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4cca2da9c0
* CDefEssential is now useful * initGameState shouldn't overwrite starting armies * loading more graphics (small creature icons, large hero portraits) * functions for getting current valueof morale/luck (unfinished) * added in CLodHandler function that returns CDefEssential with images from desired .def * copySurface works correctly (I hope)
77 lines
3.5 KiB
C++
77 lines
3.5 KiB
C++
#ifndef CDEFHANDLER_H
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#define CDEFHANDLER_H
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#include "SDL.h"
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#include "CSemiDefHandler.h"
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class CDefEssential;
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struct BMPHeader
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{
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int fullSize, _h1, _h2, _h3, _c1, _c2, _c3, _c4, x, y,
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dataSize1, dataSize2; //DataSize=X*Y+2*Y
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unsigned char _c5[8];
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void print(std::ostream & out);
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BMPHeader(){_h1=_h2=0;for(int i=0;i<8;i++)_c5[i]=0;};
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};/*
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struct DEFHeader
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{
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int type, width, height, groups;
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unsigned char palette[767];
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};
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struct DEFGroup
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{
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int ID, items, unknown1, unknown2;
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};*/
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struct BMPPalette
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{
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unsigned char R,G,B,F;
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};
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class CDefHandler
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{
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private:
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int totalEntries, DEFType, totalBlocks, fullWidth, fullHeight;
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unsigned char fbuffer[800];
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bool allowRepaint;
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int length;
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unsigned char * FDef;
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BMPPalette palette[256];
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unsigned int * RWEntries;
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int * RLEntries;
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struct SEntry
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{
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std::string name;
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int offset;
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int group;
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} ;
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std::vector<SEntry> SEntries ;
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char id[2];
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public:
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std::string defName, curDir;
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std::vector<Cimage> ourImages;
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bool alphaTransformed;
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bool notFreeImgs;
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CDefHandler();
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~CDefHandler();
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static void print (std::ostream & stream, int nr, int bytcon);
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int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
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static unsigned char * CDefHandler::writeNormalNr (int nr, int bytCon);
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SDL_Surface * getSprite (int SIndex); //zapisuje klatke o zadanym numerze do "testtt.bmp"
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void openDef(std::string name);
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void expand(unsigned char N,unsigned char & BL, unsigned char & BR);
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void openFromMemory(unsigned char * table, int size, std::string name);
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CDefEssential * essentialize();
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};
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class CDefEssential //DefHandler with images only
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{
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public:
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std::vector<Cimage> ourImages;
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};
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#endif // CDEFHANDLER_H
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