mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
191 lines
6.2 KiB
C++
191 lines
6.2 KiB
C++
#pragma once
|
|
#include "../lib/GameConstants.h"
|
|
#include "../lib/int3.h"
|
|
#include "../lib/NetPacks.h"
|
|
|
|
class CGObjectInstance;
|
|
class CGHeroInstance;
|
|
class CArmedInstance;
|
|
class CGameHandler;
|
|
class CObjectVisitQuery;
|
|
class CQuery;
|
|
|
|
typedef shared_ptr<CQuery> QueryPtr;
|
|
|
|
// This class represents any kind of prolonged interaction that may need to do something special after it is over.
|
|
// It does not necessarily has to be "query" requiring player action, it can be also used internally within server.
|
|
// Examples:
|
|
// - all kinds of blocking dialog windows
|
|
// - battle
|
|
// - object visit
|
|
// - hero movement
|
|
// Queries can cause another queries, forming a stack of queries for each player. Eg: hero movement -> object visit -> dialog.
|
|
class CQuery
|
|
{
|
|
protected:
|
|
void addPlayer(PlayerColor color);
|
|
public:
|
|
std::vector<PlayerColor> players; //players that are affected (often "blocked") by query
|
|
QueryID queryID;
|
|
|
|
CQuery(void);
|
|
|
|
|
|
virtual bool blocksPack(const CPack *pack) const; //query can block attempting actions by player. Eg. he can't move hero during the battle.
|
|
|
|
virtual bool endsByPlayerAnswer() const; //query is removed after player gives answer (like dialogs)
|
|
virtual void onAdding(CGameHandler *gh, PlayerColor color); //called just before query is pushed on stack
|
|
virtual void onRemoval(CGameHandler *gh, PlayerColor color); //called after query is removed from stack
|
|
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery);//called when query immediately above is removed and this is exposed (becomes top)
|
|
virtual std::string toString() const;
|
|
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const;
|
|
|
|
virtual ~CQuery(void);
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & players & queryID;
|
|
}
|
|
};
|
|
|
|
std::ostream &operator<<(std::ostream &out, const CQuery &query);
|
|
std::ostream &operator<<(std::ostream &out, QueryPtr query);
|
|
|
|
//Created when hero visits object.
|
|
//Removed when query above is resolved (or immediately after visit if no queries were created)
|
|
class CObjectVisitQuery : public CQuery
|
|
{
|
|
public:
|
|
const CGObjectInstance *visitedObject;
|
|
const CGHeroInstance *visitingHero;
|
|
int3 tile; //may be different than hero pos -> eg. visit via teleport
|
|
bool removeObjectAfterVisit;
|
|
|
|
CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
|
|
|
|
virtual bool blocksPack(const CPack *pack) const override;
|
|
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
|
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery) override;
|
|
};
|
|
|
|
class CBattleQuery : public CQuery
|
|
{
|
|
public:
|
|
std::array<const CArmedInstance *,2> belligerents;
|
|
|
|
const BattleInfo *bi;
|
|
boost::optional<BattleResult> result;
|
|
|
|
CBattleQuery();
|
|
CBattleQuery(const BattleInfo *Bi); //TODO
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
|
virtual bool blocksPack(const CPack *pack) const override;
|
|
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
|
};
|
|
|
|
//Created when hero attempts move and something happens
|
|
//(not necessarily position change, could be just an object interaction).
|
|
class CHeroMovementQuery : public CQuery
|
|
{
|
|
public:
|
|
TryMoveHero tmh;
|
|
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
|
|
const CGHeroInstance *hero;
|
|
|
|
virtual void onExposure(CGameHandler *gh, QueryPtr topQuery) override;
|
|
|
|
CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory = false);
|
|
virtual void onAdding(CGameHandler *gh, PlayerColor color) override;
|
|
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
|
};
|
|
|
|
class CDialogQuery : public CQuery
|
|
{
|
|
public:
|
|
boost::optional<ui32> answer;
|
|
virtual bool endsByPlayerAnswer() const override;
|
|
virtual bool blocksPack(const CPack *pack) const override;
|
|
};
|
|
|
|
class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
|
|
{
|
|
public:
|
|
std::array<const CArmedInstance *,2> exchangingArmies;
|
|
|
|
CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down);
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
|
virtual bool blocksPack(const CPack *pack) const override;
|
|
};
|
|
|
|
//yes/no and component selection dialogs
|
|
class CBlockingDialogQuery : public CDialogQuery
|
|
{
|
|
public:
|
|
BlockingDialog bd; //copy of pack... debug purposes
|
|
|
|
CBlockingDialogQuery(const BlockingDialog &bd);
|
|
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
|
};
|
|
|
|
class CTeleportDialogQuery : public CDialogQuery
|
|
{
|
|
public:
|
|
TeleportDialog td; //copy of pack... debug purposes
|
|
|
|
CTeleportDialogQuery(const TeleportDialog &td);
|
|
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
|
};
|
|
|
|
class CHeroLevelUpDialogQuery : public CDialogQuery
|
|
{
|
|
public:
|
|
CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu);
|
|
|
|
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
|
|
|
HeroLevelUp hlu;
|
|
};
|
|
|
|
|
|
class CCommanderLevelUpDialogQuery : public CDialogQuery
|
|
{
|
|
public:
|
|
CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu);
|
|
|
|
virtual void onRemoval(CGameHandler *gh, PlayerColor color) override;
|
|
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
|
|
|
|
CommanderLevelUp clu;
|
|
};
|
|
|
|
struct Queries
|
|
{
|
|
private:
|
|
void addQuery(PlayerColor player, QueryPtr query);
|
|
void popQuery(PlayerColor player, QueryPtr query);
|
|
|
|
std::map<PlayerColor, std::vector<QueryPtr>> queries; //player => stack of queries
|
|
|
|
public:
|
|
CGameHandler *gh;
|
|
static boost::mutex mx;
|
|
|
|
void addQuery(QueryPtr query);
|
|
void popQuery(const CQuery &query);
|
|
void popQuery(QueryPtr query);
|
|
void popIfTop(const CQuery &query); //removes this query if it is at the top (otherwise, do nothing)
|
|
void popIfTop(QueryPtr query); //removes this query if it is at the top (otherwise, do nothing)
|
|
|
|
QueryPtr topQuery(PlayerColor player);
|
|
|
|
std::vector<shared_ptr<const CQuery>> allQueries() const;
|
|
std::vector<shared_ptr<CQuery>> allQueries();
|
|
//void removeQuery
|
|
|
|
};
|