mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-04 09:42:40 +02:00
434 lines
12 KiB
C++
434 lines
12 KiB
C++
#include "CBattleInterface.h"
|
|
#include "CGameInfo.h"
|
|
#include "hch\CLodHandler.h"
|
|
#include "SDL_Extensions.h"
|
|
#include "CAdvmapInterface.h"
|
|
#include "AdventureMapButton.h"
|
|
#include "hch\CHeroHandler.h"
|
|
#include "hch\CDefHandler.h"
|
|
#include "CCallback.h"
|
|
#include "CGameState.h"
|
|
#include <queue>
|
|
|
|
extern SDL_Surface * screen;
|
|
SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
|
|
|
|
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
|
|
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), curStackActed(false)
|
|
{
|
|
//initializing armies
|
|
this->army1 = army1;
|
|
this->army2 = army2;
|
|
std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
|
|
for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
|
|
{
|
|
creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
|
|
creAnims[b->second.ID]->setType(2);
|
|
}
|
|
//preparing menu background and terrain
|
|
std::vector< std::string > & backref = CGI->mh->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
|
|
background = CGI->bitmaph->loadBitmap(backref[ rand() % backref.size()] );
|
|
menu = CGI->bitmaph->loadBitmap("CBAR.BMP");
|
|
CSDL_Ext::blueToPlayersAdv(menu, hero1->tempOwner);
|
|
|
|
//blitting menu background and terrain
|
|
blitAt(background, 0, 0);
|
|
blitAt(menu, 0, 556);
|
|
CSDL_Ext::update();
|
|
|
|
//preparing buttons
|
|
bOptions = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bOptionsf, 3, 561, "icm003.def", this, false, NULL, false);
|
|
bSurrender = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSurrenderf, 54, 561, "icm001.def", this, false, NULL, false);
|
|
bFlee = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bFleef, 105, 561, "icm002.def", this, false, NULL, false);
|
|
bAutofight = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bAutofightf, 157, 561, "icm004.def", this, false, NULL, false);
|
|
bSpell = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bSpellf, 645, 561, "icm005.def", this, false, NULL, false);
|
|
bWait = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bWaitf, 696, 561, "icm006.def", this, false, NULL, false);
|
|
bDefence = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bDefencef, 747, 561, "icm007.def", this, false, NULL, false);
|
|
bConsoleUp = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleUpf, 624, 561, "ComSlide.def", this, false, NULL, false);
|
|
bConsoleDown = new AdventureMapButton<CBattleInterface> (std::string(), std::string(), &CBattleInterface::bConsoleDownf, 624, 580, "ComSlide.def", this, false, NULL, false);
|
|
bConsoleDown->bitmapOffset = 2;
|
|
|
|
//loading hero animations
|
|
if(hero1) // attacking hero
|
|
{
|
|
attackingHero = new CBattleHero(CGI->mh->battleHeroes[hero1->type->heroType], 0, 0, false, hero1->tempOwner);
|
|
attackingHero->pos = genRect(attackingHero->dh->ourImages[0].bitmap->h, attackingHero->dh->ourImages[0].bitmap->w, -40, 0);
|
|
}
|
|
else
|
|
{
|
|
attackingHero = NULL;
|
|
}
|
|
if(hero2) // defending hero
|
|
{
|
|
defendingHero = new CBattleHero(CGI->mh->battleHeroes[hero2->type->heroType], 0, 0, true, hero2->tempOwner);
|
|
defendingHero->pos = genRect(defendingHero->dh->ourImages[0].bitmap->h, defendingHero->dh->ourImages[0].bitmap->w, 690, 0);
|
|
}
|
|
else
|
|
{
|
|
defendingHero = NULL;
|
|
}
|
|
|
|
//preparing cells and hexes
|
|
cellBorder = CGI->bitmaph->loadBitmap("CCELLGRD.BMP");
|
|
cellBorder = CSDL_Ext::alphaTransform(cellBorder);
|
|
cellShade = CGI->bitmaph->loadBitmap("CCELLSHD.BMP");
|
|
cellShade = CSDL_Ext::alphaTransform(cellShade);
|
|
for(int h=0; h<187; ++h)
|
|
{
|
|
bfield[h].myNumber = h;
|
|
|
|
int x = 14 + ((h/17)%2==0 ? 22 : 0) + 44*(h%17);
|
|
int y = 86 + 42 * (h/17);
|
|
bfield[h].pos = genRect(cellShade->h, cellShade->w, x, y);
|
|
bfield[h].accesible = true;
|
|
bfield[h].myInterface = this;
|
|
}
|
|
//locking occupied positions on batlefield
|
|
for(std::map<int, CStack>::iterator it = stacks.begin(); it!=stacks.end(); ++it) //stacks gained at top of this function
|
|
{
|
|
bfield[it->second.position].accesible = false;
|
|
}
|
|
|
|
}
|
|
|
|
CBattleInterface::~CBattleInterface()
|
|
{
|
|
SDL_FreeSurface(background);
|
|
SDL_FreeSurface(menu);
|
|
delete bOptions;
|
|
delete bSurrender;
|
|
delete bFlee;
|
|
delete bAutofight;
|
|
delete bSpell;
|
|
delete bWait;
|
|
delete bDefence;
|
|
delete bConsoleUp;
|
|
delete bConsoleDown;
|
|
|
|
delete attackingHero;
|
|
delete defendingHero;
|
|
|
|
SDL_FreeSurface(cellBorder);
|
|
SDL_FreeSurface(cellShade);
|
|
|
|
for(int g=0; g<creAnims.size(); ++g)
|
|
delete creAnims[g];
|
|
}
|
|
|
|
void CBattleInterface::activate()
|
|
{
|
|
bOptions->activate();
|
|
bSurrender->activate();
|
|
bFlee->activate();
|
|
bAutofight->activate();
|
|
bSpell->activate();
|
|
bWait->activate();
|
|
bDefence->activate();
|
|
bConsoleUp->activate();
|
|
bConsoleDown->activate();
|
|
for(int b=0; b<187; ++b)
|
|
{
|
|
bfield[b].activate();
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::deactivate()
|
|
{
|
|
bOptions->deactivate();
|
|
bSurrender->deactivate();
|
|
bFlee->deactivate();
|
|
bAutofight->deactivate();
|
|
bSpell->deactivate();
|
|
bWait->deactivate();
|
|
bDefence->deactivate();
|
|
bConsoleUp->deactivate();
|
|
bConsoleDown->deactivate();
|
|
for(int b=0; b<187; ++b)
|
|
{
|
|
bfield[b].deactivate();
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::show(SDL_Surface * to)
|
|
{
|
|
std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks(); //used in a few places
|
|
++animCount;
|
|
if(!to) //"evaluating" to
|
|
to = screen;
|
|
|
|
//showing background
|
|
blitAt(background, 0, 0, to);
|
|
if(printCellBorders) //printing cell borders
|
|
{
|
|
for(int i=0; i<11; ++i) //rows
|
|
{
|
|
for(int j=0; j<15; ++j) //columns
|
|
{
|
|
int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
|
|
int y = 86 + 42 * i;
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(cellBorder, NULL, to, &genRect(cellBorder->h, cellBorder->w, x, y));
|
|
}
|
|
}
|
|
}
|
|
//printing hovered cell
|
|
for(int b=0; b<187; ++b)
|
|
{
|
|
if(bfield[b].strictHovered && bfield[b].hovered)
|
|
{
|
|
int x = 14 + ((b/17)%2==0 ? 22 : 0) + 44*(b%17);
|
|
int y = 86 + 42 * (b/17);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, to, &genRect(cellShade->h, cellShade->w, x, y));
|
|
}
|
|
}
|
|
//showing selected unit's range
|
|
showRange(to, activeStack);
|
|
|
|
//showing menu background
|
|
blitAt(menu, 0, 556, to);
|
|
|
|
//showing buttons
|
|
bOptions->show(to);
|
|
bSurrender->show(to);
|
|
bFlee->show(to);
|
|
bAutofight->show(to);
|
|
bSpell->show(to);
|
|
bWait->show(to);
|
|
bDefence->show(to);
|
|
bConsoleUp->show(to);
|
|
bConsoleDown->show(to);
|
|
|
|
//showing hero animations
|
|
if(attackingHero)
|
|
attackingHero->show(to);
|
|
if(defendingHero)
|
|
defendingHero->show(to);
|
|
|
|
//showing units //a lot of work...
|
|
for(std::map<int, CCreatureAnimation*>::iterator j=creAnims.begin(); j!=creAnims.end(); ++j)
|
|
{
|
|
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(stacks[j->first].position, stacks[j->first].owner == attackingHeroInstance->tempOwner);
|
|
j->second->nextFrame(to, coords.first, coords.second, stacks[j->first].owner == attackingHeroInstance->tempOwner, animCount%2==0, j->first==activeStack);
|
|
}
|
|
//units shown
|
|
|
|
CSDL_Ext::update();
|
|
}
|
|
|
|
void CBattleInterface::bOptionsf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bSurrenderf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bFleef()
|
|
{
|
|
for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
|
|
{
|
|
if( dynamic_cast<CBattleInterface*>( LOCPLINT->objsToBlit[i] ) )
|
|
{
|
|
LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
|
|
}
|
|
}
|
|
deactivate();
|
|
|
|
LOCPLINT->adventureInt->activate();
|
|
delete this;
|
|
}
|
|
|
|
void CBattleInterface::bAutofightf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bSpellf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bWaitf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bDefencef()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bConsoleUpf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::bConsoleDownf()
|
|
{
|
|
}
|
|
|
|
void CBattleInterface::newStack(CStack stack)
|
|
{
|
|
creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
|
|
creAnims[stack.ID]->setType(2);
|
|
}
|
|
|
|
void CBattleInterface::stackRemoved(CStack stack)
|
|
{
|
|
delete creAnims[stack.ID];
|
|
creAnims.erase(stack.ID);
|
|
}
|
|
|
|
void CBattleInterface::stackActivated(int number)
|
|
{
|
|
curStackActed = false;
|
|
activeStack = number;
|
|
}
|
|
|
|
void CBattleInterface::stackMoved(int number, int destHex)
|
|
{
|
|
int curStackPos = LOCPLINT->cb->battleGetPos(number);
|
|
for(int i=0; i<6; ++i)
|
|
{
|
|
//creAnims[number]->setType(0);
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::hexLclicked(int whichOne)
|
|
{
|
|
if((whichOne%17)!=0 && (whichOne%17)!=16)
|
|
{
|
|
LOCPLINT->cb->battleMoveCreature(activeStack, whichOne);
|
|
}
|
|
}
|
|
|
|
void CBattleInterface::showRange(SDL_Surface * to, int ID)
|
|
{
|
|
std::vector<int> shadedHexes = LOCPLINT->cb->battleGetAvailableHexes(ID);
|
|
for(int i=0; i<shadedHexes.size(); ++i)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(CBattleInterface::cellShade, NULL, to, &bfield[shadedHexes[i]].pos);
|
|
}
|
|
}
|
|
|
|
void CBattleHero::show(SDL_Surface *to)
|
|
{
|
|
int tick=-1;
|
|
for(int i=0; i<dh->ourImages.size(); ++i)
|
|
{
|
|
if(dh->ourImages[i].groupNumber==phase)
|
|
++tick;
|
|
if(tick==image)
|
|
{
|
|
SDL_Rect posb = pos;
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
|
|
++image;
|
|
if(dh->ourImages[i+1].groupNumber!=phase) //back to appropriate frame
|
|
{
|
|
image = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(flip)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 752, 39));
|
|
}
|
|
else
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(flag->ourImages[flagAnim].bitmap, NULL, screen, &genRect(flag->ourImages[flagAnim].bitmap->h, flag->ourImages[flagAnim].bitmap->w, 31, 39));
|
|
}
|
|
{
|
|
++flagAnim;
|
|
flagAnim %= flag->ourImages.size();
|
|
}
|
|
}
|
|
|
|
CBattleHero::CBattleHero(std::string defName, int phaseG, int imageG, bool flipG, unsigned char player): phase(phaseG), image(imageG), flip(flipG), flagAnim(0)
|
|
{
|
|
dh = CGI->spriteh->giveDef( defName );
|
|
for(int i=0; i<dh->ourImages.size(); ++i) //transforming images
|
|
{
|
|
if(flip)
|
|
dh->ourImages[i].bitmap = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
|
|
dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
|
|
}
|
|
dh->alphaTransformed = true;
|
|
|
|
if(flip)
|
|
flag = CGI->spriteh->giveDef("CMFLAGR.DEF");
|
|
else
|
|
flag = CGI->spriteh->giveDef("CMFLAGL.DEF");
|
|
|
|
//coloring flag and adding transparency
|
|
for(int i=0; i<flag->ourImages.size(); ++i)
|
|
{
|
|
flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
|
|
CSDL_Ext::blueToPlayersAdv(flag->ourImages[i].bitmap, player);
|
|
}
|
|
}
|
|
|
|
CBattleHero::~CBattleHero()
|
|
{
|
|
delete dh;
|
|
delete flag;
|
|
}
|
|
|
|
std::pair<int, int> CBattleHex::getXYUnitAnim(int hexNum, bool attacker)
|
|
{
|
|
std::pair<int, int> ret = std::make_pair(-500, -500); //returned value
|
|
ret.second = -139 + 42 * (hexNum/17); //counting y
|
|
//counting x
|
|
if(attacker)
|
|
{
|
|
ret.first = -160 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
|
|
}
|
|
else
|
|
{
|
|
ret.first = -219 + 22 * ( ((hexNum/17) + 1)%2 ) + 44 * (hexNum % 17);
|
|
}
|
|
//returning
|
|
return ret;
|
|
}
|
|
|
|
void CBattleHex::activate()
|
|
{
|
|
Hoverable::activate();
|
|
MotionInterested::activate();
|
|
ClickableL::activate();
|
|
}
|
|
|
|
void CBattleHex::deactivate()
|
|
{
|
|
Hoverable::deactivate();
|
|
MotionInterested::deactivate();
|
|
ClickableL::deactivate();
|
|
}
|
|
|
|
void CBattleHex::hover(bool on)
|
|
{
|
|
hovered = on;
|
|
Hoverable::hover(on);
|
|
}
|
|
|
|
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
|
|
{
|
|
}
|
|
|
|
void CBattleHex::mouseMoved(SDL_MouseMotionEvent &sEvent)
|
|
{
|
|
if(CBattleInterface::cellShade)
|
|
{
|
|
if(CSDL_Ext::SDL_GetPixel(CBattleInterface::cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
|
|
{
|
|
strictHovered = false;
|
|
}
|
|
else //hovered pixel is inside hex
|
|
{
|
|
strictHovered = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBattleHex::clickLeft(boost::logic::tribool down)
|
|
{
|
|
if(!down && hovered && strictHovered) //we've been really clicked!
|
|
{
|
|
myInterface->hexLclicked(myNumber);
|
|
}
|
|
}
|