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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/CMakeLists.txt
Fay b5daa24982 Android support (#299)
* AI libs registering shenanigans on android;
* Fixed resolution aspect + mouse event scaling;
* Proper server init/deinit (through android IPC);
Enabled threaded init in CMT;
* Prevented a deadlock in logger on some devices;
* Fixed frozen intro frame after interrupting the video;
Added android progressbar displaying during initial data loading;
* Hacky fix for choppy animations during heroes movement (should look better now, but it's definitely not a good solution);
* Changes/fixes for new android launcher building process;
* Fixed app hang after getting SDL_QUIT when activity was destroyed;
* Functioanal, configurable advmap swiping support;
* VCMI changes cleanup;
Added few missing VCMI_ANDROID guards on swipe mechanics;
* Removed unneeded sleep in server startup code for android;
* Removed android ioapi hack (fixed in newest ndk);
* Removed unused android's library loading logic;
* Added android's swipe option to settings schema;
* Moved NO_STD_TOSTRING to be defined in global.h instead of build files;
2017-05-25 20:57:20 +03:00

195 lines
4.6 KiB
CMake

project(libvcmi)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
StdInc.cpp
${CMAKE_BINARY_DIR}/Version.cpp
filesystem/AdapterLoaders.cpp
filesystem/CCompressedStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CArchiveLoader.cpp
filesystem/CMemoryBuffer.cpp
filesystem/CMemoryStream.cpp
filesystem/CBinaryReader.cpp
filesystem/CFileInputStream.cpp
filesystem/CZipLoader.cpp
filesystem/CZipSaver.cpp
filesystem/FileInfo.cpp
filesystem/Filesystem.cpp
filesystem/FileStream.cpp
filesystem/ResourceID.cpp
filesystem/MinizipExtensions.cpp
mapObjects/CArmedInstance.cpp
mapObjects/CBank.cpp
mapObjects/CGHeroInstance.cpp
mapObjects/CGMarket.cpp
mapObjects/CGPandoraBox.cpp
mapObjects/CGTownInstance.cpp
mapObjects/CObjectClassesHandler.cpp
mapObjects/CObjectHandler.cpp
mapObjects/CommonConstructors.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableConstructor.cpp
mapObjects/CRewardableObject.cpp
mapObjects/JsonRandom.cpp
mapObjects/MiscObjects.cpp
mapObjects/ObjectTemplate.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapping/CCampaignHandler.cpp
mapping/CDrawRoadsOperation.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
mapping/MapFormatJson.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateZone.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
serializer/BinaryDeserializer.cpp
serializer/BinarySerializer.cpp
serializer/CLoadIntegrityValidator.cpp
serializer/CMemorySerializer.cpp
serializer/Connection.cpp
serializer/CSerializer.cpp
serializer/CTypeList.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp
spells/CreatureSpellMechanics.cpp
spells/CDefaultSpellMechanics.cpp
spells/ViewSpellInt.cpp
BattleAction.cpp
BattleHex.cpp
BattleInfo.cpp
SiegeInfo.cpp
SideInBattle.cpp
CStack.cpp
CArtHandler.cpp
CBattleCallback.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CGameInterface.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CObstacleInstance.cpp
CRandomGenerator.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
JsonDetail.cpp
JsonNode.cpp
LogicalExpression.cpp
ResourceSet.cpp
VCMI_Lib.cpp
VCMIDirs.cpp
IHandlerBase.cpp
IGameCallback.cpp
CGameInfoCallback.cpp
CPathfinder.cpp
CGameState.cpp
NetPacksLib.cpp
serializer/JsonSerializer.cpp
serializer/JsonDeserializer.cpp
serializer/JsonSerializeFormat.cpp
registerTypes/RegisterTypes.cpp
registerTypes/TypesClientPacks1.cpp
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesPregamePacks.cpp
registerTypes/TypesServerPacks.cpp
${VCMILIB_ADDITIONAL_SOURCES}
)
set(lib_HEADERS
../Global.h
filesystem/CInputStream.h
filesystem/ISimpleResourceLoader.h
filesystem/CStream.h
filesystem/COutputStream.h
filesystem/CInputOutputStream.h
rmg/float3.h
spells/Magic.h
spells/SpellMechanics.h
mapObjects/MapObjects.h
mapping/CMapDefines.h
CSoundBase.h
AI_Base.h
CondSh.h
ConstTransitivePtr.h
CBonusTypeHandler.h
CScriptingModule.h
CStopWatch.h
FunctionList.h
GameConstants.h
IBonusTypeHandler.h
StringConstants.h
IGameEventsReceiver.h
int3.h
CGameStateFwd.h
CPlayerState.h
Interprocess.h
NetPacks.h
NetPacksBase.h
ScopeGuard.h
StartInfo.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
)
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib")
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmi PROPERTIES OUTPUT_NAME VCMI_lib)
endif()
if (ANDROID)
return()
endif()
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
endif()