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Specialize native terrain entity for all object that have native terrain. Allow creatures to take global bonuses into account when checking for native terrain.
20 lines
477 B
C++
20 lines
477 B
C++
/*
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* BasicTypes.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GameConstants.h"
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#include <vcmi/Entity.h>
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bool INativeTerrainProvider::isItNativeTerrain(TerrainId terrain) const
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{
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auto native = getNativeTerrain();
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return native == terrain || native == ETerrainId::ANY_TERRAIN;
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} |