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vcmi/mapeditor/inspector/townevent.h
2024-07-28 16:28:21 +02:00

53 lines
1.2 KiB
C++

/*
* townevent.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "../lib/mapObjects/CGTownInstance.h"
namespace Ui {
class TownEvent;
}
class TownEvent : public QDialog
{
Q_OBJECT
public:
explicit TownEvent(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
~TownEvent();
private slots:
void onItemChanged(QStandardItem * item);
void on_TownEvent_finished(int result);
void on_okButton_clicked();
void setRowColumnCheckState(QStandardItem * item, int column, Qt::CheckState checkState);
private:
void initPlayers();
void initResources();
void initBuildings();
void initCreatures();
QVariant playersToVariant();
QVariantMap resourcesToVariant();
QVariantList buildingsToVariant();
QVariantList creaturesToVariant();
QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
Ui::TownEvent * ui;
CGTownInstance & town;
QListWidgetItem * item;
QMap<QString, QVariant> params;
mutable QStandardItemModel buildingsModel;
};