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vcmi/AI/Nullkiller/Pathfinding/AIPathfinder.h
2021-07-26 21:02:50 +03:00

32 lines
791 B
C++

/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../AIUtility.h"
#include "../VCAI.h"
class AIPathfinder
{
private:
static std::shared_ptr<AINodeStorage> storage;
CPlayerSpecificInfoCallback * cb;
VCAI * ai;
public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
std::vector<AIPath> getPathInfo(const HeroPtr & hero, const int3 & tile) const;
bool isTileAccessible(const HeroPtr & hero, const int3 & tile) const;
void updatePaths(std::vector<HeroPtr> heroes, bool useHeroChain = false);
void updatePaths(const HeroPtr & heroes);
void init();
};