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vcmi/launcher/settingsView/csettingsview_moc.cpp

444 lines
13 KiB
C++

/*
* csettingsview_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "csettingsview_moc.h"
#include "ui_csettingsview_moc.h"
#include "mainwindow_moc.h"
#include "../modManager/cmodlistview_moc.h"
#include "../jsonutils.h"
#include "../languages.h"
#include "../launcherdirs.h"
#include "../updatedialog_moc.h"
#include <QFileInfo>
#include <QGuiApplication>
#include "../../lib/CConfigHandler.h"
#include "../../lib/VCMIDirs.h"
#ifndef VCMI_MOBILE
#include <SDL2/SDL.h>
#endif
namespace
{
QString resolutionToString(const QSize & resolution)
{
return QString{"%1x%2"}.arg(resolution.width()).arg(resolution.height());
}
static const std::string cursorTypesList[] =
{
"hardware",
"software"
};
}
void CSettingsView::setDisplayList()
{
QStringList list;
for (const auto screen : QGuiApplication::screens())
list << QString{"%1 - %2"}.arg(screen->name(), resolutionToString(screen->size()));
if(list.count() < 2)
{
ui->comboBoxDisplayIndex->hide();
ui->labelDisplayIndex->hide();
fillValidResolutionsForScreen(0);
}
else
{
int displayIndex = settings["video"]["displayIndex"].Integer();
ui->comboBoxDisplayIndex->addItems(list);
// calls fillValidResolutions() in slot
ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex);
}
}
void CSettingsView::loadSettings()
{
ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool());
#ifdef VCMI_MOBILE
ui->comboBoxFullScreen->hide();
ui->labelFullScreen->hide();
#else
if (settings["video"]["realFullscreen"].Bool())
ui->comboBoxFullScreen->setCurrentIndex(2);
else
ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool());
#endif
ui->comboBoxFriendlyAI->setCurrentText(QString::fromStdString(settings["server"]["friendlyAI"].String()));
ui->comboBoxNeutralAI->setCurrentText(QString::fromStdString(settings["server"]["neutralAI"].String()));
ui->comboBoxEnemyAI->setCurrentText(QString::fromStdString(settings["server"]["enemyAI"].String()));
ui->comboBoxPlayerAI->setCurrentText(QString::fromStdString(settings["server"]["playerAI"].String()));
ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
JsonNode urls = settings["launcher"]["repositoryURL"];
ui->plainTextEditRepos->blockSignals(true); // Do not report loading as change of data
ui->plainTextEditRepos->clear();
for(auto entry : urls.Vector())
ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str()));
ui->plainTextEditRepos->blockSignals(false);
ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath()));
ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath()));
ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userLogsPath()));
ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
Languages::fillLanguages(ui->comboBoxLanguage, false);
std::string cursorType = settings["video"]["cursor"].String();
size_t cursorTypeIndex = boost::range::find(cursorTypesList, cursorType) - cursorTypesList;
ui->comboBoxCursorType->setCurrentIndex((int)cursorTypeIndex);
}
void CSettingsView::fillValidResolutions()
{
fillValidResolutionsForScreen(ui->comboBoxDisplayIndex->isVisible() ? ui->comboBoxDisplayIndex->currentIndex() : 0);
}
#ifndef VCMI_MOBILE
static QVector<QSize> findAvailableResolutions(int displayIndex)
{
// Ugly workaround since we don't actually need SDL in Launcher
// However Qt at the moment provides no way to query list of available resolutions
QVector<QSize> result;
SDL_Init(SDL_INIT_VIDEO);
int modesCount = SDL_GetNumDisplayModes(displayIndex);
for (int i =0; i < modesCount; ++i)
{
SDL_DisplayMode mode;
if (SDL_GetDisplayMode(displayIndex, i, &mode) != 0)
continue;
QSize resolution(mode.w, mode.h);
result.push_back(resolution);
}
boost::range::sort(result, [](const auto & left, const auto & right)
{
return left.height() * left.width() < right.height() * right.width();
});
result.erase(boost::unique(result).end(), result.end());
SDL_Quit();
return result;
}
void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
{
ui->comboBoxResolution->blockSignals(true); // avoid saving wrong resolution after adding first item from the list
ui->comboBoxResolution->clear();
QVector<QSize> resolutions = findAvailableResolutions(screenIndex);
for(const auto & entry : resolutions)
ui->comboBoxResolution->addItem(resolutionToString(entry));
int resX = settings["video"]["resolution"]["width"].Integer();
int resY = settings["video"]["resolution"]["height"].Integer();
int resIndex = ui->comboBoxResolution->findText(resolutionToString({resX, resY}));
ui->comboBoxResolution->setCurrentIndex(resIndex);
ui->comboBoxResolution->blockSignals(false);
// if selected resolution no longer exists, force update value to the largest (last) resolution
if(resIndex == -1)
ui->comboBoxResolution->setCurrentIndex(ui->comboBoxResolution->count() - 1);
}
#else
void CSettingsView::fillValidResolutionsForScreen(int screenIndex)
{
// resolutions are not selectable on mobile platforms
ui->comboBoxResolution->hide();
ui->labelResolution->hide();
}
#endif
CSettingsView::CSettingsView(QWidget * parent)
: QWidget(parent), ui(new Ui::CSettingsView)
{
ui->setupUi(this);
ui->lineEditBuildVersion->setText(QString::fromStdString(GameConstants::VCMI_VERSION));
loadSettings();
}
CSettingsView::~CSettingsView()
{
delete ui;
}
void CSettingsView::on_comboBoxResolution_currentTextChanged(const QString & arg1)
{
QStringList list = arg1.split("x");
Settings node = settings.write["video"]["resolution"];
node["width"].Float() = list[0].toInt();
node["height"].Float() = list[1].toInt();
}
void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
{
Settings nodeFullscreen = settings.write["video"]["fullscreen"];
Settings nodeRealFullscreen = settings.write["video"]["realFullscreen"];
nodeFullscreen->Bool() = (index != 0);
nodeRealFullscreen->Bool() = (index == 2);
}
void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index)
{
Settings node = settings.write["launcher"]["autoCheckRepositories"];
node->Bool() = index;
}
void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
{
Settings node = settings.write["video"];
node["displayIndex"].Float() = index;
fillValidResolutionsForScreen(index);
}
void CSettingsView::on_comboBoxPlayerAI_currentTextChanged(const QString & arg1)
{
Settings node = settings.write["server"]["playerAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxFriendlyAI_currentTextChanged(const QString & arg1)
{
Settings node = settings.write["server"]["friendlyAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxNeutralAI_currentTextChanged(const QString & arg1)
{
Settings node = settings.write["server"]["neutralAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxEnemyAI_currentTextChanged(const QString & arg1)
{
Settings node = settings.write["server"]["enemyAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1)
{
Settings node = settings.write["server"]["port"];
node->Float() = arg1;
}
void CSettingsView::on_plainTextEditRepos_textChanged()
{
Settings node = settings.write["launcher"]["repositoryURL"];
QStringList list = ui->plainTextEditRepos->toPlainText().split('\n');
node->Vector().clear();
for(QString line : list)
{
if(line.trimmed().size() > 0)
{
JsonNode entry;
entry.String() = line.trimmed().toUtf8().data();
node->Vector().push_back(entry);
}
}
}
void CSettingsView::on_openTempDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath()));
}
void CSettingsView::on_openUserDataDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath()));
}
void CSettingsView::on_openGameDataDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath()));
}
void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["showIntro"];
node->Bool() = index;
}
void CSettingsView::on_changeGameDataDir_clicked()
{
}
void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index)
{
Settings node = settings.write["general"]["saveFrequency"];
node->Integer() = index;
}
void CSettingsView::on_updatesButton_clicked()
{
UpdateDialog::showUpdateDialog(true);
}
void CSettingsView::on_comboBoxLanguage_currentIndexChanged(int index)
{
Settings node = settings.write["general"]["language"];
QString selectedLanguage = ui->comboBoxLanguage->itemData(index).toString();
node->String() = selectedLanguage.toStdString();
if(auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow()))
mainWindow->updateTranslation();
}
void CSettingsView::changeEvent(QEvent *event)
{
if(event->type() == QEvent::LanguageChange)
{
ui->retranslateUi(this);
Languages::fillLanguages(ui->comboBoxLanguage, false);
loadTranslation();
}
QWidget::changeEvent(event);
}
void CSettingsView::showEvent(QShowEvent * event)
{
loadTranslation();
QWidget::showEvent(event);
}
void CSettingsView::on_comboBoxCursorType_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["cursor"];
node->String() = cursorTypesList[index];
}
void CSettingsView::on_listWidgetSettings_currentRowChanged(int currentRow)
{
QVector<QWidget*> targetWidgets = {
ui->labelGeneral,
ui->labelVideo,
ui->labelArtificialIntelligence,
ui->labelDataDirs,
ui->labelRepositories
};
QWidget * currentTarget = targetWidgets[currentRow];
// We want to scroll in a way that will put target widget in topmost visible position
// To show not just header, but all settings in this group as well
// In order to do that, let's scroll to the very bottom and the scroll back up until target widget is visible
int maxPosition = ui->settingsScrollArea->verticalScrollBar()->maximum();
ui->settingsScrollArea->verticalScrollBar()->setValue(maxPosition);
ui->settingsScrollArea->ensureWidgetVisible(currentTarget, 5, 5);
}
void CSettingsView::loadTranslation()
{
Languages::fillLanguages(ui->comboBoxLanguageBase, true);
QString baseLanguage = Languages::getHeroesDataLanguage();
auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow());
if (!mainWindow)
return;
QString languageName = QString::fromStdString(settings["general"]["language"].String());
QString modName = mainWindow->getModView()->getTranslationModName(languageName);
bool translationExists = !modName.isEmpty();
bool translationNeeded = languageName != baseLanguage;
bool showTranslation = translationNeeded && translationExists;
ui->labelTranslation->setVisible(showTranslation);
ui->labelTranslationStatus->setVisible(showTranslation);
ui->pushButtonTranslation->setVisible(showTranslation);
if (!translationExists || !translationNeeded)
return;
bool translationAvailable = mainWindow->getModView()->isModAvailable(modName);
bool translationEnabled = mainWindow->getModView()->isModEnabled(modName);
ui->pushButtonTranslation->setVisible(!translationEnabled);
if (translationEnabled)
{
ui->labelTranslationStatus->setText(tr("Active"));
}
if (!translationEnabled && !translationAvailable)
{
ui->labelTranslationStatus->setText(tr("Disabled"));
ui->pushButtonTranslation->setText(tr("Enable"));
}
if (translationAvailable)
{
ui->labelTranslationStatus->setText(tr("Not Installed"));
ui->pushButtonTranslation->setText(tr("Install"));
}
}
void CSettingsView::on_pushButtonTranslation_clicked()
{
auto * mainWindow = dynamic_cast<MainWindow *>(qApp->activeWindow());
assert(mainWindow);
if (!mainWindow)
return;
QString languageName = QString::fromStdString(settings["general"]["language"].String());
QString modName = mainWindow->getModView()->getTranslationModName(languageName);
assert(!modName.isEmpty());
if (modName.isEmpty())
return;
if (mainWindow->getModView()->isModAvailable(modName))
{
mainWindow->switchToModsTab();
mainWindow->getModView()->doInstallMod(modName);
}
else
{
mainWindow->getModView()->enableModByName(modName);
}
}
void CSettingsView::on_comboBoxLanguageBase_currentIndexChanged(int index)
{
Settings node = settings.write["general"]["gameDataLanguage"];
QString selectedLanguage = ui->comboBoxLanguageBase->itemData(index).toString();
node->String() = selectedLanguage.toStdString();
}