1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-10 09:50:17 +02:00
vcmi/client/render/Graphics.h
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00

78 lines
2.0 KiB
C++

/*
* Graphics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../lib/GameConstants.h"
#include "../lib/Color.h"
#include "../lib/filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CGTownInstance;
class CHeroClass;
struct InfoAboutHero;
struct InfoAboutTown;
class CGObjectInstance;
class ObjectTemplate;
class EntityService;
class JsonNode;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
class CAnimation;
class IFont;
/// Handles fonts, hero images, town images, various graphics
class Graphics
{
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
void addImageListEntries(const EntityService * service);
void initializeBattleGraphics();
void loadPaletteAndColors();
void loadErmuToPicture();
void loadFonts();
void initializeImageLists();
std::map<AnimationPath, std::shared_ptr<CAnimation>> cachedAnimations;
public:
std::shared_ptr<CAnimation> getAnimation(const AnimationPath & path);
//Fonts
static const int FONTS_NUMBER = 9;
std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
using PlayerPalette = std::array<ColorRGBA, 32>;
//various graphics
std::array<ColorRGBA, 8> playerColors;
std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
PlayerPalette neutralColorPalette;
ColorRGBA neutralColor;
std::map<std::string, JsonNode> imageLists;
//towns
std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
//for battles
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
//functions
Graphics();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
};
extern Graphics * graphics;