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115 lines
2.5 KiB
C++
115 lines
2.5 KiB
C++
/*
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "Color.h"
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#include "filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE TerrainPaletteAnimation
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{
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/// index of first color to cycle
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int32_t start;
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/// total numbers of colors to cycle
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int32_t length;
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template <typename Handler> void serialize(Handler& h)
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{
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h & start;
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h & length;
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}
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};
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class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
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{
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friend class TerrainTypeHandler;
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std::string identifier;
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std::string modScope;
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TerrainId id;
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ui8 passabilityType;
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enum PassabilityType : ui8
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{
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//LAND = 1,
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WATER = 2,
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SURFACE = 4,
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SUBTERRANEAN = 8,
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ROCK = 16
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};
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public:
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int32_t getIndex() const override { return id.getNum(); }
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int32_t getIconIndex() const override { return 0; }
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std::string getJsonKey() const override;
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void registerIcons(const IconRegistar & cb) const override {}
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TerrainId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
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std::string getNameTextID() const override;
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std::string getNameTranslated() const override;
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std::vector<BattleField> battleFields;
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std::vector<TerrainId> prohibitTransitions;
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ColorRGBA minimapBlocked;
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ColorRGBA minimapUnblocked;
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std::string shortIdentifier;
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AudioPath musicFilename;
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AnimationPath tilesFilename;
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std::string terrainViewPatterns;
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AudioPath horseSound;
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AudioPath horseSoundPenalty;
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std::vector<TerrainPaletteAnimation> paletteAnimation;
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TerrainId rockTerrain;
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RiverId river;
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int moveCost;
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bool transitionRequired;
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TerrainType() = default;
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bool isLand() const;
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bool isWater() const;
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bool isRock() const;
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bool isPassable() const;
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bool isSurface() const;
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bool isUnderground() const;
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bool isTransitionRequired() const;
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};
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class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
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{
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public:
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};
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class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
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{
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public:
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std::shared_ptr<TerrainType> loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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const std::vector<std::string> & getTypeNames() const override;
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std::vector<JsonNode> loadLegacyData() override;
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};
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VCMI_LIB_NAMESPACE_END
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