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74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
/*
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* ObjProperty.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../constants/VariantIdentifier.h"
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#include "../constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
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enum class ObjProperty : int8_t
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{
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INVALID,
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OWNER,
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BLOCKVIS,
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PRIMARY_STACK_COUNT,
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VISITORS,
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VISITED,
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ID,
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AVAILABLE_CREATURE,
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MONSTER_COUNT,
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MONSTER_POWER,
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MONSTER_EXP,
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MONSTER_RESTORE_TYPE,
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MONSTER_REFUSED_JOIN,
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//town-specific
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STRUCTURE_ADD_VISITING_HERO,
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STRUCTURE_CLEAR_VISITORS,
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STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
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BONUS_VALUE_FIRST,
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BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
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SEERHUT_VISITED,
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SEERHUT_COMPLETE,
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KEYMASTER_VISITED,
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OBELISK_VISITED,
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//creature-bank specific
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BANK_DAYCOUNTER,
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BANK_RESET,
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BANK_CLEAR,
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//object with reward
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REWARD_RANDOMIZE,
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REWARD_SELECT,
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REWARD_CLEARED
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};
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class NumericID : public Identifier<NumericID>
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{
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public:
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using Identifier<NumericID>::Identifier;
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static si32 decode(const std::string & identifier)
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{
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return std::stoi(identifier);
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}
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static std::string encode(const si32 index)
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{
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return std::to_string(index);
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}
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};
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using ObjPropertyID = VariantIdentifier<NumericID, MapObjectID, ObjectInstanceID, CreatureID, PlayerColor, TeamID>;
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VCMI_LIB_NAMESPACE_END
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