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vcmi/AI/VCAI
2016-09-19 03:30:55 +03:00
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AIUtility.cpp VCAI compareArtifacts: consider that art with highest price is best 2016-09-08 04:29:27 +03:00
AIUtility.h VCAI convert logging 2016-08-15 08:30:06 +03:00
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
Fuzzy.cpp AI logging convert 1 2016-08-13 17:44:37 +03:00
Fuzzy.h More fixes for clang warning... 2016-09-08 19:58:01 +03:00
Goals.cpp AI logging convert 1 2016-08-13 17:44:37 +03:00
Goals.h More fixes for clang warning... 2016-09-08 19:58:01 +03:00
main.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h More bugfixing: 2014-06-29 17:23:06 +03:00
VCAI.cbp [c::b] re-enabled PCH, tested with GCC 5.3. (Older versions may not work) 2016-08-18 13:40:35 +03:00
VCAI.cpp VCAI::showGarrisonDialog: don't try to pick army from locked garrison 2016-09-19 03:30:55 +03:00
VCAI.h VCAI::wander: only use nearby objects from SectorMap when possible 2016-08-12 09:08:53 +03:00
VCAI.vcxproj Updated build for MSVS. Some compile fixes to FuzzyLite source. 2014-10-26 12:32:19 +01:00