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			341 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 0.64 -> 0.next (???)  [as for r651]
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| GENERAL:
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| * move some settings to the config/settings.txt file
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| * partial support for new screen resolutions
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| * /Data and /Sprites subfolders can be used for adding files not present in .lod archives 
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| * fixed crashbug occuring when hero levelled above 15 level
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| 
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| ADVENTURE INTERFACE:
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| * added water animation
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| 
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| TOWN INTERFACE:
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| * the scroll tab won't remain hanged to our mouse position if we move the mouse away from the scroll bar
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| * fixed cloning creatures bug in garrisons (and related issues)
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| 
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| BATTLES
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| * support for the Wait command
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| * magic arrow *really* works
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| * war machines support partially added
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| * queue of stacks narrowed
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| * spell effect animation displaying improvements
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| * several reported bugs fixed
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| * new spells supported:
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| 	a) Haste 
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| 	b) lightning bolt 
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| 	c) ice bolt
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| 	d) slow 
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| 	e) implosion
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| 	f) forgetfulness
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| 	
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| AI:
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| * Genius AI (first VCMI AI) will control computer creatures during the combat.
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| 
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| GENERAL:
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| * started making external settings file (will be used for support for non 800x600 screen resolutions) 
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| And a lot of minor fixes
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| 
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| 0.63 -> 0.64 (Nov 01 2008)
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| GENERAL:
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| * sprites from /Sprites folder are handled correctly
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| * several fixes for pathfinder and path arrows
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| * better handling disposed/predefined heroes
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| * heroes regain 1 mana point each turn
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| * support for mistycisim and intelligence skills
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| * hero hiring possible
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| * added support for a number of hotkeys
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| * it's not possible anymore to leave hero level-up window without selecting secondary skill
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| * many minor improvements
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| 
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| * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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| 	a) woggaladriel -> vcmiainur
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| 	b) wogoliphaunt -> vcminoldor
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| 	c) wogshadowfax -> vcminahar
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| 	d) wogeyeofsauron -> vcmieagles
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| 	e) wogisengard -> vcmiformenos
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| 	f) wogsaruman -> vcmiistari
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| 	g) wogpathofthedead -> vcmiangband 
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| 	h) woggandalfwhite -> vcmiglorfindel
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| 
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| 
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| ADVENTURE INTERFACE:
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| * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one 
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| * slowed map scrolling 
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| * blocked scrolling adventure map with mouse when left ctrl is pressed
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| * blocked map scrolling when dialog window is opened
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| * scholar will be accessible from the top
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| 
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| 
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| TOWN INTERFACE:
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| * partially done tavern window (only hero hiring functionality)
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| 
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| 
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| BATTLES:
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| * water elemental will really be treated as 2 hex creature
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| * potential infinite loop in reverseCreature removed
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| * better handling of battle cursor 
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| * fixed blocked shooter behavior
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| * it's possible in battles to check remeaining HP of neutral stacks
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| * partial support for Magic Arrow spell
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| * fixed bug with dying unit
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| * stack queue hotkey is now 'Q'
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| * added shots limit 
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| 
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| 0.62 -> 0.63 (Oct 01 2008)
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| GENERAL:
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| * coloured console output, logging all info to txt files
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| * it's possible to use other port than 3030 by passing it as an additional argument
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| * removed some redundant warnings
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| * partially done spellbook
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| * Alt+F4 quits the game
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| * some crashbugs was fixed
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| * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
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| * magical hero are given spellbook at the beginning
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| * added initial secondary skills for heroes 
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| 
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| BATTLES:
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| * very significant optimization of battles 
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| * battle summary window
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| * fixed crashbug occurring sometimes on exiting battle 
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| * confirm window is shown before retreat 
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| * graphic stack queue in battle (shows when 'c' key is pressed)
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| * it's possible to attack enemy hero
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| * neutral monster army disappears when defeated
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| * casualties among hero army and neutral creatures are saved
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| * better animation handling in battles
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| * directional attack in battles 
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| * mostly done battle options (although they're not saved)
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| * added receiving exp (and leveling-up) after a won battle 
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| * added support for archery, offence and armourer secondary abilities 
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| * hero's primary skills accounted for damage dealt by creatures in battle
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| 
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| TOWNS:
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| * mostly done marketplace 
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| * fixed crashbug with battles on swamps and rough terrain
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| * counterattacks 
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| * heroes can learn new spells in towns
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| * working resource silo
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| * fixed bug with the mage guild when no spells available
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| * it's possible to build lighthouse
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| 
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| HERO WINDOW:
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| * setting army formation
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| * tooltips for artifacts in backpack
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| 
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| ADVENTURE INTERFACE:
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| * fixed bug with disappearing head of a hero in adventure map
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| * some objects are no longer accessible from the top 
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| * no tooltips for objects under FoW
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| * events won't be shown
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| * working Subterranean Gates, Monoliths
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| * minimap shows all flaggable objects (towns, mines, etc.) 
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| * artifacts we pick up go to the appropriate slot (if free)
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| 
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| 
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| 0.61 -> 0.62 (Sep 01 2008)
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| General:
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| * restructured to the server-client model
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| * support for heroes placed in towns
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| * upgrading creatures
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| * working gaining levels for heroes (including dialog with skill selection)
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| * added graphical cursor
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| * showing creature amount in the creature info window
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| * giving starting bonus
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| 
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| Castles:
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| * icon in infobox showing that there is hero in town garrison
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| * fort/citadel/castle screen
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| * taking last stack from the heroes army should be impossible (or at least harder)
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| * fixed reading forbidden structures
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| * randomizing spells in towns
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| * viewing hero window in the town screen
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| * possibility of moving hero into the garrison
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| * mage guild screen 
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| * support for blacksmith
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| * if hero doesn't have a spell book, he can buy one in a mage guild
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| * it's possible to build glyph of fear in fortress
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| * creatures placeholders work properly
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| 
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| Adventure Interface:
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| * hopefully fixed problems with wrong town defs (village/fort/capitol)
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| 
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| Hero Window:
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| * bugfix: splitting stacks works in hero window
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| * removed bug causing significant increase of CPU consumption
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| 
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| Battles:
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| * shooting
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| * removed some displaying problems
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| * showing last group of frames in creature animation won't crash
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| * added start moving and end moving animations
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| * fixed moving two-hex creatures
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| * showing/hiding graphic cursor
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| * a part of using graphic cursor
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| * slightly optimized showing of battle interface
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| * animation of getting hit / death by shooting is displayed when it should be
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| * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
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| * minor optimizations
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| 
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| PreGame:
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| * updates settings when selecting new map after changing sorting criteria
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| * if sorting not by name, name will be used as a secondary criteria
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| * when filter is applied a first available map is selected automatically
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| * slider position updated after sorting in pregame
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| 
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| Objects:
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| * support for the Tree of knowledge
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| * support for Campfires
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| * added event message when picking artifact
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| 
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| 0.6 -> 0.61 (Jun 15 2008)
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| Improvements:
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| * improved attacking in the battles
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| * it's possible to kill hostile stack
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| * animations won't go in the same phase
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| * Better pathfinder
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| * "%s" substitutions in Right-click information in town hall
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| * windmill won't give wood
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| * hover text for heroes
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| * support for ZSoft-style PCX files in /Data
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| * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
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| * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
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| * stack at the limit of unit's range can now be attacked
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| * range of unit is now properly displayed
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| * battle log is scrolled down when new event occurs
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| * console is closed when application exits
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| 
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| Bugfixes:
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| * stack at the limit of unit's range can now be attacked
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| * good background for the town hall screen in Stronghold
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| * fixed typo in hall.txt
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| * VCMI won't crash when r-click neutral stack during the battle
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| * water won't blink behind shipyard in the Castle
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| * fixed several memory leaks
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| * properly displaying two-hex creatures in recruit/split/info window
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| * corrupted map file won't cause crash on initializing main menu
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| 
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| 0.59 -> 0.6 (Jun 1 2008)
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| * partially done attacking in battles
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| * screen isn't now refreshed while blitting creature info window
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| * r-click creature info windows in battles
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| * no more divison by 0 in slider
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| * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
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| * fixed estate problems
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| * fixed blinking mana vortex
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| * grail increases creature growths
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| * new pathfinder
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| * several minor improvements
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| 
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| 0.58 -> 0.59 (May 24 2008 - closed, test release)
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| * fixed memory leak in battles
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| * blitting creature animations to rects in the recruitment window
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| * fixed wrong creatures def names
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| * better battle pathfinder and unit reversing
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| * improved slider ( #58 )
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| * fixed problems with horde buildings (won't block original dwellings)
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| * giving primary skill when hero get level (but there is still no dialog)
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| * if an upgraded creature is available it'll be shown as the first in a recruitment window
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| * creature levels not messed in Fortress
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| * war machines are added to the hero's inventory, not to the garrison
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| * support for H3-style PCX graphics in Data/
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| * VCMI won't crash when is unable to initialize audio system
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| * fixed displaying wrong town defs
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| * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
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| * creature info window (only r-click)
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| * callback for buttons/lists based on boost::function
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| * a lot of minor improvements
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| 
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| 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
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| Towns:
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| * recruiting creatures
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| * working creature growths (including castle and horde building influences)
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| * towns give income
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| * town hall screen
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| * building buildings (requirements and cost are handled)
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| * hints for structures
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| * updating town infobox
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| Garrisons:
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| * merging stacks
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| * splitting stacks
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| Battles:
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| * starting battles
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| * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
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| * leaving battle by pressing flee button
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| * moving units in battles and displaying thier ranges
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| * defend command for units
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| General:
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| * a number of minor fixes and improvements
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| 
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| 0.54 -> 0.55 (Feb 29 2008)
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| * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
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| * randomization quantity of creatures on the map
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| * fix of Pandora's Box handling
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| * reading disposed/predefined heroes
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| * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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| * more detailed logs
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| * reported problems with hero flags resolved
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| * heroes cannot occupy the same tile
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| * hints for most of creature generators
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| * some minor stuff
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| 
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| 0.53b -> 0.54 (Feb 23 2008 - first public release)
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| * given hero is placed in the town entrance
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| * some objects such as river delta won't be blitted "on" hero
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| * tiles under FoW are inaccessible
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| * giving random hero on RoE maps
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| * improved protection against hero duplication
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| * fixed starting values of primary abilities of random heroes on RoE/AB maps
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| * right click popups with infoboxes for heroes/towns lists
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| * new interface coloring (many thanks to GrayFace ;])
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| * fixed bug in object flag's coloring
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| * added hints in town lists
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| * eliminated square from city hints
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| 
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| 0.53 - 0.53b (Feb 20 2008)
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| * added giving default buildings in towns
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| * town infobox won't crash on empty town
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| 
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| 0.52 - 0.53 (Feb 18 2008):
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| * hopefully the last bugfix of Pandora's Box
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| * fixed blockmaps of generated heroes
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| * disposed hero cannot be chosen in scenario settings (unless he is in prison)
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| * fixed town randomization
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| * fixed hero randomization
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| * fixed displaying heroes in preGame
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| * fixed selecting/deselecting artifact slots in hero window
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| * much faster pathfinder
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| * memory usage and load time significantly decreased
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| * it's impossible to select empty artifact slot in hero window
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| * fixed problem with FoW displaying on minimap on L-sized maps
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| * fixed crashbug in hero list connected with heroes dismissing
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| * mostly done town infobox
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| * town daily income is properly calculated
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| 
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| 0.51 - 0.52 (Feb 7 2008):
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| * [feature] giving starting hero
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| * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
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| * [feature] picked artifacts are added to hero's backpack
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| * [feature] possibility of choosing player to play
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| * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
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| * [bugfix] fixed crashbug in reading defs with negativ left/right margins
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| * [bugfix] improved randomization
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| * [bugfix] pathfinder can't be cheated (what caused errors)
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| 
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| 0.5 - 0.51 (Feb 3 2008):
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| * close button properly closes (same does 'q' key)
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| * two players can't have selected same hero
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| * double click on "Show Available Scenarios" won't reset options
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| * fixed possible crashbug in town/hero lists
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| * fixed crashbug in initializing game caused by wrong prisons handling
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| * fixed crashbug on reading hero's custom artifacts in RoE maps
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| * fixed crashbug on reading custom Pandora's Box in RoE maps
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| * fixed crashbug on reading blank Quest Guards
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| * better console messages
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| * map reading speed up (though it's still slow, especially on bigger maps)
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| 
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| to 0.5 (Feb 2 2008 - first closed release):
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| * Main menu and New game screens
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| * Scenario selection, part of advanced options support
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| * Partially done adventure map, town and hero interfaces
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| * Moving hero
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| * Interactions with several objects (mines, resources, mills, and others)
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