1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/Nullkiller/Pathfinding/AIPathfinderConfig.h
2021-07-26 21:02:50 +03:00

33 lines
737 B
C++

/*
* AIPathfinderConfig.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../VCAI.h"
namespace AIPathfinding
{
class AIPathfinderConfig : public PathfinderConfig
{
private:
std::unique_ptr<CPathfinderHelper> pathfindingHelper;
std::shared_ptr<AINodeStorage> aiNodeStorage;
public:
AIPathfinderConfig(
CPlayerSpecificInfoCallback * cb,
VCAI * ai,
std::shared_ptr<AINodeStorage> nodeStorage);
virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
};
}