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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/mapView
2023-04-24 16:58:15 +03:00
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IMapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
IMapRendererObserver.h Added more checks to avoid potential nullptr dereference crash 2023-03-25 23:54:51 +02:00
mapHandler.cpp Fix crash on winning scenario 2023-03-21 18:40:48 +02:00
mapHandler.h Formatting 2023-03-05 18:02:59 +02:00
MapRenderer.cpp Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRenderer.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRendererContext.cpp Fixes according to review 2023-04-24 16:58:15 +03:00
MapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRendererContextState.cpp Formatting 2023-03-05 18:02:59 +02:00
MapRendererContextState.h Formatting 2023-03-05 18:02:59 +02:00
MapView.cpp Fix graphical artifact in hero movement animation 2023-03-28 22:37:53 +03:00
MapView.h Formatting 2023-03-05 18:02:59 +02:00
MapViewActions.cpp Do not cache hovered tile and always update state 2023-03-22 19:49:57 +02:00
MapViewActions.h Do not cache hovered tile and always update state 2023-03-22 19:49:57 +02:00
MapViewCache.cpp Fixed minor issues discovered during testing 2023-03-05 18:02:59 +02:00
MapViewCache.h Implemented terrain transition animation 2023-03-05 18:02:59 +02:00
MapViewController.cpp Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapViewController.h Fix graphical artifact in hero movement animation 2023-03-28 22:37:53 +03:00
MapViewModel.cpp
MapViewModel.h