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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-06 00:24:11 +02:00
vcmi/config/creatures
Ivan Savenko 208df34fc2 bigfixing & new file: launcher/jsonutils.cpp
- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
..
castle.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
conflux.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
dungeon.json - Undead and non-living creatures will be now immune to mind spells (should be hardcoded?). It solves #1334. 2013-07-22 14:12:20 +00:00
fortress.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
inferno.json Fixed abilities of Efreet. 2013-05-25 07:21:02 +00:00
necropolis.json - updated wog/vcmi mod.json files 2013-08-20 19:32:21 +00:00
neutral.json bigfixing & new file: launcher/jsonutils.cpp 2013-09-21 18:29:26 +00:00
rampart.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
special.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
stronghold.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
tower.json Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00