moveBy(Point(xOffset, curh));
|
|
|
|
curh += ret->text->pos.h;
|
|
|
|
if (ret->components.size())
|
|
{
|
|
curh += BEFORE_COMPONENTS;
|
|
comps.blitCompsOnSur (_or, 10, curh, ret->bitmap);
|
|
}
|
|
if(ret->buttons.size())
|
|
{
|
|
// Position the buttons at the bottom of the window
|
|
bw = (ret->bitmap->w/2) - (bw/2);
|
|
curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->pos.h;
|
|
|
|
for(size_t i=0; i<ret->buttons.size(); i++)
|
|
{
|
|
ret->buttons[i]->moveBy(Point(bw, curh));
|
|
bw += ret->buttons[i]->pos.w + 20;
|
|
}
|
|
}
|
|
for(size_t i=0; i<ret->components.size(); i++)
|
|
ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
|
|
|
|
if(_or)
|
|
SDL_FreeSurface(_or);
|
|
}
|
|
|
|
void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y)
|
|
{
|
|
std::vector<SDL_Surface *> &box = piecesOfBox[playerColor];
|
|
|
|
// Note: this code assumes that the corner dimensions are all the same.
|
|
|
|
// Horizontal borders
|
|
int start_x = x + box[0]->w;
|
|
const int stop_x = x + w - box[1]->w;
|
|
const int bottom_y = y+h-box[7]->h+1;
|
|
while (start_x < stop_x) {
|
|
int cur_w = stop_x - start_x;
|
|
if (cur_w > box[6]->w)
|
|
cur_w = box[6]->w;
|
|
|
|
// Top border
|
|
Rect srcR(0, 0, cur_w, box[6]->h);
|
|
Rect dstR(start_x, y, 0, 0);
|
|
CSDL_Ext::blitSurface(box[6], &srcR, ret, &dstR);
|
|
|
|
// Bottom border
|
|
dstR.y = bottom_y;
|
|
CSDL_Ext::blitSurface(box[7], &srcR, ret, &dstR);
|
|
|
|
start_x += cur_w;
|
|
}
|
|
|
|
// Vertical borders
|
|
int start_y = y + box[0]->h;
|
|
const int stop_y = y + h - box[2]->h+1;
|
|
const int right_x = x+w-box[5]->w;
|
|
while (start_y < stop_y) {
|
|
int cur_h = stop_y - start_y;
|
|
if (cur_h > box[4]->h)
|
|
cur_h = box[4]->h;
|
|
|
|
// Left border
|
|
Rect srcR(0, 0, box[4]->w, cur_h);
|
|
Rect dstR(x, start_y, 0, 0);
|
|
CSDL_Ext::blitSurface(box[4], &srcR, ret, &dstR);
|
|
|
|
// Right border
|
|
dstR.x = right_x;
|
|
CSDL_Ext::blitSurface(box[5], &srcR, ret, &dstR);
|
|
|
|
start_y += cur_h;
|
|
}
|
|
|
|
//corners
|
|
Rect dstR(x, y, box[0]->w, box[0]->h);
|
|
CSDL_Ext::blitSurface(box[0], NULL, ret, &dstR);
|
|
|
|
dstR=Rect(x+w-box[1]->w, y, box[1]->w, box[1]->h);
|
|
CSDL_Ext::blitSurface(box[1], NULL, ret, &dstR);
|
|
|
|
dstR=Rect(x, y+h-box[2]->h+1, box[2]->w, box[2]->h);
|
|
CSDL_Ext::blitSurface(box[2], NULL, ret, &dstR);
|
|
|
|
dstR=Rect(x+w-box[3]->w, y+h-box[3]->h+1, box[3]->w, box[3]->h);
|
|
CSDL_Ext::blitSurface(box[3], NULL, ret, &dstR);
|
|
}
|
|
|
|
ComponentResolved::ComponentResolved( CComponent *Comp ):
|
|
comp(Comp)
|
|
{
|
|
//Temporary assign ownership on comp
|
|
if (parent)
|
|
parent->removeChild(this);
|
|
if (comp->parent)
|
|
{
|
|
comp->parent->addChild(this);
|
|
comp->parent->removeChild(comp);
|
|
}
|
|
|
|
addChild(comp);
|
|
defActions = 255 - DISPOSE;
|
|
pos.x = pos.y = 0;
|
|
|
|
pos.w = comp->pos.w;
|
|
pos.h = comp->pos.h;
|
|
}
|
|
|
|
ComponentResolved::~ComponentResolved()
|
|
{
|
|
if (parent)
|
|
{
|
|
removeChild(comp);
|
|
parent->addChild(comp);
|
|
}
|
|
}
|
|
|
|
void ComponentResolved::showAll(SDL_Surface *to)
|
|
{
|
|
CIntObject::showAll(to);
|
|
comp->showAll(to);
|
|
}
|
|
|
|
ComponentsToBlit::~ComponentsToBlit()
|
|
{
|
|
for(size_t i=0; i<comps.size(); i++)
|
|
for(size_t j = 0; j < comps[i].size(); j++)
|
|
delete comps[i][j];
|
|
|
|
}
|
|
|
|
ComponentsToBlit::ComponentsToBlit(std::vector<CComponent*> & SComps, int maxw, SDL_Surface* _or)
|
|
{
|
|
w = h = 0;
|
|
if(SComps.empty())
|
|
return;
|
|
|
|
comps.resize(1);
|
|
int curw = 0;
|
|
int curr = 0; //current row
|
|
|
|
for(size_t i=0;i<SComps.size();i++)
|
|
{
|
|
ComponentResolved *cur = new ComponentResolved(SComps[i]);
|
|
|
|
int toadd = (cur->pos.w + 12 + (_or ? _or->w : 0));
|
|
if (curw + toadd > maxw)
|
|
{
|
|
curr++;
|
|
vstd::amax(w,curw);
|
|
curw = cur->pos.w;
|
|
comps.resize(curr+1);
|
|
}
|
|
else
|
|
{
|
|
curw += toadd;
|
|
vstd::amax(w,curw);
|
|
}
|
|
|
|
comps[curr].push_back(cur);
|
|
}
|
|
|
|
for(size_t i=0;i<comps.size();i++)
|
|
{
|
|
int maxHeight = 0;
|
|
for(size_t j=0;j<comps[i].size();j++)
|
|
vstd::amax(maxHeight, comps[i][j]->pos.h);
|
|
|
|
h += maxHeight + BETWEEN_COMPS_ROWS;
|
|
}
|
|
}
|
|
|
|
void ComponentsToBlit::blitCompsOnSur( SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret )
|
|
{
|
|
for (size_t i=0;i<comps.size();i++)//for each row
|
|
{
|
|
int totalw=0, maxHeight=0;
|
|
for(size_t j=0;j<(comps)[i].size();j++)//find max height & total width in this row
|
|
{
|
|
ComponentResolved *cur = (comps)[i][j];
|
|
totalw += cur->pos.w;
|
|
vstd::amax(maxHeight, cur->pos.h);
|
|
}
|
|
|
|
//add space between comps in this row
|
|
if(_or)
|
|
totalw += (inter*2+_or->w) * ((comps)[i].size() - 1);
|
|
else
|
|
totalw += (inter) * ((comps)[i].size() - 1);
|
|
|
|
int middleh = curh + maxHeight/2;//axis for image aligment
|
|
int curw = ret->w/2 - totalw/2;
|
|
|
|
for(size_t j=0;j<(comps)[i].size();j++)
|
|
{
|
|
ComponentResolved *cur = (comps)[i][j];
|
|
cur->moveTo(Point(curw, curh));
|
|
|
|
//blit component
|
|
cur->showAll(ret);
|
|
curw += cur->pos.w;
|
|
|
|
//if there is subsequent component blit "or"
|
|
if(j<((comps)[i].size()-1))
|
|
{
|
|
if(_or)
|
|
{
|
|
curw+=inter;
|
|
blitAt(_or,curw,middleh-(_or->h/2),ret);
|
|
curw+=_or->w;
|
|
}
|
|
curw+=inter;
|
|
}
|
|
}
|
|
curh += maxHeight + BETWEEN_COMPS_ROWS;
|
|
}
|
|
}
|