mirror of
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210 lines
5.2 KiB
C++
210 lines
5.2 KiB
C++
/*
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* CBonusProxy.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BonusList.h"
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#include "CBonusProxy.h"
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#include "IBonusBearer.h"
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VCMI_LIB_NAMESPACE_BEGIN
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///CBonusProxy
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CBonusProxy::CBonusProxy(const IBonusBearer * Target, CSelector Selector):
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bonusListCachedLast(0),
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target(Target),
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selector(std::move(Selector)),
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currentBonusListIndex(0)
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{
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}
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CBonusProxy::CBonusProxy(const CBonusProxy & other):
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bonusListCachedLast(other.bonusListCachedLast),
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target(other.target),
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selector(other.selector),
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currentBonusListIndex(other.currentBonusListIndex)
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{
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bonusList[currentBonusListIndex] = other.bonusList[currentBonusListIndex];
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}
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CBonusProxy::CBonusProxy(CBonusProxy && other) noexcept:
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bonusListCachedLast(0),
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target(other.target),
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currentBonusListIndex(0)
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{
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std::swap(bonusListCachedLast, other.bonusListCachedLast);
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std::swap(selector, other.selector);
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std::swap(bonusList, other.bonusList);
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std::swap(currentBonusListIndex, other.currentBonusListIndex);
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}
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CBonusProxy & CBonusProxy::operator=(const CBonusProxy & other)
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{
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boost::lock_guard<boost::mutex> lock(swapGuard);
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selector = other.selector;
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swapBonusList(other.bonusList[other.currentBonusListIndex]);
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bonusListCachedLast = other.bonusListCachedLast;
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return *this;
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}
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CBonusProxy & CBonusProxy::operator=(CBonusProxy && other) noexcept
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{
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std::swap(bonusListCachedLast, other.bonusListCachedLast);
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std::swap(selector, other.selector);
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std::swap(bonusList, other.bonusList);
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std::swap(currentBonusListIndex, other.currentBonusListIndex);
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return *this;
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}
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void CBonusProxy::swapBonusList(TConstBonusListPtr other) const
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{
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// The idea here is to avoid changing active bonusList while it can be read by a different thread.
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// Because such use of shared ptr is not thread safe
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// So to avoid this we change the second offline instance and swap active index
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auto newCurrent = 1 - currentBonusListIndex;
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bonusList[newCurrent] = std::move(other);
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currentBonusListIndex = newCurrent;
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}
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TConstBonusListPtr CBonusProxy::getBonusList() const
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{
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auto needUpdateBonusList = [&]() -> bool
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{
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return target->getTreeVersion() != bonusListCachedLast || !bonusList[currentBonusListIndex];
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};
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// avoid locking if everything is up-to-date
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if(needUpdateBonusList())
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{
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boost::lock_guard<boost::mutex>lock(swapGuard);
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if(needUpdateBonusList())
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{
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//TODO: support limiters
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swapBonusList(target->getAllBonuses(selector, Selector::all));
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bonusListCachedLast = target->getTreeVersion();
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}
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}
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return bonusList[currentBonusListIndex];
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}
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const BonusList * CBonusProxy::operator->() const
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{
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return getBonusList().get();
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}
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CTotalsProxy::CTotalsProxy(const IBonusBearer * Target, CSelector Selector, int InitialValue):
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CBonusProxy(Target, std::move(Selector)),
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initialValue(InitialValue),
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meleeCachedLast(0),
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meleeValue(0),
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rangedCachedLast(0),
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rangedValue(0)
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{
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}
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CTotalsProxy::CTotalsProxy(const CTotalsProxy & other)
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: CBonusProxy(other),
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initialValue(other.initialValue),
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meleeCachedLast(other.meleeCachedLast),
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meleeValue(other.meleeValue),
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rangedCachedLast(other.rangedCachedLast),
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rangedValue(other.rangedValue)
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{
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}
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int CTotalsProxy::getValue() const
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{
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const auto treeVersion = target->getTreeVersion();
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if(treeVersion != valueCachedLast)
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{
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auto bonuses = getBonusList();
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value = initialValue + bonuses->totalValue();
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valueCachedLast = treeVersion;
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}
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return value;
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}
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int CTotalsProxy::getValueAndList(TConstBonusListPtr & outBonusList) const
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{
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const auto treeVersion = target->getTreeVersion();
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outBonusList = getBonusList();
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if(treeVersion != valueCachedLast)
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{
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value = initialValue + outBonusList->totalValue();
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valueCachedLast = treeVersion;
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}
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return value;
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}
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int CTotalsProxy::getMeleeValue() const
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{
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static const auto limit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_MELEE_FIGHT));
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const auto treeVersion = target->getTreeVersion();
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if(treeVersion != meleeCachedLast)
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{
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auto bonuses = target->getBonuses(selector, limit);
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meleeValue = initialValue + bonuses->totalValue();
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meleeCachedLast = treeVersion;
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}
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return meleeValue;
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}
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int CTotalsProxy::getRangedValue() const
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{
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static const auto limit = Selector::effectRange()(BonusLimitEffect::NO_LIMIT).Or(Selector::effectRange()(BonusLimitEffect::ONLY_DISTANCE_FIGHT));
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const auto treeVersion = target->getTreeVersion();
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if(treeVersion != rangedCachedLast)
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{
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auto bonuses = target->getBonuses(selector, limit);
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rangedValue = initialValue + bonuses->totalValue();
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rangedCachedLast = treeVersion;
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}
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return rangedValue;
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}
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///CCheckProxy
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CCheckProxy::CCheckProxy(const IBonusBearer * Target, CSelector Selector):
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target(Target),
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selector(std::move(Selector)),
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cachedLast(0),
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hasBonus(false)
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{
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}
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//This constructor should be placed here to avoid side effects
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CCheckProxy::CCheckProxy(const CCheckProxy & other) = default;
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bool CCheckProxy::getHasBonus() const
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{
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const auto treeVersion = target->getTreeVersion();
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if(treeVersion != cachedLast)
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{
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hasBonus = target->hasBonus(selector);
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cachedLast = treeVersion;
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}
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return hasBonus;
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}
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VCMI_LIB_NAMESPACE_END |