mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
107 lines
3.7 KiB
XML
107 lines
3.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
|
<CodeBlocks_project_file>
|
|
<FileVersion major="1" minor="6" />
|
|
<Project>
|
|
<Option title="BattleAI" />
|
|
<Option pch_mode="2" />
|
|
<Option compiler="gcc" />
|
|
<Build>
|
|
<Target title="Debug-win32">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
|
<Option object_output="obj/Debug/x86/" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Compiler>
|
|
<Add option="-g" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add option="-lboost_thread$(#boost.libsuffix32)" />
|
|
<Add option="-lboost_system$(#boost.libsuffix32)" />
|
|
<Add option="-lVCMI_lib" />
|
|
<Add directory="$(#boost.lib32)" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Release-win32">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
|
<Option object_output="obj/Release/x86/" />
|
|
<Option type="3" />
|
|
<Option compiler="gcc" />
|
|
<Compiler>
|
|
<Add option="-O2" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add option="-s" />
|
|
<Add option="-lboost_thread$(#boost.libsuffix32)" />
|
|
<Add option="-lboost_system$(#boost.libsuffix32)" />
|
|
<Add option="-lVCMI_lib" />
|
|
<Add directory="$(#boost.lib32)" />
|
|
</Linker>
|
|
</Target>
|
|
<Target title="Debug-win64">
|
|
<Option platforms="Windows;" />
|
|
<Option output="../BattleAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
|
|
<Option object_output="obj/Debug/x64/" />
|
|
<Option type="3" />
|
|
<Option compiler="gnu_gcc_compiler_x64" />
|
|
<Compiler>
|
|
<Add option="-g" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add option="-lboost_thread$(#boost.libsuffix64)" />
|
|
<Add option="-lboost_system$(#boost.libsuffix64)" />
|
|
<Add option="-lVCMI_lib" />
|
|
<Add directory="$(#boost.lib64)" />
|
|
</Linker>
|
|
</Target>
|
|
</Build>
|
|
<Compiler>
|
|
<Add option="-pedantic" />
|
|
<Add option="-Wextra" />
|
|
<Add option="-Wall" />
|
|
<Add option="-std=gnu++11" />
|
|
<Add option="-fexceptions" />
|
|
<Add option="-Wpointer-arith" />
|
|
<Add option="-Wno-switch" />
|
|
<Add option="-Wno-sign-compare" />
|
|
<Add option="-Wno-unused-parameter" />
|
|
<Add option="-Wno-overloaded-virtual" />
|
|
<Add option="-DBOOST_ALL_DYN_LINK" />
|
|
<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
|
|
<Add option="-D_WIN32_WINNT=0x0600" />
|
|
<Add option="-D_WIN32" />
|
|
<Add directory="$(#boost.include)" />
|
|
<Add directory="../../include" />
|
|
</Compiler>
|
|
<Linker>
|
|
<Add directory="../.." />
|
|
</Linker>
|
|
<Unit filename="AttackPossibility.cpp" />
|
|
<Unit filename="AttackPossibility.h" />
|
|
<Unit filename="BattleAI.cpp" />
|
|
<Unit filename="BattleAI.h" />
|
|
<Unit filename="CMakeLists.txt" />
|
|
<Unit filename="EnemyInfo.cpp" />
|
|
<Unit filename="EnemyInfo.h" />
|
|
<Unit filename="PossibleSpellcast.cpp" />
|
|
<Unit filename="PossibleSpellcast.h" />
|
|
<Unit filename="PotentialTargets.cpp" />
|
|
<Unit filename="PotentialTargets.h" />
|
|
<Unit filename="StackWithBonuses.cpp" />
|
|
<Unit filename="StackWithBonuses.h" />
|
|
<Unit filename="StdInc.h">
|
|
<Option compile="1" />
|
|
<Option weight="0" />
|
|
</Unit>
|
|
<Unit filename="ThreatMap.cpp" />
|
|
<Unit filename="ThreatMap.h" />
|
|
<Unit filename="common.cpp" />
|
|
<Unit filename="common.h" />
|
|
<Unit filename="main.cpp" />
|
|
<Extensions>
|
|
<lib_finder disable_auto="1" />
|
|
</Extensions>
|
|
</Project>
|
|
</CodeBlocks_project_file>
|