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vcmi/mapeditor/templateeditor/entitiesselector.cpp
2025-07-17 20:59:03 +02:00

136 lines
4.0 KiB
C++

/*
* entitiesselector.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "entitiesselector.h"
#include "ui_entitiesselector.h"
#include "../../lib/GameLibrary.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/spells/CSpellHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/entities/artifact/CArtHandler.h"
#include "../../lib/entities/hero/CHeroHandler.h"
template<typename T, typename Variant>
size_t countInVariantSet(const Variant& var, const T& val) {
return std::visit([&val](const auto& setRefWrapper) -> size_t {
const auto& setRef = setRefWrapper.get();
using SetType = std::decay_t<decltype(setRef)>;
using ValueType = typename SetType::value_type;
if constexpr (std::is_same_v<ValueType, T>) {
return setRef.count(val);
} else {
return 0;
}
}, var);
}
template<typename HandlerType, typename VariantSet>
void fillListWidgetFromHandler(QListWidget* listWidget, const HandlerType* handler, const VariantSet& entities)
{
listWidget->clear();
for (auto const& objectPtr : handler->objects)
{
auto* item = new QListWidgetItem(QString::fromStdString(objectPtr->getNameTranslated()));
item->setData(Qt::UserRole, QVariant::fromValue(objectPtr->getIndex()));
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
item->setCheckState(countInVariantSet(entities, objectPtr->getId()) ? Qt::Checked : Qt::Unchecked);
listWidget->addItem(item);
}
}
template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
using HandlerVariant = std::variant<
const TerrainTypeHandler*,
const CSpellHandler*,
const CArtHandler*,
const CSkillHandler*,
const CHeroHandler*
>;
EntitiesSelector::EntitiesSelector(EntityIds & entities) :
ui(new Ui::EntitiesSelector),
entitiesSelected(entities)
{
ui->setupUi(this);
setWindowModality(Qt::ApplicationModal);
HandlerVariant handler;
std::visit(overloaded{
[&](std::reference_wrapper<std::set<TerrainId>> terrainSet) {
handler = LIBRARY->terrainTypeHandler.get();
setWindowTitle(tr("Terrain Selector"));
},
[&](std::reference_wrapper<std::set<SpellID>> spellSet) {
handler = LIBRARY->spellh.get();
setWindowTitle(tr("Spell Selector"));
},
[&](std::reference_wrapper<std::set<ArtifactID>> artifactSet) {
handler = LIBRARY->arth.get();
setWindowTitle(tr("Artifact Selector"));
},
[&](std::reference_wrapper<std::set<SecondarySkill>> secondarySkillSet) {
handler = LIBRARY->skillh.get();
setWindowTitle(tr("Skill Selector"));
},
[&](std::reference_wrapper<std::set<HeroTypeID>> heroTypeSet) {
handler = LIBRARY->heroh.get();
setWindowTitle(tr("Hero Type Selector"));
}
}, entitiesSelected);
std::visit([&](auto const* handlerPtr){
fillListWidgetFromHandler(ui->listWidgetEntities, handlerPtr, entities);
}, handler);
show();
}
void EntitiesSelector::showEntitiesSelector(EntityIds & entities)
{
auto * dialog = new EntitiesSelector(entities);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->exec();
}
void EntitiesSelector::on_buttonBoxResult_accepted()
{
std::visit([](auto& setRefWrapper) {
setRefWrapper.get().clear();
}, entitiesSelected);
for(int i = 0; i < ui->listWidgetEntities->count(); ++i)
{
auto * item = ui->listWidgetEntities->item(i);
if(item->checkState() == Qt::Checked)
{
int id = item->data(Qt::UserRole).toInt();
std::visit([id](auto& setRefWrapper) {
using SetType = std::decay_t<decltype(setRefWrapper.get())>;
using ValueType = typename SetType::value_type;
ValueType value{id};
setRefWrapper.get().insert(std::move(value));
}, entitiesSelected);
}
}
close();
}
void EntitiesSelector::on_buttonBoxResult_rejected()
{
close();
}