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vcmi/lib/battle/BattleHexArray.cpp

181 lines
4.8 KiB
C++

/*
* BattleHexArray.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleHexArray.h"
VCMI_LIB_NAMESPACE_BEGIN
BattleHexArray::BattleHexArray(std::initializer_list<BattleHex> initList) noexcept
: BattleHexArray()
{
for(auto hex : initList)
{
insert(hex);
}
}
BattleHex BattleHexArray::getClosestTile(BattleSide side, BattleHex initialPos) const
{
if(this->empty())
return BattleHex();
BattleHex initialHex = BattleHex(initialPos);
int closestDistance = std::numeric_limits<int>::max();
BattleHexArray closestTiles;
for(auto hex : internalStorage)
{
int distance = initialHex.getDistance(initialHex, hex);
if(distance < closestDistance)
{
closestDistance = distance;
closestTiles.clear();
closestTiles.insert(hex);
}
else if(distance == closestDistance)
closestTiles.insert(hex);
}
auto compareHorizontal = [side, initialPos](const BattleHex & left, const BattleHex & right)
{
if(left.getX() != right.getX())
{
return (side == BattleSide::ATTACKER) ? (left.getX() > right.getX()) : (left.getX() < right.getX());
}
return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
};
auto bestTile = std::min_element(closestTiles.begin(), closestTiles.end(), compareHorizontal);
return (bestTile != closestTiles.end()) ? *bestTile : BattleHex();
}
BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::calculateNeighbouringTiles()
{
BattleHexArray::ArrayOfBattleHexArrays ret;
for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
{
BattleHexArray hexes = BattleHexArray::generateNeighbouringTiles(hex);
size_t index = 0;
ret[hex].resize(hexes.size());
for(auto neighbour : hexes)
ret[hex].set(index++, neighbour);
}
return ret;
}
BattleHexArray BattleHexArray::generateNeighbouringTiles(BattleHex hex)
{
BattleHexArray ret;
for(auto dir : BattleHex::hexagonalDirections())
ret.checkAndPush(hex.cloneInDirection(dir, false));
return ret;
}
const BattleHexArray & BattleHexArray::getNeighbouringTilesDblWide(BattleHex pos, BattleSide side)
{
static std::array<ArrayOfBattleHexArrays, 2> ret; // 2 -> only two valid sides: ATTACKER and DEFENDER
size_t sideIdx = static_cast<size_t>(side);
static bool initialized[2] = { false, false };
if(!initialized[sideIdx])
{
// first run, need to initialize
for(BattleHex hex = 0; hex < GameConstants::BFIELD_SIZE; hex.hex++)
{
BattleHexArray hexes;
if(side == BattleSide::ATTACKER)
{
const BattleHex otherHex = hex - 1;
for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
hexes.checkAndPush(hex.cloneInDirection(dir, false));
hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::LEFT, false));
hexes.checkAndPush(otherHex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
}
else if(side == BattleSide::DEFENDER)
{
const BattleHex otherHex = hex + 1;
hexes.checkAndPush(hex.cloneInDirection(BattleHex::EDir::TOP_LEFT, false));
for(auto dir = static_cast<BattleHex::EDir>(0); dir <= static_cast<BattleHex::EDir>(4); dir = static_cast<BattleHex::EDir>(dir + 1))
hexes.checkAndPush(otherHex.cloneInDirection(dir, false));
hexes.checkAndPush(hex.cloneInDirection(BattleHex::EDir::BOTTOM_LEFT, false));
hexes.checkAndPush(hex.cloneInDirection(BattleHex::EDir::LEFT, false));
}
ret[sideIdx][hex.hex] = std::move(hexes);
}
initialized[sideIdx] = true;
}
return ret[sideIdx][pos.hex];
}
const BattleHexArray & BattleHexArray::getClosestTilesCache(BattleHex pos, BattleSide side)
{
assert(!neighbouringTilesCache.empty());
static std::array<BattleHexArray, 2> ret;
static bool initialized = false;
size_t sideIdx = static_cast<size_t>(side);
if(!initialized)
{
ret[sideIdx].resize(GameConstants::BFIELD_SIZE);
for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
{
ret[sideIdx].set(hex, neighbouringTilesCache[hex].getClosestTile(BattleSide::ATTACKER, hex));
}
initialized = true;
}
return ret[sideIdx];
}
void BattleHexArray::merge(const BattleHexArray & other) noexcept
{
for(auto hex : other)
{
insert(hex);
}
}
void BattleHexArray::erase(iterator first, iterator last) noexcept
{
for(auto it = first; it != last && it != internalStorage.end(); ++it)
{
presenceFlags[*it] = 0;
}
internalStorage.erase(first, last);
}
void BattleHexArray::clear() noexcept
{
for(auto hex : internalStorage)
presenceFlags[hex] = 0;
internalStorage.clear();
}
const BattleHexArray::ArrayOfBattleHexArrays BattleHexArray::neighbouringTilesCache = calculateNeighbouringTiles();
VCMI_LIB_NAMESPACE_END