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vcmi/lib/IHandlerBase.h

43 lines
1.4 KiB
C++

#pragma once
/*
* IHandlerBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class JsonNode;
/// base class for all handlers that can be accessed from mod system
class DLL_LINKAGE IHandlerBase
{
// there also should be private member with such signature:
// Object * loadFromJson(const JsonNode & json);
// where Object is type of data loaded by handler
// primary used in loadObject methods
public:
/// loads all original game data in vector of json nodes
/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
/// loads single object into game. Scope is namespace of this object, same as name of source mod
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
/// allows handler to do post-loading step for validation or integration of loaded data
virtual void afterLoadFinalization(){};
/**
* Gets a list of objects that are allowed by default on maps
*
* @return a list of allowed objects, the index is the object id
*/
virtual std::vector<bool> getDefaultAllowed() const = 0;
virtual ~IHandlerBase(){}
};