1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-09 13:14:02 +02:00
vcmi/lib/BasicTypes.cpp
Konstantin 0f5f4c69ec vcmi: specialize native terrain entity
Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00

20 lines
477 B
C++

/*
* BasicTypes.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GameConstants.h"
#include <vcmi/Entity.h>
bool INativeTerrainProvider::isItNativeTerrain(TerrainId terrain) const
{
auto native = getNativeTerrain();
return native == terrain || native == ETerrainId::ANY_TERRAIN;
}