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vcmi/lib/mapping/MapEditUtils.cpp

374 lines
10 KiB
C++

/*
* MapEditUtils.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapEditUtils.h"
#include "../filesystem/Filesystem.h"
#include "../TerrainHandler.h"
#include "CMap.h"
#include "CMapOperation.h"
VCMI_LIB_NAMESPACE_BEGIN
MapRect::MapRect() : x(0), y(0), z(0), width(0), height(0)
{
}
MapRect::MapRect(const int3 & pos, si32 width, si32 height): x(pos.x), y(pos.y), z(pos.z), width(width), height(height)
{
}
MapRect MapRect::operator&(const MapRect& rect) const
{
bool intersect = right() > rect.left() && rect.right() > left()
&& bottom() > rect.top() && rect.bottom() > top()
&& z == rect.z;
if (intersect)
{
MapRect ret;
ret.x = std::max(left(), rect.left());
ret.y = std::max(top(), rect.top());
ret.z = rect.z;
ret.width = std::min(right(), rect.right()) - ret.x;
ret.height = std::min(bottom(), rect.bottom()) - ret.y;
return ret;
}
else
{
return MapRect();
}
}
si32 MapRect::left() const
{
return x;
}
si32 MapRect::right() const
{
return x + width;
}
si32 MapRect::top() const
{
return y;
}
si32 MapRect::bottom() const
{
return y + height;
}
int3 MapRect::topLeft() const
{
return int3(x, y, z);
}
int3 MapRect::topRight() const
{
return int3(right(), y, z);
}
int3 MapRect::bottomLeft() const
{
return int3(x, bottom(), z);
}
int3 MapRect::bottomRight() const
{
return int3(right(), bottom(), z);
}
CTerrainSelection::CTerrainSelection(CMap * map) : CMapSelection(map)
{
}
void CTerrainSelection::selectRange(const MapRect& rect)
{
rect.forEach([this](const int3 & pos)
{
this->select(pos);
});
}
void CTerrainSelection::deselectRange(const MapRect& rect)
{
rect.forEach([this](const int3 & pos)
{
this->deselect(pos);
});
}
void CTerrainSelection::setSelection(const std::vector<int3> & vec)
{
for (const auto & pos : vec)
this->select(pos);
}
void CTerrainSelection::selectAll()
{
selectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
selectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
}
void CTerrainSelection::clearSelection()
{
deselectRange(MapRect(int3(0, 0, 0), getMap()->width, getMap()->height));
deselectRange(MapRect(int3(0, 0, 1), getMap()->width, getMap()->height));
}
CObjectSelection::CObjectSelection(CMap * map) : CMapSelection(map)
{
}
const std::string TerrainViewPattern::FLIP_MODE_DIFF_IMAGES = "D";
const std::string TerrainViewPattern::RULE_DIRT = "D";
const std::string TerrainViewPattern::RULE_SAND = "S";
const std::string TerrainViewPattern::RULE_TRANSITION = "T";
const std::string TerrainViewPattern::RULE_NATIVE = "N";
const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
const std::string TerrainViewPattern::RULE_ANY = "?";
TerrainViewPattern::TerrainViewPattern()
: diffImages(false)
, rotationTypesCount(0)
, decoration(false)
, minPoints(0)
, maxPoints(std::numeric_limits<int>::max())
{
}
TerrainViewPattern::WeightedRule::WeightedRule(std::string & Name)
: points(0)
, name(Name)
, standardRule(TerrainViewPattern::RULE_ANY == Name || TerrainViewPattern::RULE_DIRT == Name || TerrainViewPattern::RULE_NATIVE == Name ||
TerrainViewPattern::RULE_SAND == Name || TerrainViewPattern::RULE_TRANSITION == Name || TerrainViewPattern::RULE_NATIVE_STRONG == Name)
, anyRule(Name == TerrainViewPattern::RULE_ANY)
, dirtRule(Name == TerrainViewPattern::RULE_DIRT)
, sandRule(Name == TerrainViewPattern::RULE_SAND)
, transitionRule(Name == TerrainViewPattern::RULE_TRANSITION)
, nativeStrongRule(Name == TerrainViewPattern::RULE_NATIVE_STRONG)
, nativeRule(Name == TerrainViewPattern::RULE_NATIVE)
{
}
void TerrainViewPattern::WeightedRule::setNative()
{
nativeRule = true;
standardRule = true;
//TODO: would look better as a bitfield
dirtRule = sandRule = transitionRule = nativeStrongRule = anyRule = false; //no idea what they mean, but look mutually exclusive
}
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
{
const JsonNode config(JsonPath::builtin("config/terrainViewPatterns.json"));
static const std::string patternTypes[] = { "terrainView", "terrainType" };
for (int i = 0; i < std::size(patternTypes); ++i)
{
const auto& patternsVec = config[patternTypes[i]].Vector();
for (const auto& ptrnNode : patternsVec)
{
TerrainViewPattern pattern;
// Read pattern data
const JsonVector& data = ptrnNode["data"].Vector();
assert(data.size() == 9);
for (int j = 0; j < data.size(); ++j)
{
std::string cell = data[j].String();
boost::algorithm::erase_all(cell, " ");
std::vector<std::string> rules;
boost::split(rules, cell, boost::is_any_of(","));
for (const std::string & ruleStr : rules)
{
std::vector<std::string> ruleParts;
boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
TerrainViewPattern::WeightedRule rule(ruleParts[0]);
assert(!rule.name.empty());
if (ruleParts.size() > 1)
{
rule.points = boost::lexical_cast<int>(ruleParts[1]);
}
pattern.data[j].push_back(rule);
}
}
// Read various properties
pattern.id = ptrnNode["id"].String();
assert(!pattern.id.empty());
pattern.decoration = ptrnNode["decoration"].Bool();
pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
if (pattern.maxPoints == 0)
pattern.maxPoints = std::numeric_limits<int>::max();
// Read mapping
if (i == 0)
{
const auto & mappingStruct = ptrnNode["mapping"].Struct();
for (const auto & mappingPair : mappingStruct)
{
TerrainViewPattern terGroupPattern = pattern;
auto mappingStr = mappingPair.second.String();
boost::algorithm::erase_all(mappingStr, " ");
auto colonIndex = mappingStr.find_first_of(':');
const auto & flipMode = mappingStr.substr(0, colonIndex);
terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
if (terGroupPattern.diffImages)
{
terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
}
mappingStr = mappingStr.substr(colonIndex + 1);
std::vector<std::string> mappings;
boost::split(mappings, mappingStr, boost::is_any_of(","));
for (const std::string & mapping : mappings)
{
std::vector<std::string> range;
boost::split(range, mapping, boost::is_any_of("-"));
terGroupPattern.mapping.emplace_back(std::stoi(range[0]), std::stoi(range.size() > 1 ? range[1] : range[0]));
}
// Add pattern to the patterns map
std::vector<TerrainViewPattern> terrainViewPatternFlips{terGroupPattern};
for (int i = 1; i < 4; ++i)
{
//auto p = terGroupPattern;
flipPattern(terGroupPattern, i); //FIXME: we flip in place - doesn't make much sense now, but used to work
terrainViewPatternFlips.push_back(terGroupPattern);
}
terrainViewPatterns[mappingPair.first].push_back(terrainViewPatternFlips);
}
}
else if (i == 1)
{
terrainTypePatterns[pattern.id].push_back(pattern);
for (int i = 1; i < 4; ++i)
{
//auto p = pattern;
flipPattern(pattern, i); ///FIXME: we flip in place - doesn't make much sense now
terrainTypePatterns[pattern.id].push_back(pattern);
}
}
}
}
}
const std::vector<CTerrainViewPatternConfig::TVPVector> & CTerrainViewPatternConfig::getTerrainViewPatterns(TerrainId terrain) const
{
auto iter = terrainViewPatterns.find(VLC->terrainTypeHandler->getById(terrain)->terrainViewPatterns);
if (iter == terrainViewPatterns.end())
return terrainViewPatterns.at("normal");
return iter->second;
}
std::optional<const std::reference_wrapper<const TerrainViewPattern>> CTerrainViewPatternConfig::getTerrainViewPatternById(const std::string & patternId, const std::string & id) const
{
auto iter = terrainViewPatterns.find(patternId);
const auto & groupPatterns = (iter == terrainViewPatterns.end()) ? terrainViewPatterns.at("normal") : iter->second;
for(const auto & patternFlips : groupPatterns)
{
const auto & pattern = patternFlips.front();
if (id == pattern.id)
{
return {std::ref(pattern)};
}
}
return {};
}
std::optional<const std::reference_wrapper<const CTerrainViewPatternConfig::TVPVector>> CTerrainViewPatternConfig::getTerrainViewPatternsById(TerrainId terrain, const std::string & id) const
{
const auto & groupPatterns = getTerrainViewPatterns(terrain);
for(const auto & patternFlips : groupPatterns)
{
const auto & pattern = patternFlips.front();
if (id == pattern.id)
{
return {std::ref(patternFlips)};
}
}
return {};
}
const CTerrainViewPatternConfig::TVPVector* CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string& id) const
{
auto it = terrainTypePatterns.find(id);
assert(it != terrainTypePatterns.end());
return &(it->second);
}
void CTerrainViewPatternConfig::flipPattern(TerrainViewPattern & pattern, int flip) const
{
//flip in place to avoid expensive constructor. Seriously.
if (flip == 0)
{
return;
}
//always flip horizontal
for (int i = 0; i < 3; ++i)
{
int y = i * 3;
std::swap(pattern.data[y], pattern.data[y + 2]);
}
//flip vertical only at 2nd step
if (flip == CMapOperation::FLIP_PATTERN_VERTICAL)
{
for (int i = 0; i < 3; ++i)
{
std::swap(pattern.data[i], pattern.data[6 + i]);
}
}
}
void CTerrainViewPatternUtils::printDebuggingInfoAboutTile(const CMap * map, const int3 & pos)
{
logGlobal->debug("Printing detailed info about nearby map tiles of pos '%s'", pos.toString());
for (int y = pos.y - 2; y <= pos.y + 2; ++y)
{
std::string line;
const int PADDED_LENGTH = 10;
for (int x = pos.x - 2; x <= pos.x + 2; ++x)
{
auto debugPos = int3(x, y, pos.z);
if (map->isInTheMap(debugPos))
{
auto debugTile = map->getTile(debugPos);
std::string terType = debugTile.terType->shortIdentifier;
line += terType;
line.insert(line.end(), PADDED_LENGTH - terType.size(), ' ');
}
else
{
line += "X";
line.insert(line.end(), PADDED_LENGTH - 1, ' ');
}
}
logGlobal->debug(line);
}
}
VCMI_LIB_NAMESPACE_END