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https://github.com/vcmi/vcmi.git
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10ad0fc760
All parts of CHeroHandler.cpp are now in lib/entities/hero Adjusted includes to use new paths No functionality changes
210 lines
5.6 KiB
C++
210 lines
5.6 KiB
C++
/*
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* CMapInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CMapInfo.h"
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#include "../filesystem/ResourcePath.h"
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#include "../StartInfo.h"
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#include "../GameConstants.h"
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#include "CMapService.h"
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#include "CMapHeader.h"
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#include "MapFormat.h"
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#include "../campaign/CampaignHandler.h"
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#include "../filesystem/Filesystem.h"
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#include "../rmg/CMapGenOptions.h"
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#include "../serializer/CLoadFile.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../texts/TextOperations.h"
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#include "../CCreatureHandler.h"
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#include "../IGameSettings.h"
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#include "../CConfigHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CMapInfo::CMapInfo()
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: scenarioOptionsOfSave(nullptr), amountOfPlayersOnMap(0), amountOfHumanControllablePlayers(0), amountOfHumanPlayersInSave(0), isRandomMap(false)
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{
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}
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CMapInfo::~CMapInfo()
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{
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vstd::clear_pointer(scenarioOptionsOfSave);
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}
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void CMapInfo::mapInit(const std::string & fname)
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{
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fileURI = fname;
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CMapService mapService;
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ResourcePath resource = ResourcePath(fname, EResType::MAP);
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originalFileURI = resource.getOriginalName();
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fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(resource)).string();
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mapHeader = mapService.loadMapHeader(resource);
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countPlayers();
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}
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void CMapInfo::saveInit(const ResourcePath & file)
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(file), ESerializationVersion::MINIMAL);
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lf.checkMagicBytes(SAVEGAME_MAGIC);
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mapHeader = std::make_unique<CMapHeader>();
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lf >> *(mapHeader) >> scenarioOptionsOfSave;
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fileURI = file.getName();
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originalFileURI = file.getOriginalName();
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fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(file)).string();
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countPlayers();
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lastWrite = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
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date = TextOperations::getFormattedDateTimeLocal(lastWrite);
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// We absolutely not need this data for lobby and server will read it from save
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// FIXME: actually we don't want them in CMapHeader!
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mapHeader->triggeredEvents.clear();
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}
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void CMapInfo::campaignInit()
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{
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ResourcePath resource = ResourcePath(fileURI, EResType::CAMPAIGN);
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originalFileURI = resource.getOriginalName();
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fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(resource)).string();
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campaign = CampaignHandler::getHeader(fileURI);
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}
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void CMapInfo::countPlayers()
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{
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for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(mapHeader->players[i].canHumanPlay)
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{
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amountOfPlayersOnMap++;
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amountOfHumanControllablePlayers++;
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}
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else if(mapHeader->players[i].canComputerPlay)
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{
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amountOfPlayersOnMap++;
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}
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}
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if(scenarioOptionsOfSave)
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for(const auto & playerInfo : scenarioOptionsOfSave->playerInfos)
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if(playerInfo.second.isControlledByHuman())
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amountOfHumanPlayersInSave++;
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}
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std::string CMapInfo::getNameTranslated() const
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{
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if(campaign && !campaign->getNameTranslated().empty())
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return campaign->getNameTranslated();
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else if(mapHeader && !mapHeader->name.empty())
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{
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mapHeader->registerMapStrings();
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return mapHeader->name.toString();
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}
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else
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return VLC->generaltexth->allTexts[508];
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}
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std::string CMapInfo::getNameForList() const
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{
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if(scenarioOptionsOfSave)
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{
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// TODO: this could be handled differently
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std::vector<std::string> path;
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boost::split(path, originalFileURI, boost::is_any_of("\\/"));
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return path[path.size()-1];
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}
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else
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{
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return getNameTranslated();
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}
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}
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std::string CMapInfo::getDescriptionTranslated() const
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{
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if(campaign)
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return campaign->getDescriptionTranslated();
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else
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return mapHeader->description.toString();
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}
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int CMapInfo::getMapSizeIconId() const
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{
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if(!mapHeader)
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return 4;
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switch(mapHeader->width)
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{
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case CMapHeader::MAP_SIZE_SMALL:
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return 0;
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case CMapHeader::MAP_SIZE_MIDDLE:
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return 1;
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case CMapHeader::MAP_SIZE_LARGE:
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return 2;
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case CMapHeader::MAP_SIZE_XLARGE:
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return 3;
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case CMapHeader::MAP_SIZE_HUGE:
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return 4;
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case CMapHeader::MAP_SIZE_XHUGE:
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return 5;
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case CMapHeader::MAP_SIZE_GIANT:
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return 6;
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default:
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return 4;
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}
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}
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int CMapInfo::getMapSizeFormatIconId() const
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{
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switch(mapHeader->version)
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{
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case EMapFormat::ROE:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA)["iconIndex"].Integer();
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case EMapFormat::AB:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE)["iconIndex"].Integer();
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case EMapFormat::SOD:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH)["iconIndex"].Integer();
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case EMapFormat::CHR:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES)["iconIndex"].Integer();
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case EMapFormat::WOG:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS)["iconIndex"].Integer();
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case EMapFormat::HOTA:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS)["iconIndex"].Integer();
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case EMapFormat::VCMI:
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return VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_JSON_VCMI)["iconIndex"].Integer();
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}
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return 0;
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}
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std::string CMapInfo::getMapSizeName() const
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{
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switch(mapHeader->width)
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{
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case CMapHeader::MAP_SIZE_SMALL:
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return "S";
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case CMapHeader::MAP_SIZE_MIDDLE:
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return "M";
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case CMapHeader::MAP_SIZE_LARGE:
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return "L";
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case CMapHeader::MAP_SIZE_XLARGE:
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return "XL";
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case CMapHeader::MAP_SIZE_HUGE:
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return "H";
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case CMapHeader::MAP_SIZE_XHUGE:
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return "XH";
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case CMapHeader::MAP_SIZE_GIANT:
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return "G";
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default:
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return "C";
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}
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}
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VCMI_LIB_NAMESPACE_END
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