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81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
/*
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* ObstacleProxy.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../rmg/RmgObject.h"
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#include "CMapEditManager.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CMapEditManager;
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class CGObjectInstance;
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class ObjectTemplate;
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class CRandomGenerator;
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class IGameCallback;
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class ObstacleSetFilter;
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class DLL_LINKAGE ObstacleProxy
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{
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//Base class generating random obstacles for RMG and map editor
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public:
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ObstacleProxy() = default;
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virtual ~ObstacleProxy() = default;
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void collectPossibleObstacles(TerrainId terrain);
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bool prepareBiome(const ObstacleSetFilter & filter, CRandomGenerator & rand);
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void addBlockedTile(const int3 & tile);
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void setBlockedArea(const rmg::Area & area);
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void clearBlockedArea();
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virtual bool isProhibited(const rmg::Area& objArea) const;
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virtual std::pair<bool, bool> verifyCoverage(const int3 & t) const;
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virtual void placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances);
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virtual std::set<CGObjectInstance*> createObstacles(CRandomGenerator & rand, IGameCallback * cb);
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virtual bool isInTheMap(const int3& tile) = 0;
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void finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances);
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virtual void postProcess(const rmg::Object& object) {};
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protected:
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int getWeightedObjects(const int3& tile, CRandomGenerator& rand, IGameCallback * cb, std::list<rmg::Object>& allObjects, std::vector<std::pair<rmg::Object*, int3>>& weightedObjects);
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void sortObstacles();
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rmg::Area blockedArea;
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using ObstacleVector = std::vector<std::shared_ptr<const ObjectTemplate>>;
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std::map<int, ObstacleVector> obstaclesBySize;
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using ObstaclePair = std::pair<int, ObstacleVector>;
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std::vector<ObstaclePair> possibleObstacles;
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};
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class DLL_LINKAGE EditorObstaclePlacer : public ObstacleProxy
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{
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public:
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EditorObstaclePlacer(CMap* map);
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bool isInTheMap(const int3& tile) override;
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std::set<CGObjectInstance*> placeObstacles(CRandomGenerator& rand);
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private:
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CMap* map;
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};
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VCMI_LIB_NAMESPACE_END
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