mirror of
https://github.com/vcmi/vcmi.git
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4cca2da9c0
* CDefEssential is now useful * initGameState shouldn't overwrite starting armies * loading more graphics (small creature icons, large hero portraits) * functions for getting current valueof morale/luck (unfinished) * added in CLodHandler function that returns CDefEssential with images from desired .def * copySurface works correctly (I hope)
521 lines
9.3 KiB
C++
521 lines
9.3 KiB
C++
#include "stdafx.h"
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#include "../CGameInfo.h"
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#include "CCreatureHandler.h"
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#include "CLodHandler.h"
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#include <sstream>
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#include <boost/assign/std/vector.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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void CCreatureHandler::loadCreatures()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRTRAIT.TXT");
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int andame = buf.size();
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int i=0; //buf iterator
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int hmcr=0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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while(i<buf.size())
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{
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//if(creatures.size()>190 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
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//{
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// loadAnimationInfo();
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// loadUnitAnimations();
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// break;
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//}
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CCreature ncre;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.nameSing = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.namePl = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.wood = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.mercury = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.ore = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.sulfur = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.crystal = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.gems = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.gold = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.low1 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.high1 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.low2 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.high2 = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.abilityText = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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ncre.abilityRefs = buf.substr(befi, i-befi);
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i+=2;
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if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
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{
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ncre.idNumber = creatures.size();
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ncre.isDefinite = true;
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creatures.push_back(ncre);
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}
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}
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for(int bb=1; bb<8; ++bb)
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{
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CCreature ncre;
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ncre.isDefinite = false;
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ncre.indefLevel = bb;
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ncre.indefUpgraded = false;
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creatures.push_back(ncre);
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ncre.indefUpgraded = true;
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creatures.push_back(ncre);
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}
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//loading reference names
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std::ifstream ifs("config/crerefnam.txt");
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int tempi;
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std::string temps;
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for (;;)
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{
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ifs >> tempi >> temps;
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if (tempi>=creatures.size())
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break;
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boost::assign::insert(nameToID)(temps,tempi);
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creatures[tempi].nameRef=temps;
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}
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ifs.close();
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//loading 32x32px imgs
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CDefHandler *smi = CGI->spriteh->giveDef("CPRSMALL.DEF");
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smi->notFreeImgs = true;
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for (int i=0; i<smi->ourImages.size(); i++)
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{
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boost::assign::insert(smallImgs)(i-2,smi->ourImages[i].bitmap);
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}
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delete smi;
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}
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void CCreatureHandler::loadAnimationInfo()
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{
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//std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("CRANIM.TXT");
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//int andame = buf.size();
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//int i=0; //buf iterator
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//hmcr=0;
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//for(i; i<andame; ++i)
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//{
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// if(buf[i]=='\r')
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// ++hmcr;
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// if(hmcr==2)
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// break;
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//}
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//i+=2;
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//for(int dd=0; dd<creatures.size(); ++dd)
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//{
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// loadUnitAnimInfo(creatures[dd], buf, i);
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//}
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return;
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}
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void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
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{
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int befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
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++i;
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while(unit.timeBetweenFidgets == 0.0)
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{
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\r')
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break;
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}
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i+=2;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
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++i;
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}
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
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++i;
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///////////////////////
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
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++i;
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///////////////////////
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for(int jjj=0; jjj<12; ++jjj)
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{
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
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++i;
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}
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
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++i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\r')
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break;
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}
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i+=2;
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}
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void CCreatureHandler::loadUnitAnimations()
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{
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std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
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inp.seekg(0,std::ios::end); // na koniec
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int andame = inp.tellg(); // read length
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inp.seekg(0,std::ios::beg); // wracamy na poczatek
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char * bufor = new char[andame]; // allocate memory
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inp.read((char*)bufor, andame); // read map file to buffer
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inp.close();
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std::string buf = std::string(bufor);
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delete [andame] bufor;
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int i = 0; //buf iterator
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int hmcr = 0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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for(int s=0; s<creatures.size(); ++s)
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{
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int befi=i;
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std::string rub;
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for(i; i<andame; ++i)
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{
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if(buf[i]==' ')
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break;
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}
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rub = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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std::string defName = buf.substr(befi, i-befi);
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if(defName != std::string("x"))
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creatures[s].battleAnimation = CGameInfo::mainObj->spriteh->giveDef(defName);
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else
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creatures[s].battleAnimation = NULL;
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i+=2;
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}
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}
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