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vcmi/AI/EmptyAI/CEmptyAI.h
Michał W. Urbańczyk b89c951d09 * version set to 0.62
* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00

19 lines
710 B
C++

#include "../../AI_Base.h"
#include "../../CCallback.h"
class CEmptyAI : public CGlobalAI
{
ICallback * cb;
public:
void init(ICallback * CB);
void yourTurn();
void heroKilled(const CGHeroInstance *);
void heroCreated(const CGHeroInstance *);
void heroMoved(const HeroMoveDetails &);
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
void tileRevealed(int3 pos){};
void tileHidden(int3 pos){};
void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
};
#define NAME "EmptyAI 0.1"