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vcmi/AI/VCAI
Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless.
NOTE: Please check changes in BattleState.cpp and GameHandler.cpp for possible bugs
2012-05-28 19:29:32 +00:00
..
Fuzzy.cpp - fixed some extra warnings. Mostly harmless. 2012-05-28 19:29:32 +00:00
Fuzzy.h Changes around FuzzyLite library based on patch by q4a. 2012-03-06 16:28:32 +00:00
main.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
Makefile.am - makefiles for fuzzylite (#911) 2012-03-12 20:11:46 +00:00
Makefile.in - moved ColorPutter's to separate SDL_Pixels.h file 2012-05-17 10:44:48 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h * Fixed in game scenario info and save game screens 2012-02-22 19:22:11 +00:00
VCAI.cpp - Fixed a scenario when AI could visit the town without picking troops, resulting in a lock 2012-05-22 10:15:16 +00:00
VCAI.h - hopefully better town development for AI 2012-05-19 16:22:34 +00:00
VCAI.vcxproj Changes around FuzzyLite library based on patch by q4a. 2012-03-06 16:28:32 +00:00