mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
444 lines
13 KiB
C++
444 lines
13 KiB
C++
/*
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* csettingsview_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "csettingsview_moc.h"
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#include "ui_csettingsview_moc.h"
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#include "mainwindow_moc.h"
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#include "../modManager/cmodlistview_moc.h"
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#include "../jsonutils.h"
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#include "../languages.h"
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#include "../launcherdirs.h"
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#include "../updatedialog_moc.h"
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#include <QFileInfo>
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#include <QGuiApplication>
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/VCMIDirs.h"
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#ifndef VCMI_MOBILE
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#include <SDL2/SDL.h>
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#endif
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namespace
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{
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QString resolutionToString(const QSize & resolution)
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{
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return QString{"%1x%2"}.arg(resolution.width()).arg(resolution.height());
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}
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static const std::string cursorTypesList[] =
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{
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"hardware",
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"software"
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};
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}
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void CSettingsView::setDisplayList()
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{
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QStringList list;
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for (const auto screen : QGuiApplication::screens())
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list << QString{"%1 - %2"}.arg(screen->name(), resolutionToString(screen->size()));
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if(list.count() < 2)
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{
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ui->comboBoxDisplayIndex->hide();
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ui->labelDisplayIndex->hide();
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fillValidResolutionsForScreen(0);
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}
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else
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{
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int displayIndex = settings["video"]["displayIndex"].Integer();
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ui->comboBoxDisplayIndex->addItems(list);
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// calls fillValidResolutions() in slot
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ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex);
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}
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}
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void CSettingsView::loadSettings()
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{
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ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool());
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#ifdef VCMI_MOBILE
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ui->comboBoxFullScreen->hide();
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ui->labelFullScreen->hide();
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#else
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if (settings["video"]["realFullscreen"].Bool())
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ui->comboBoxFullScreen->setCurrentIndex(2);
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else
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ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool());
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#endif
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ui->comboBoxFriendlyAI->setCurrentText(QString::fromStdString(settings["server"]["friendlyAI"].String()));
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ui->comboBoxNeutralAI->setCurrentText(QString::fromStdString(settings["server"]["neutralAI"].String()));
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ui->comboBoxEnemyAI->setCurrentText(QString::fromStdString(settings["server"]["enemyAI"].String()));
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ui->comboBoxPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String()));
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ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
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ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
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JsonNode urls = settings["launcher"]["repositoryURL"];
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ui->plainTextEditRepos->blockSignals(true); // Do not report loading as change of data
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ui->plainTextEditRepos->clear();
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for(auto entry : urls.Vector())
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ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str()));
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ui->plainTextEditRepos->blockSignals(false);
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ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath()));
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ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath()));
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ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userLogsPath()));
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ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
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Languages::fillLanguages(ui->comboBoxLanguage, false);
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std::string cursorType = settings["video"]["cursor"].String();
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size_t cursorTypeIndex = boost::range::find(cursorTypesList, cursorType) - cursorTypesList;
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ui->comboBoxCursorType->setCurrentIndex((int)cursorTypeIndex);
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}
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void CSettingsView::fillValidResolutions()
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{
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fillValidResolutionsForScreen(ui->comboBoxDisplayIndex->isVisible() ? ui->comboBoxDisplayIndex->currentIndex() : 0);
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}
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#ifndef VCMI_MOBILE
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static QVector<QSize> findAvailableResolutions(int displayIndex)
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{
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// Ugly workaround since we don't actually need SDL in Launcher
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// However Qt at the moment provides no way to query list of available resolutions
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QVector<QSize> result;
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SDL_Init(SDL_INIT_VIDEO);
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int modesCount = SDL_GetNumDisplayModes(displayIndex);
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for (int i =0; i < modesCount; ++i)
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{
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SDL_DisplayMode mode;
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if (SDL_GetDisplayMode(displayIndex, i, &mode) != 0)
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continue;
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QSize resolution(mode.w, mode.h);
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result.push_back(resolution);
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}
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boost::range::sort(result, [](const auto & left, const auto & right)
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{
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return left.height() * left.width() < right.height() * right.width();
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});
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result.erase(boost::unique(result).end(), result.end());
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SDL_Quit();
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return result;
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}
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void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
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{
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ui->comboBoxResolution->blockSignals(true); // avoid saving wrong resolution after adding first item from the list
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ui->comboBoxResolution->clear();
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QVector<QSize> resolutions = findAvailableResolutions(screenIndex);
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for(const auto & entry : resolutions)
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ui->comboBoxResolution->addItem(resolutionToString(entry));
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int resX = settings["video"]["resolution"]["width"].Integer();
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int resY = settings["video"]["resolution"]["height"].Integer();
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int resIndex = ui->comboBoxResolution->findText(resolutionToString({resX, resY}));
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ui->comboBoxResolution->setCurrentIndex(resIndex);
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ui->comboBoxResolution->blockSignals(false);
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// if selected resolution no longer exists, force update value to the largest (last) resolution
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if(resIndex == -1)
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ui->comboBoxResolution->setCurrentIndex(ui->comboBoxResolution->count() - 1);
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}
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#else
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void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
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{
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// resolutions are not selectable on mobile platforms
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ui->comboBoxResolution->hide();
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ui->labelResolution->hide();
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}
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#endif
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CSettingsView::CSettingsView(QWidget * parent)
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: QWidget(parent), ui(new Ui::CSettingsView)
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{
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ui->setupUi(this);
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ui->lineEditBuildVersion->setText(QString::fromStdString(GameConstants::VCMI_VERSION));
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loadSettings();
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}
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CSettingsView::~CSettingsView()
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{
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delete ui;
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}
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void CSettingsView::on_comboBoxResolution_currentTextChanged(const QString & arg1)
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{
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QStringList list = arg1.split("x");
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Settings node = settings.write["video"]["resolution"];
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node["width"].Float() = list[0].toInt();
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node["height"].Float() = list[1].toInt();
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}
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void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
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{
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Settings nodeFullscreen = settings.write["video"]["fullscreen"];
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Settings nodeRealFullscreen = settings.write["video"]["realFullscreen"];
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nodeFullscreen->Bool() = (index != 0);
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nodeRealFullscreen->Bool() = (index == 2);
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}
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void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index)
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{
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Settings node = settings.write["launcher"]["autoCheckRepositories"];
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node->Bool() = index;
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}
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void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"];
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node["displayIndex"].Float() = index;
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fillValidResolutionsForScreen(index);
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}
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void CSettingsView::on_comboBoxPlayerAI_currentTextChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["playerAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxFriendlyAI_currentTextChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["friendlyAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxNeutralAI_currentTextChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["neutralAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_comboBoxEnemyAI_currentTextChanged(const QString & arg1)
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{
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Settings node = settings.write["server"]["enemyAI"];
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node->String() = arg1.toUtf8().data();
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}
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void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1)
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{
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Settings node = settings.write["server"]["port"];
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node->Float() = arg1;
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}
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void CSettingsView::on_plainTextEditRepos_textChanged()
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{
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Settings node = settings.write["launcher"]["repositoryURL"];
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QStringList list = ui->plainTextEditRepos->toPlainText().split('\n');
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node->Vector().clear();
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for(QString line : list)
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{
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if(line.trimmed().size() > 0)
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{
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JsonNode entry;
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entry.String() = line.trimmed().toUtf8().data();
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node->Vector().push_back(entry);
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}
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}
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}
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void CSettingsView::on_openTempDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_openUserDataDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_openGameDataDir_clicked()
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{
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QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath()));
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}
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void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"]["showIntro"];
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node->Bool() = index;
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}
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void CSettingsView::on_changeGameDataDir_clicked()
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{
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}
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void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["saveFrequency"];
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node->Integer() = index;
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}
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void CSettingsView::on_updatesButton_clicked()
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{
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UpdateDialog::showUpdateDialog(true);
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}
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void CSettingsView::on_comboBoxLanguage_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["language"];
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QString selectedLanguage = ui->comboBoxLanguage->itemData(index).toString();
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node->String() = selectedLanguage.toStdString();
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if(auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow()))
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mainWindow->updateTranslation();
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}
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void CSettingsView::changeEvent(QEvent *event)
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{
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if(event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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Languages::fillLanguages(ui->comboBoxLanguage, false);
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loadTranslation();
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}
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QWidget::changeEvent(event);
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}
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void CSettingsView::showEvent(QShowEvent * event)
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{
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loadTranslation();
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QWidget::showEvent(event);
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}
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void CSettingsView::on_comboBoxCursorType_currentIndexChanged(int index)
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{
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Settings node = settings.write["video"]["cursor"];
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node->String() = cursorTypesList[index];
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}
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void CSettingsView::on_listWidgetSettings_currentRowChanged(int currentRow)
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{
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QVector<QWidget*> targetWidgets = {
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ui->labelGeneral,
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ui->labelVideo,
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ui->labelArtificialIntelligence,
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ui->labelDataDirs,
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ui->labelRepositories
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};
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QWidget * currentTarget = targetWidgets[currentRow];
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// We want to scroll in a way that will put target widget in topmost visible position
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// To show not just header, but all settings in this group as well
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// In order to do that, let's scroll to the very bottom and the scroll back up until target widget is visible
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int maxPosition = ui->settingsScrollArea->verticalScrollBar()->maximum();
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ui->settingsScrollArea->verticalScrollBar()->setValue(maxPosition);
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ui->settingsScrollArea->ensureWidgetVisible(currentTarget, 5, 5);
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}
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void CSettingsView::loadTranslation()
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{
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Languages::fillLanguages(ui->comboBoxLanguageBase, true);
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QString baseLanguage = Languages::getHeroesDataLanguage();
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auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow());
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if (!mainWindow)
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return;
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QString languageName = QString::fromStdString(settings["general"]["language"].String());
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QString modName = mainWindow->getModView()->getTranslationModName(languageName);
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bool translationExists = !modName.isEmpty();
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bool translationNeeded = languageName != baseLanguage;
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bool showTranslation = translationNeeded && translationExists;
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ui->labelTranslation->setVisible(showTranslation);
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ui->labelTranslationStatus->setVisible(showTranslation);
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ui->pushButtonTranslation->setVisible(showTranslation);
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if (!translationExists || !translationNeeded)
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return;
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bool translationAvailable = mainWindow->getModView()->isModAvailable(modName);
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bool translationEnabled = mainWindow->getModView()->isModEnabled(modName);
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ui->pushButtonTranslation->setVisible(!translationEnabled);
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if (translationEnabled)
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{
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ui->labelTranslationStatus->setText(tr("Active"));
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}
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if (!translationEnabled && !translationAvailable)
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{
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ui->labelTranslationStatus->setText(tr("Disabled"));
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ui->pushButtonTranslation->setText(tr("Enable"));
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}
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if (translationAvailable)
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{
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ui->labelTranslationStatus->setText(tr("Not Installed"));
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ui->pushButtonTranslation->setText(tr("Install"));
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}
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}
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void CSettingsView::on_pushButtonTranslation_clicked()
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{
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auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow());
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assert(mainWindow);
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if (!mainWindow)
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return;
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QString languageName = QString::fromStdString(settings["general"]["language"].String());
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QString modName = mainWindow->getModView()->getTranslationModName(languageName);
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assert(!modName.isEmpty());
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if (modName.isEmpty())
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return;
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if (mainWindow->getModView()->isModAvailable(modName))
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{
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mainWindow->switchToModsTab();
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mainWindow->getModView()->doInstallMod(modName);
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}
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else
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{
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mainWindow->getModView()->enableModByName(modName);
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}
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}
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void CSettingsView::on_comboBoxLanguageBase_currentIndexChanged(int index)
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{
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Settings node = settings.write["general"]["gameDataLanguage"];
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QString selectedLanguage = ui->comboBoxLanguageBase->itemData(index).toString();
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node->String() = selectedLanguage.toStdString();
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}
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